..
CharacterOptionTableTests.cs
fix(runtime,net): OP1 review fixes — server-seed gate, tick-wired auto-save/logout flush, fellowship mutual exclusion
2026-08-11 00:39:51 +02:00
InteractionStateTests.cs
refactor(runtime): own canonical action state
2026-07-26 10:44:09 +02:00
LocalPlayerImmediatePositionTests.cs
refactor(physics): delete legacy PhysicsEngine.Resolve/ResolvePlacement/HasCellSurface (C5a, AP-1/AD-1)
2026-08-05 14:11:31 +02:00
LocalPlayerOutboundCombatStyleTests.cs
refactor(runtime): own local movement and outbound cadence
2026-07-26 12:33:53 +02:00
PlayerMouseLookMovementTests.cs
refactor(physics): delete legacy PhysicsEngine.Resolve/ResolvePlacement/HasCellSurface (C5a, AP-1/AD-1)
2026-08-05 14:11:31 +02:00
PlayerMovementControllerTests.cs
fix(chat): Campaign CH user-gate round 1 — jump-in-air edge, portal cue cadence, wrap/prefix/color fixes
2026-08-09 23:42:32 +02:00
PlayerOutboundPositionTests.cs
refactor(physics): delete legacy PhysicsEngine.Resolve/ResolvePlacement/HasCellSurface (C5a, AP-1/AD-1)
2026-08-05 14:11:31 +02:00
PlayerPhysicsQuantumCaptureTests.cs
fix(physics): port retail slope landing stop
2026-07-31 09:10:53 +02:00
RuntimeActionStateTests.cs
refactor(runtime): own combat and magic intent
2026-07-26 11:56:40 +02:00
RuntimeActionTestFactory.cs
refactor(runtime): own combat and magic intent
2026-07-26 11:56:40 +02:00
RuntimeAllegianceStateTests.cs
fix(net,runtime): FA2 fix-round MUST-FIX -- allegiance clears at reset, 0x027C stops seeding
2026-08-12 02:17:04 +02:00
RuntimeCharacterStateTests.cs
feat(ui): Campaign OP slice OP4 — the Character tab
2026-08-11 04:31:34 +02:00
RuntimeCombatAttackStateTests.cs
refactor(runtime): own combat and magic intent
2026-07-26 11:56:40 +02:00
RuntimeCombatModeStateTests.cs
refactor(runtime): own combat and magic intent
2026-07-26 11:56:40 +02:00
RuntimeCombatTargetStateTests.cs
refactor(runtime): own combat and magic intent
2026-07-26 11:56:40 +02:00
RuntimeCommunicationStateTests.cs
fix(ui,runtime): OP4 re-review residuals R1-R4 (coordinator pass) — OP4 CLOSED
2026-08-11 06:36:14 +02:00
RuntimeFellowshipStateTests.cs
feat(runtime): FA4 -- fellowship roster enumeration + Social selection source
2026-08-12 04:40:19 +02:00
RuntimeGameplayOwnershipTests.cs
feat(runtime): FA2 -- RuntimeFellowshipState + RuntimeAllegianceState sibling J-owners
2026-08-12 01:31:54 +02:00
RuntimeHostileTargetQueryTests.cs
feat(headless): complete deterministic bot command parity
2026-07-27 08:23:36 +02:00
RuntimeInteractionTransactionStateTests.cs
fix(vendor): grand-gate findings — wire-truth container counts, the live split bar, arrival-gated use, prepend-order race
2026-08-08 14:03:57 +02:00
RuntimeInventoryStateTests.cs
refactor(runtime): close canonical gameplay ownership
2026-07-26 09:48:51 +02:00
RuntimeLocalPlayerFirstEntryStateTests.cs
feat(physics): C4 route 4b-3 — remote teleport + cell-less through the canonical placement
2026-08-04 16:00:10 +02:00
RuntimeLocalPlayerFrameControllerTests.cs
fix(headless): #365 — collision-admission-open window drove the first-entry conductor into a permanent seal refusal
2026-08-10 11:34:36 +02:00
RuntimeLocalPlayerMovementStateTests.cs
feat(ui): Campaign OP slice OP4 — the Character tab
2026-08-11 04:31:34 +02:00
RuntimeLocalPlayerPhysicsPublicationStateTests.cs
fix(runtime): transient collision-seal failure no longer terminal for login ( #357 )
2026-08-09 12:32:53 +02:00
RuntimeSpellCastStateTests.cs
refactor(runtime): own combat and magic intent
2026-07-26 11:56:40 +02:00
RuntimeVendorLifecycleTests.cs
fix(vendor): gate-findings pass — the X button HIDES like retail, clicks return, the dropdown scrolls, pyreal suffix, staged-tab slots
2026-08-08 10:29:39 +02:00
RuntimeVendorRangeQueryTests.cs
fix(runtime/core): Slice 5.3 review corrections — retirement/transit close, per-unit pricing, guarded auto-close dispatch
2026-08-07 16:15:57 +02:00
TurbineChatMembershipGateTests.cs
fix(chat): CH4 review fixes — allegiance ownership guard, house-abandon confirmation
2026-08-09 21:59:35 +02:00
VendorShopItemMaterializerTests.cs
fix(vendor): evidence-based pass — max-first stack ceiling; the local player resolves never-animated MoveTo targets
2026-08-08 17:17:04 +02:00