The FA5 mechanism review found the offline-vassal name-grey (OfflineNameColor) is an invented visual: retail's UpdateVassalsData @004924c3 writes the vassal name with no colour change, and the offline cue is EXCLUSIVELY the authored 0x100004AA marker (already wired, SetVisible per online state). Removed OfflineNameColor; the vassal name always renders in the normal white. The Allegiance page now carries NO invented tint (unlike Fellowship's registered leader/selection tints). Pinned by Allegiance_OfflineCue_IsTheMarkerOnly_NameStaysWhite (marker visible iff offline, name always white). AD-82's FA5 addendum corrected (it had described the now-removed grey as 'covered by the marker'); AD-86 count corrected seven -> nine. Full Release suite: 13,297 passed / 4 skipped / 0 failed. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
1064 lines
50 KiB
C#
1064 lines
50 KiB
C#
using System.Numerics;
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using AcDream.App.UI;
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using AcDream.App.UI.Layout;
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using AcDream.Core.Net.Messages;
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using AcDream.Core.Selection;
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using AcDream.Core.Social;
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using AcDream.Runtime;
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namespace AcDream.App.Tests.UI.Layout;
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/// <summary>
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/// Controller-level tests for <see cref="SocialPanelController"/> against the
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/// committed <c>social_panel_2100006E_1000018F.json</c> fixture (Campaign FA
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/// slice FA3) — the SAME <c>LayoutImporter.ImportInfos(dats, 0x2100006Eu,
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/// 0x1000018Fu)</c> catalog import <see cref="RetailUiRuntime.MountSocialPanel"/>
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/// performs against real DATs. No DAT access, no live runtime — dat-free per
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/// the established <see cref="FixtureLoader"/> pattern.
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/// </summary>
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public sealed class SocialPanelControllerTests
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{
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private static readonly RuntimeCommandResult InactiveResult =
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new(RuntimeCommandStatus.Inactive, default);
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private static readonly RuntimeCommandResult AcceptedResult =
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new(RuntimeCommandStatus.Accepted, default);
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/// <summary>Campaign FA slice FA4: the Fellowship page's full read/write
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/// seam. Every command records its call (by name) into
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/// <paramref name="calls"/> and returns <see cref="InactiveResult"/> —
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/// hermetic tests here exercise WIRING (does clicking X call the right
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/// delegate with the right argument), not live command semantics
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/// (covered by <c>RuntimeFellowshipStateTests</c>/
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/// <c>DirectGameRuntimeCommandAdapterTests</c>).</summary>
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private static SocialFellowshipPageController.Bindings MakeFellowshipBindings(
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List<string>? calls = null,
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RuntimeFellowshipSnapshot snapshot = default,
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IEnumerable<RuntimeFellowMemberSnapshot>? members = null,
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SelectionState? selection = null,
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uint localPlayerGuid = 0u,
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Func<CharacterOptionId, bool>? currentCharacterOption = null,
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Func<uint, uint, UiElement?>? templateResolver = null,
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Func<uint, uint, string?>? resolveString = null,
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Func<bool>? panelOpenInWorld = null)
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{
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calls ??= new List<string>();
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// SetPanelOpen (0x00A6) is world-gated in production; only its result
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// status feeds the MUST-FIX 3 latch. Default in-world (Accepted) so
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// the D4-conjunction tests model production; a reconnect test flips it.
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Func<bool> inWorld = panelOpenInWorld ?? (static () => true);
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return new SocialFellowshipPageController.Bindings(
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Snapshot: () => snapshot,
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Members: () => members ?? [],
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TemplateResolver: templateResolver ?? FakeRowTemplateResolver,
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Create: (name, shareXp) => { calls.Add($"fellowship-create:{name}:{shareXp}"); return InactiveResult; },
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Recruit: guid => { calls.Add($"fellowship-recruit:{guid:X8}"); return InactiveResult; },
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Dismiss: guid => { calls.Add($"fellowship-dismiss:{guid:X8}"); return InactiveResult; },
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Quit: disband => { calls.Add($"fellowship-quit:{disband}"); return InactiveResult; },
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AssignLeader: guid => { calls.Add($"fellowship-assign-leader:{guid:X8}"); return InactiveResult; },
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SetOpen: isOpen => { calls.Add($"fellowship-set-open:{isOpen}"); return InactiveResult; },
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SetPanelOpen: panelOpen => { calls.Add($"fellowship-set-panel-open:{panelOpen}"); return inWorld() ? AcceptedResult : InactiveResult; },
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Selection: selection ?? new SelectionState(),
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LocalPlayerGuid: () => localPlayerGuid,
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CurrentCharacterOption: currentCharacterOption ?? (_ => false),
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SetCharacterOption: (id, value) => calls.Add($"fellowship-set-option:{id}:{value}"),
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ResolveString: resolveString ?? ((_, _) => null));
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}
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/// <summary>Campaign FA slice FA5: the Allegiance page's full read/write
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/// seam, mirroring <see cref="MakeFellowshipBindings"/>'s recorded-call
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/// shape. Every accessor defaults to "empty" (no monarch/patron/member/
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/// vassals) so a test that only cares about ONE relationship can pass a
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/// bare <paramref name="snapshot"/> without wiring the rest.</summary>
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private static SocialAllegiancePageController.Bindings MakeAllegianceBindings(
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List<string>? calls = null,
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RuntimeAllegianceSnapshot snapshot = default,
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RuntimeAllegianceMemberSnapshot? monarch = null,
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Func<uint, RuntimeAllegianceMemberSnapshot?>? patron = null,
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Func<uint, RuntimeAllegianceMemberSnapshot?>? member = null,
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Func<uint, IEnumerable<RuntimeAllegianceMemberSnapshot>>? vassals = null,
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AcDream.Core.Selection.SelectionState? selection = null,
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uint localPlayerGuid = 0u,
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Func<CharacterOptionId, bool>? currentCharacterOption = null,
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Func<uint, uint, UiElement?>? templateResolver = null,
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Func<uint, uint, string?>? resolveString = null,
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Func<uint, string?>? resolveWorldObjectName = null,
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Func<string, Action<bool>, uint>? showConfirmation = null)
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{
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calls ??= new List<string>();
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return new SocialAllegiancePageController.Bindings(
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Snapshot: () => snapshot,
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Monarch: () => monarch,
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Patron: patron ?? (_ => null),
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Member: member ?? (_ => null),
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Vassals: vassals ?? (_ => []),
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Swear: guid => { calls.Add($"allegiance-swear:{guid:X8}"); return InactiveResult; },
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Break: guid => { calls.Add($"allegiance-break:{guid:X8}"); return InactiveResult; },
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Kick: guid => { calls.Add($"allegiance-kick:{guid:X8}"); return InactiveResult; },
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// Defaults Accepted (in-world) like MakeFellowshipBindings' own
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// SetPanelOpen default — CF-1's edge-trigger latch only advances
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// on Accepted, so a test exercising OnShown->OnHidden needs the
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// send to actually "take" for the second transition to register
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// as a real change.
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SetUpdateSubscription: on => { calls.Add($"allegiance-set-subscription:{on}"); return AcceptedResult; },
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Selection: selection ?? new AcDream.Core.Selection.SelectionState(),
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LocalPlayerGuid: () => localPlayerGuid,
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CurrentCharacterOption: currentCharacterOption ?? (_ => false),
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SetCharacterOption: (id, value) => calls.Add($"allegiance-set-option:{id}:{value}"),
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TemplateResolver: templateResolver ?? FakeRowTemplateResolver,
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ResolveString: resolveString ?? ((_, _) => null),
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ResolveWorldObjectName: resolveWorldObjectName ?? (_ => null),
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ShowConfirmation: showConfirmation ?? ((_, _) => 0u));
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}
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private static SocialPanelController.Callbacks MakeCallbacks(
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List<string>? calls = null,
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RuntimeFellowshipSnapshot fellowship = default,
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RuntimeAllegianceSnapshot allegiance = default,
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FriendsState? friends = null,
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SquelchState? squelch = null,
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Func<bool>? panelOpenInWorld = null,
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SocialAllegiancePageController.Bindings? allegianceBindings = null)
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{
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calls ??= new List<string>();
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return new SocialPanelController.Callbacks(
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Toggle: () => calls.Add("toggle"),
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Fellowship: MakeFellowshipBindings(calls, fellowship, panelOpenInWorld: panelOpenInWorld),
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Allegiance: allegianceBindings ?? MakeAllegianceBindings(calls, allegiance),
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Friends: friends ?? new FriendsState(),
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Squelch: squelch ?? new SquelchState(),
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TemplateResolver: FakeRowTemplateResolver);
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}
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/// <summary>Mirrors the real Friends/Squelch row templates' own two-deep
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/// nested-text shape AND their own authored extent (270x24, mechanism
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/// SF-9's live dump) — FA3 live-mount probe — so
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/// <see cref="SocialPanelRowText.FindDeepest"/> has something realistic
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/// to resolve and <see cref="UiTemplateListBox.ContentHeight"/> grows
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/// realistically per row (blast MF-1's long-roster scroll tests),
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/// without needing the templates' own (uncommitted, separate
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/// LayoutDesc) fixtures.</summary>
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private static UiElement? FakeRowTemplateResolver(uint layoutId, uint elementId)
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{
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var outer = new UiText { Width = 270f, Height = 24f };
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var inner = new UiText();
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outer.AddChild(inner);
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return outer;
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}
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// ── Mount conformance ────────────────────────────────────────────────────
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[Fact]
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public void Bind_RootBuildsAsUiTabPanel()
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{
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ImportedLayout layout = FixtureLoader.LoadSocialPanelHost();
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Assert.IsType<UiTabPanel>(layout.Root);
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}
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/// <summary>
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/// Pins the authored <c>0x2E</c> tab table exactly as read from the live
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/// DATs (FA3 live-mount probe) — CORRECTING the coordinator addendum's
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/// x-order guess (see <see cref="SocialPanelController"/>'s own class
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/// doc). Four entries; Allegiance is the sole default.
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/// </summary>
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[Fact]
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public void TabTable_MatchesLiveDatPairing_AllegianceIsDefault()
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{
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ImportedLayout layout = FixtureLoader.LoadSocialPanelHost();
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var tabs = Assert.IsType<UiTabPanel>(layout.Root);
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Assert.Equal(4, tabs.Tabs.Count);
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Assert.Contains(tabs.Tabs, e =>
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e.ButtonElementId == 0x1000028Cu && e.PageElementId == 0x10000291u && e.IsDefault);
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Assert.Contains(tabs.Tabs, e =>
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e.ButtonElementId == 0x1000028Eu && e.PageElementId == 0x10000292u && !e.IsDefault);
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Assert.Contains(tabs.Tabs, e =>
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e.ButtonElementId == 0x10000512u && e.PageElementId == 0x10000513u && !e.IsDefault);
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Assert.Contains(tabs.Tabs, e =>
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e.ButtonElementId == 0x1000053Bu && e.PageElementId == 0x1000054Au && !e.IsDefault);
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Assert.Single(tabs.Tabs, e => e.IsDefault);
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}
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[Fact]
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public void Bind_Succeeds_AndActivateTabs_SelectsTheAuthoredDefault()
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{
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ImportedLayout layout = FixtureLoader.LoadSocialPanelHost();
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SocialPanelController? controller = SocialPanelController.Bind(layout, MakeCallbacks());
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Assert.NotNull(controller);
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controller!.ActivateTabs();
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Assert.Empty(controller.TabPanel.UnresolvedEntries);
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Assert.True(controller.IsShowingAllegiance);
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Assert.False(controller.IsShowingFellowship);
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}
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[Fact]
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public void ShowFellowship_SwitchesTheActiveTab()
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{
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ImportedLayout layout = FixtureLoader.LoadSocialPanelHost();
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SocialPanelController? controller = SocialPanelController.Bind(layout, MakeCallbacks());
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Assert.NotNull(controller);
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controller!.ActivateTabs();
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controller.ShowFellowship();
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Assert.True(controller.IsShowingFellowship);
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Assert.False(controller.IsShowingAllegiance);
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}
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[Fact]
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public void CloseButton_InvokesToggleCallback()
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{
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ImportedLayout layout = FixtureLoader.LoadSocialPanelHost();
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var calls = new List<string>();
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SocialPanelController? controller = SocialPanelController.Bind(layout, MakeCallbacks(calls));
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Assert.NotNull(controller);
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var close = Assert.IsType<UiButton>(layout.FindElement(0x10000290u));
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close.OnEvent(new UiEvent(0, close, UiEventType.Click));
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Assert.Contains("toggle", calls);
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}
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// ── Fellowship empty state (item 4) ─────────────────────────────────────
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[Fact]
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public void Fellowship_NoFellowship_ShowsNotInFellowshipFrame()
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{
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ImportedLayout layout = FixtureLoader.LoadSocialPanelHost();
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SocialPanelController? controller = SocialPanelController.Bind(
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layout,
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MakeCallbacks(fellowship: new RuntimeFellowshipSnapshot { IsInFellowship = false }));
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Assert.NotNull(controller);
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UiElement notIn = UiElement.FindDescendant(controller!.TabPanel, 0x1000026Bu)!;
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UiElement inFellowship = UiElement.FindDescendant(controller.TabPanel, 0x10000275u)!;
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Assert.True(notIn.Visible);
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Assert.False(inFellowship.Visible);
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}
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[Fact]
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public void Fellowship_HasFellowship_ShowsInFellowshipFrame()
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{
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ImportedLayout layout = FixtureLoader.LoadSocialPanelHost();
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SocialPanelController? controller = SocialPanelController.Bind(
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layout,
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MakeCallbacks(fellowship: new RuntimeFellowshipSnapshot { IsInFellowship = true }));
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Assert.NotNull(controller);
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UiElement notIn = UiElement.FindDescendant(controller!.TabPanel, 0x1000026Bu)!;
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UiElement inFellowship = UiElement.FindDescendant(controller.TabPanel, 0x10000275u)!;
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Assert.False(notIn.Visible);
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Assert.True(inFellowship.Visible);
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}
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// ── Allegiance empty state + per-relationship gate (FA5, fix-round SF-7) ─
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[Fact]
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public void Allegiance_NoProfile_HidesBlocksAndBlanksNames()
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{
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ImportedLayout layout = FixtureLoader.LoadSocialPanelHost();
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SocialPanelController? controller = SocialPanelController.Bind(
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layout,
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MakeCallbacks(allegiance: new RuntimeAllegianceSnapshot { HasProfile = false }));
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Assert.NotNull(controller);
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UiElement monarchField = UiElement.FindDescendant(controller!.TabPanel, 0x10000255u)!;
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UiElement patronField = UiElement.FindDescendant(controller.TabPanel, 0x1000025Au)!;
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Assert.False(monarchField.Visible);
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Assert.False(patronField.Visible);
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var monarchName = Assert.IsType<UiText>(
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UiElement.FindDescendant(monarchField, 0x10000257u));
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var patronName = Assert.IsType<UiText>(
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UiElement.FindDescendant(patronField, 0x1000025Cu));
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Assert.Equal(" ", Assert.Single(monarchName.LinesProvider()).Text);
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Assert.Equal(" ", Assert.Single(patronName.LinesProvider()).Text);
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}
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/// <summary>
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/// Fix-round SF-7: <c>gmAllegianceUI::UpdateMonarchData @0x00491B40</c>
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/// hides the monarch block PER-RELATIONSHIP, not on the coarse FA3
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/// <c>HasProfile</c> flag alone — a real monarch who is NOT the viewer
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/// shows the block, with the name and <c>_total_members - 1</c> follower
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/// count rendered.
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/// </summary>
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[Fact]
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public void Allegiance_HasMonarch_NotSelf_ShowsMonarchBlock_AndRendersData()
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{
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const uint selfGuid = 100u;
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const uint monarchGuid = 200u;
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var monarch = new RuntimeAllegianceMemberSnapshot(
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monarchGuid, 0u, true, "Queen Alice", 0, 0, 0, 0, 0u, 0u, 0, 0, false);
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ImportedLayout layout = FixtureLoader.LoadSocialPanelHost();
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SocialAllegiancePageController.Bindings bindings = MakeAllegianceBindings(
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snapshot: new RuntimeAllegianceSnapshot { HasProfile = true, TotalMembers = 3u },
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monarch: monarch,
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localPlayerGuid: selfGuid);
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SocialPanelController? controller = SocialPanelController.Bind(
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layout, MakeCallbacks(allegianceBindings: bindings));
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Assert.NotNull(controller);
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UiElement monarchField = UiElement.FindDescendant(controller!.TabPanel, 0x10000255u)!;
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Assert.True(monarchField.Visible);
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var monarchName = Assert.IsType<UiText>(UiElement.FindDescendant(monarchField, 0x10000257u));
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Assert.Equal("Queen Alice", Assert.Single(monarchName.LinesProvider()).Text);
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var monarchFollowers = Assert.IsType<UiText>(UiElement.FindDescendant(monarchField, 0x10000258u));
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Assert.Equal("2", Assert.Single(monarchFollowers.LinesProvider()).Text);
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}
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/// <summary>SF-7's own additional test — the monarch IS the viewer:
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/// retail hides the block even though a monarch record exists.</summary>
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[Fact]
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public void Allegiance_IsMonarch_HidesMonarchBlock()
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{
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const uint selfGuid = 100u;
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var monarch = new RuntimeAllegianceMemberSnapshot(
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selfGuid, 0u, true, "Me", 0, 0, 0, 0, 0u, 0u, 0, 0, false);
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ImportedLayout layout = FixtureLoader.LoadSocialPanelHost();
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SocialAllegiancePageController.Bindings bindings = MakeAllegianceBindings(
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snapshot: new RuntimeAllegianceSnapshot { HasProfile = true },
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monarch: monarch,
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localPlayerGuid: selfGuid);
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SocialPanelController? controller = SocialPanelController.Bind(
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layout, MakeCallbacks(allegianceBindings: bindings));
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Assert.NotNull(controller);
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UiElement monarchField = UiElement.FindDescendant(controller!.TabPanel, 0x10000255u)!;
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Assert.False(monarchField.Visible);
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}
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/// <summary>Patron analogue of the monarch test — a real patron who is
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/// NOT the monarch shows the block with the patron's name.</summary>
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[Fact]
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public void Allegiance_HasPatron_NotMonarch_ShowsPatronBlock_AndRendersName()
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{
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const uint selfGuid = 100u;
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const uint patronGuid = 300u;
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var patron = new RuntimeAllegianceMemberSnapshot(
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patronGuid, 0u, true, "Sir Bob", 0, 0, 0, 0, 0u, 0u, 0, 0, false);
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ImportedLayout layout = FixtureLoader.LoadSocialPanelHost();
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SocialAllegiancePageController.Bindings bindings = MakeAllegianceBindings(
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snapshot: new RuntimeAllegianceSnapshot { HasProfile = true },
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patron: guid => guid == selfGuid ? patron : null,
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localPlayerGuid: selfGuid);
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SocialPanelController? controller = SocialPanelController.Bind(
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layout, MakeCallbacks(allegianceBindings: bindings));
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Assert.NotNull(controller);
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UiElement patronField = UiElement.FindDescendant(controller!.TabPanel, 0x1000025Au)!;
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Assert.True(patronField.Visible);
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var patronName = Assert.IsType<UiText>(UiElement.FindDescendant(patronField, 0x1000025Cu));
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Assert.Equal("Sir Bob", Assert.Single(patronName.LinesProvider()).Text);
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}
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/// <summary>
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/// SF-7's headline case: patron IS the monarch — the patron block hides
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/// AND the monarch block's <c>0x10000490</c> sub-block (the XP-passed-up
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/// line) reveals, matching <c>UpdateMonarchData</c>'s
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/// <c>PatronSlashMonarchLabel</c> branch.
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/// </summary>
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[Fact]
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public void Allegiance_PatronIsMonarch_HidesPatronBlock_RevealsMonarchSubBlock()
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{
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const uint selfGuid = 100u;
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const uint monarchGuid = 200u;
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var monarch = new RuntimeAllegianceMemberSnapshot(
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monarchGuid, 0u, true, "Queen Alice", 0, 0, 0, 0, 0u, 0u, 0, 0, false);
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ImportedLayout layout = FixtureLoader.LoadSocialPanelHost();
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SocialAllegiancePageController.Bindings bindings = MakeAllegianceBindings(
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snapshot: new RuntimeAllegianceSnapshot { HasProfile = true, TotalMembers = 2u },
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monarch: monarch,
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patron: guid => guid == selfGuid ? monarch : null,
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localPlayerGuid: selfGuid);
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SocialPanelController? controller = SocialPanelController.Bind(
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layout, MakeCallbacks(allegianceBindings: bindings));
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Assert.NotNull(controller);
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UiElement monarchField = UiElement.FindDescendant(controller!.TabPanel, 0x10000255u)!;
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UiElement patronField = UiElement.FindDescendant(controller.TabPanel, 0x1000025Au)!;
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Assert.True(monarchField.Visible);
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Assert.False(patronField.Visible);
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UiElement subBlock = UiElement.FindDescendant(monarchField, 0x10000490u)!;
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Assert.True(subBlock.Visible);
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}
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/// <summary>The vassal list populates one row per vassal, in the
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/// bindings' own (already-reversed) order — the controller must not
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/// re-sort.</summary>
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[Fact]
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public void Allegiance_VassalList_PopulatesOneRowPerVassal()
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{
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const uint selfGuid = 100u;
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var vassals = new List<RuntimeAllegianceMemberSnapshot>
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{
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new(401u, selfGuid, true, "Vassal One", 0, 0, 0, 0, 0u, 10u, 0, 0, true),
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new(402u, selfGuid, false, "Vassal Two", 0, 0, 0, 0, 0u, 20u, 0, 0, true),
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};
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ImportedLayout layout = FixtureLoader.LoadSocialPanelHost();
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SocialAllegiancePageController.Bindings bindings = MakeAllegianceBindings(
|
|
snapshot: new RuntimeAllegianceSnapshot { HasProfile = true, Revision = 1 },
|
|
vassals: guid => guid == selfGuid ? vassals : [],
|
|
localPlayerGuid: selfGuid);
|
|
|
|
SocialPanelController? controller = SocialPanelController.Bind(
|
|
layout, MakeCallbacks(allegianceBindings: bindings));
|
|
Assert.NotNull(controller);
|
|
|
|
UiElement allegiancePage = UiElement.FindDescendant(controller!.TabPanel, 0x10000291u)!;
|
|
var listBox = Assert.IsType<UiTemplateListBox>(
|
|
UiElement.FindDescendant(allegiancePage, 0x10000260u));
|
|
Assert.Equal(2, listBox.ViewportForTest!.Children.Count);
|
|
}
|
|
|
|
/// <summary>FA5 mechanism-review SF-1: the offline cue is the authored
|
|
/// <c>0x100004AA</c> marker ALONE — visible for an offline vassal, hidden
|
|
/// for an online one — and the vassal NAME always renders in the normal
|
|
/// white <see cref="Vector4"/> regardless of online state (retail's
|
|
/// <c>UpdateVassalsData</c> writes the name with no colour change; the
|
|
/// grey-name cue was invented and is removed).</summary>
|
|
[Fact]
|
|
public void Allegiance_OfflineCue_IsTheMarkerOnly_NameStaysWhite()
|
|
{
|
|
const uint selfGuid = 100u;
|
|
var vassals = new List<RuntimeAllegianceMemberSnapshot>
|
|
{
|
|
new(401u, selfGuid, true, "Online Vassal", 0, 0, 0, 0, 0u, 0u, 0, 0, true),
|
|
new(402u, selfGuid, false, "Offline Vassal", 0, 0, 0, 0, 0u, 0u, 0, 0, true),
|
|
};
|
|
|
|
static UiElement? TaggedRowResolver(uint layoutId, uint elementId)
|
|
{
|
|
var row = new UiPanel();
|
|
var name = new UiText { DatElementId = 0x10000268u };
|
|
var marker = new UiPanel { DatElementId = 0x100004AAu };
|
|
row.AddChild(name);
|
|
row.AddChild(marker);
|
|
return row;
|
|
}
|
|
|
|
ImportedLayout layout = FixtureLoader.LoadSocialPanelHost();
|
|
SocialAllegiancePageController.Bindings bindings = MakeAllegianceBindings(
|
|
snapshot: new RuntimeAllegianceSnapshot { HasProfile = true, Revision = 1 },
|
|
vassals: guid => guid == selfGuid ? vassals : [],
|
|
localPlayerGuid: selfGuid,
|
|
templateResolver: TaggedRowResolver);
|
|
SocialPanelController? controller = SocialPanelController.Bind(
|
|
layout, MakeCallbacks(allegianceBindings: bindings));
|
|
Assert.NotNull(controller);
|
|
|
|
UiElement page = UiElement.FindDescendant(controller!.TabPanel, 0x10000291u)!;
|
|
var listBox = Assert.IsType<UiTemplateListBox>(
|
|
UiElement.FindDescendant(page, 0x10000260u));
|
|
var rows = listBox.ViewportForTest!.Children;
|
|
Assert.Equal(2, rows.Count);
|
|
|
|
foreach (UiElement row in rows)
|
|
{
|
|
var name = Assert.IsType<UiText>(UiElement.FindDescendant(row, 0x10000268u));
|
|
UiElement marker = UiElement.FindDescendant(row, 0x100004AAu)!;
|
|
bool online = name.LinesProvider()[0].Text == "Online Vassal";
|
|
|
|
// The marker IS the offline cue: shown iff offline.
|
|
Assert.Equal(!online, marker.Visible);
|
|
// The name is always white — no invented offline grey.
|
|
Assert.Equal(Vector4.One, name.LinesProvider()[0].Color);
|
|
}
|
|
}
|
|
|
|
/// <summary>Swear latches the WORLD selection at click time and, on
|
|
/// accept, sends the swear command for that exact guid.</summary>
|
|
[Fact]
|
|
public void Allegiance_Swear_ShowsConfirmation_AndSendsOnAccept()
|
|
{
|
|
const uint selfGuid = 100u;
|
|
const uint targetGuid = 500u;
|
|
var calls = new List<string>();
|
|
Action<bool>? capturedCallback = null;
|
|
var selection = new AcDream.Core.Selection.SelectionState();
|
|
selection.Select(targetGuid, AcDream.Core.Selection.SelectionChangeSource.World);
|
|
ImportedLayout layout = FixtureLoader.LoadSocialPanelHost();
|
|
SocialAllegiancePageController.Bindings bindings = MakeAllegianceBindings(
|
|
calls,
|
|
snapshot: new RuntimeAllegianceSnapshot { HasProfile = true },
|
|
selection: selection,
|
|
localPlayerGuid: selfGuid,
|
|
resolveWorldObjectName: guid => guid == targetGuid ? "Target Player" : null,
|
|
showConfirmation: (message, completed) =>
|
|
{
|
|
calls.Add($"confirm:{message}");
|
|
capturedCallback = completed;
|
|
return 1u;
|
|
});
|
|
|
|
SocialPanelController? controller = SocialPanelController.Bind(
|
|
layout, MakeCallbacks(calls, allegianceBindings: bindings));
|
|
Assert.NotNull(controller);
|
|
|
|
UiElement allegiancePage = UiElement.FindDescendant(controller!.TabPanel, 0x10000291u)!;
|
|
var swearButton = Assert.IsType<UiButton>(UiElement.FindDescendant(allegiancePage, 0x10000263u));
|
|
swearButton.OnClick!();
|
|
|
|
Assert.Contains("confirm:Target Player", calls);
|
|
Assert.NotNull(capturedCallback);
|
|
capturedCallback!(true);
|
|
Assert.Contains($"allegiance-swear:{targetGuid:X8}", calls);
|
|
}
|
|
|
|
/// <summary>Break targets the CURRENT patron (latched at click time),
|
|
/// not the world/panel selection.</summary>
|
|
[Fact]
|
|
public void Allegiance_Break_TargetsCurrentPatron()
|
|
{
|
|
const uint selfGuid = 100u;
|
|
const uint patronGuid = 300u;
|
|
var patron = new RuntimeAllegianceMemberSnapshot(
|
|
patronGuid, 0u, true, "Sir Bob", 0, 0, 0, 0, 0u, 0u, 0, 0, false);
|
|
var calls = new List<string>();
|
|
Action<bool>? capturedCallback = null;
|
|
ImportedLayout layout = FixtureLoader.LoadSocialPanelHost();
|
|
SocialAllegiancePageController.Bindings bindings = MakeAllegianceBindings(
|
|
calls,
|
|
snapshot: new RuntimeAllegianceSnapshot { HasProfile = true },
|
|
patron: guid => guid == selfGuid ? patron : null,
|
|
localPlayerGuid: selfGuid,
|
|
showConfirmation: (message, completed) =>
|
|
{
|
|
calls.Add($"confirm:{message}");
|
|
capturedCallback = completed;
|
|
return 1u;
|
|
});
|
|
|
|
SocialPanelController? controller = SocialPanelController.Bind(
|
|
layout, MakeCallbacks(calls, allegianceBindings: bindings));
|
|
Assert.NotNull(controller);
|
|
|
|
UiElement allegiancePage = UiElement.FindDescendant(controller!.TabPanel, 0x10000291u)!;
|
|
var breakButton = Assert.IsType<UiButton>(UiElement.FindDescendant(allegiancePage, 0x10000264u));
|
|
breakButton.OnClick!();
|
|
|
|
Assert.NotNull(capturedCallback);
|
|
capturedCallback!(true);
|
|
Assert.Contains($"allegiance-break:{patronGuid:X8}", calls);
|
|
}
|
|
|
|
/// <summary>Kick targets the panel-local SELECTED VASSAL ROW, not the
|
|
/// world selection (lane A §6.2 — Allegiance's list-selection message
|
|
/// has no SetSelectedObject call, unlike Fellowship's).</summary>
|
|
[Fact]
|
|
public void Allegiance_Kick_TargetsSelectedVassalRow()
|
|
{
|
|
const uint selfGuid = 100u;
|
|
const uint vassalGuid = 401u;
|
|
var vassal = new RuntimeAllegianceMemberSnapshot(
|
|
vassalGuid, selfGuid, true, "Vassal One", 0, 0, 0, 0, 0u, 0u, 0, 0, true);
|
|
var calls = new List<string>();
|
|
Action<bool>? capturedCallback = null;
|
|
ImportedLayout layout = FixtureLoader.LoadSocialPanelHost();
|
|
// The shared fixture-page FakeRowTemplateResolver (untagged, sized
|
|
// for Friends/Squelch's two-deep text nesting) doesn't tag its
|
|
// built row with the vassal row's own element ids — a real click
|
|
// target needs 0x10000268 resolvable, so this test supplies its own
|
|
// tagged resolver (mirrors SocialFellowshipPageControllerTests'
|
|
// hand-built row shape).
|
|
UiElement? TaggedVassalRowResolver(uint layoutId, uint elementId)
|
|
{
|
|
var row = new UiPanel();
|
|
var name = new UiText();
|
|
name.DatElementId = 0x10000268u;
|
|
row.AddChild(name);
|
|
return row;
|
|
}
|
|
SocialAllegiancePageController.Bindings bindings = MakeAllegianceBindings(
|
|
calls,
|
|
snapshot: new RuntimeAllegianceSnapshot { HasProfile = true, Revision = 1 },
|
|
vassals: guid => guid == selfGuid ? [vassal] : [],
|
|
member: guid => guid == vassalGuid ? vassal : null,
|
|
localPlayerGuid: selfGuid,
|
|
templateResolver: TaggedVassalRowResolver,
|
|
showConfirmation: (message, completed) =>
|
|
{
|
|
calls.Add($"confirm:{message}");
|
|
capturedCallback = completed;
|
|
return 1u;
|
|
});
|
|
|
|
SocialPanelController? controller = SocialPanelController.Bind(
|
|
layout, MakeCallbacks(calls, allegianceBindings: bindings));
|
|
Assert.NotNull(controller);
|
|
|
|
UiElement allegiancePage = UiElement.FindDescendant(controller!.TabPanel, 0x10000291u)!;
|
|
var listBox = Assert.IsType<UiTemplateListBox>(
|
|
UiElement.FindDescendant(allegiancePage, 0x10000260u));
|
|
var kickButton = Assert.IsType<UiButton>(UiElement.FindDescendant(allegiancePage, 0x10000265u));
|
|
Assert.False(kickButton.Enabled); // nothing selected yet
|
|
|
|
UiElement row = Assert.Single(listBox.ViewportForTest!.Children);
|
|
var rowName = Assert.IsType<UiText>(UiElement.FindDescendant(row, 0x10000268u));
|
|
rowName.OnClick!();
|
|
controller!.Tick();
|
|
Assert.True(kickButton.Enabled);
|
|
|
|
kickButton.OnClick!();
|
|
Assert.NotNull(capturedCallback);
|
|
capturedCallback!(true);
|
|
Assert.Contains($"allegiance-kick:{vassalGuid:X8}", calls);
|
|
}
|
|
|
|
// ── CF-1: 0x001F subscription arming points ─────────────────────────────
|
|
|
|
/// <summary>CF-1's visible-branch arm, mirroring
|
|
/// <c>FellowshipPageVisible_Declares0x00A6_OnlyWhenWindowShownANDFellowshipActive</c>.
|
|
/// Allegiance is the DEFAULT tab, so the conjunction is already true the
|
|
/// instant the window is shown (no tab switch needed).</summary>
|
|
[Fact]
|
|
public void AllegiancePageVisible_DeclaresSubscription_OnWindowShown_AndClearsOnHidden()
|
|
{
|
|
var calls = new List<string>();
|
|
ImportedLayout layout = FixtureLoader.LoadSocialPanelHost();
|
|
SocialPanelController? controller = SocialPanelController.Bind(
|
|
layout, MakeCallbacks(calls));
|
|
Assert.NotNull(controller);
|
|
controller!.ActivateTabs();
|
|
calls.Clear();
|
|
|
|
Assert.DoesNotContain(calls, c => c.StartsWith("allegiance-set-subscription"));
|
|
|
|
controller.OnShown();
|
|
Assert.Contains("allegiance-set-subscription:True", calls);
|
|
|
|
calls.Clear();
|
|
controller.OnHidden();
|
|
Assert.Contains("allegiance-set-subscription:False", calls);
|
|
}
|
|
|
|
/// <summary>
|
|
/// The exact bug class MF-3-REOPEN caught for Fellowship's <c>0x00A6</c>,
|
|
/// re-verified here for Allegiance's <c>0x001F</c>: a reconnect must
|
|
/// re-subscribe from the POST-world seam, UNCONDITIONALLY — even while
|
|
/// the panel is closed, because retail's own <c>RecvNotice_PlayerDescReceived</c>
|
|
/// arm does not check panel visibility either (§1.2).
|
|
/// </summary>
|
|
[Fact]
|
|
public void Reconnect_ReDeclaresSubscription_AfterWorldEntry_EvenWhilePanelClosed()
|
|
{
|
|
var calls = new List<string>();
|
|
ImportedLayout layout = FixtureLoader.LoadSocialPanelHost();
|
|
SocialPanelController? controller = SocialPanelController.Bind(
|
|
layout, MakeCallbacks(calls));
|
|
Assert.NotNull(controller);
|
|
controller!.ActivateTabs(); // Allegiance is the default tab, window still closed
|
|
calls.Clear();
|
|
|
|
controller.ResetSessionDeclaration();
|
|
Assert.DoesNotContain(calls, c => c.StartsWith("allegiance-set-subscription"));
|
|
|
|
controller.RedeclareAfterWorldEntry();
|
|
Assert.Contains("allegiance-set-subscription:True", calls);
|
|
}
|
|
|
|
// ── Friends/Squelch read-only lists (item 5) ────────────────────────────
|
|
|
|
[Fact]
|
|
public void Friends_PopulatesOneRowPerEntry()
|
|
{
|
|
var friends = new FriendsState();
|
|
friends.Apply(new FriendsUpdate(
|
|
FriendsUpdateType.Full,
|
|
new List<FriendEntry>
|
|
{
|
|
new(1u, "Alice", true, false, System.Array.Empty<uint>(), System.Array.Empty<uint>()),
|
|
new(2u, "Bob", false, false, System.Array.Empty<uint>(), System.Array.Empty<uint>()),
|
|
}));
|
|
ImportedLayout layout = FixtureLoader.LoadSocialPanelHost();
|
|
|
|
SocialPanelController? controller = SocialPanelController.Bind(
|
|
layout, MakeCallbacks(friends: friends));
|
|
Assert.NotNull(controller);
|
|
|
|
var listBox = Assert.IsType<UiTemplateListBox>(
|
|
UiElement.FindDescendant(controller!.TabPanel, 0x10000513u) is { } friendsPage
|
|
? UiElement.FindDescendant(friendsPage, 0x10000517u)
|
|
: null);
|
|
Assert.Equal(2, listBox.ViewportForTest!.Children.Count);
|
|
}
|
|
|
|
[Fact]
|
|
public void Friends_ReactsToRevisionChange_OnTick()
|
|
{
|
|
var friends = new FriendsState();
|
|
ImportedLayout layout = FixtureLoader.LoadSocialPanelHost();
|
|
SocialPanelController? controller = SocialPanelController.Bind(
|
|
layout, MakeCallbacks(friends: friends));
|
|
Assert.NotNull(controller);
|
|
|
|
// Fix-round blast SF-2: Friends/Squelch rebuild is gated on the
|
|
// panel's own visibility — simulate the window being shown, the
|
|
// same IRetainedPanelController.OnShown() the window manager calls
|
|
// in production.
|
|
controller!.OnShown();
|
|
|
|
UiElement friendsPage = UiElement.FindDescendant(controller.TabPanel, 0x10000513u)!;
|
|
var listBox = Assert.IsType<UiTemplateListBox>(
|
|
UiElement.FindDescendant(friendsPage, 0x10000517u));
|
|
Assert.Equal(0, listBox.ViewportForTest?.Children.Count ?? 0);
|
|
|
|
friends.Apply(new FriendsUpdate(
|
|
FriendsUpdateType.Add,
|
|
new List<FriendEntry>
|
|
{
|
|
new(1u, "Alice", true, false, System.Array.Empty<uint>(), System.Array.Empty<uint>()),
|
|
}));
|
|
controller.Tick();
|
|
|
|
Assert.Single(listBox.ViewportForTest!.Children);
|
|
}
|
|
|
|
[Fact]
|
|
public void Squelch_PopulatesCharacterAndAccountRows()
|
|
{
|
|
var squelch = new SquelchState();
|
|
squelch.Replace(new SquelchDatabase(
|
|
new Dictionary<string, uint>(System.StringComparer.OrdinalIgnoreCase) { ["BadAccount"] = 1u },
|
|
new Dictionary<uint, SquelchInfo>
|
|
{
|
|
[7u] = new SquelchInfo("Grief", false, new HashSet<uint>()),
|
|
},
|
|
new SquelchInfo(string.Empty, false, new HashSet<uint>())));
|
|
ImportedLayout layout = FixtureLoader.LoadSocialPanelHost();
|
|
|
|
SocialPanelController? controller = SocialPanelController.Bind(
|
|
layout, MakeCallbacks(squelch: squelch));
|
|
Assert.NotNull(controller);
|
|
|
|
UiElement squelchPage = UiElement.FindDescendant(controller!.TabPanel, 0x1000054Au)!;
|
|
var listBox = Assert.IsType<UiTemplateListBox>(
|
|
UiElement.FindDescendant(squelchPage, 0x1000053Eu));
|
|
Assert.Equal(2, listBox.ViewportForTest!.Children.Count);
|
|
}
|
|
|
|
// ── D1: Friends/Squelch action buttons are honest INERT ────────────────
|
|
|
|
/// <summary>
|
|
/// Pins the INERT contract register row AD-79 enumerates. Fix-round
|
|
/// mechanism SF-5: AD-79 names SEVEN controls (three Friends buttons,
|
|
/// the Friends "Appear Offline"-shaped checkbox, three Squelch
|
|
/// buttons) but this test previously only covered the six buttons —
|
|
/// <c>0x1000052C</c> builds through <see cref="DatWidgetFactory.BuildCheckbox"/>
|
|
/// as a <see cref="UiButton"/> too, so it slots into the same loop.
|
|
/// </summary>
|
|
[Fact]
|
|
public void FriendsAndSquelchActionButtons_AreClickable_ButHaveNoHandler()
|
|
{
|
|
ImportedLayout layout = FixtureLoader.LoadSocialPanelHost();
|
|
SocialPanelController? controller = SocialPanelController.Bind(layout, MakeCallbacks());
|
|
Assert.NotNull(controller);
|
|
|
|
foreach (uint buttonId in new[] { 0x10000514u, 0x10000515u, 0x10000516u, 0x1000052Cu })
|
|
{
|
|
var button = Assert.IsType<UiButton>(
|
|
UiElement.FindDescendant(controller!.TabPanel, buttonId));
|
|
Assert.Null(button.OnClick);
|
|
}
|
|
foreach (uint buttonId in new[] { 0x10000547u, 0x1000054Bu, 0x1000054Cu })
|
|
{
|
|
var button = Assert.IsType<UiButton>(
|
|
UiElement.FindDescendant(controller!.TabPanel, buttonId));
|
|
Assert.Null(button.OnClick);
|
|
}
|
|
}
|
|
|
|
// ── Scrollbar wiring (blast MF-1) ───────────────────────────────────────
|
|
|
|
[Fact]
|
|
public void Friends_ScrollbarModel_IsWiredToListBoxScroll()
|
|
{
|
|
ImportedLayout layout = FixtureLoader.LoadSocialPanelHost();
|
|
SocialPanelController? controller = SocialPanelController.Bind(layout, MakeCallbacks());
|
|
Assert.NotNull(controller);
|
|
|
|
UiElement friendsPage = UiElement.FindDescendant(controller!.TabPanel, 0x10000513u)!;
|
|
var listBox = Assert.IsType<UiTemplateListBox>(
|
|
UiElement.FindDescendant(friendsPage, 0x10000517u));
|
|
var scrollbar = Assert.IsType<UiScrollbar>(
|
|
UiElement.FindDescendant(friendsPage, 0x10000518u));
|
|
|
|
Assert.Same(listBox.Scroll, scrollbar.Model);
|
|
}
|
|
|
|
[Fact]
|
|
public void Squelch_ScrollbarModel_IsWiredToListBoxScroll()
|
|
{
|
|
ImportedLayout layout = FixtureLoader.LoadSocialPanelHost();
|
|
SocialPanelController? controller = SocialPanelController.Bind(layout, MakeCallbacks());
|
|
Assert.NotNull(controller);
|
|
|
|
UiElement squelchPage = UiElement.FindDescendant(controller!.TabPanel, 0x1000054Au)!;
|
|
var listBox = Assert.IsType<UiTemplateListBox>(
|
|
UiElement.FindDescendant(squelchPage, 0x1000053Eu));
|
|
var scrollbar = Assert.IsType<UiScrollbar>(
|
|
UiElement.FindDescendant(squelchPage, 0x10000543u));
|
|
|
|
Assert.Same(listBox.Scroll, scrollbar.Model);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Blast MF-1: proves a roster taller than the panel is actually
|
|
/// REACHABLE through the scrollbar, not merely wired-but-unused. 40 rows
|
|
/// at the real Friends row template's own height (270x24, mechanism
|
|
/// SF-9's live dump) comfortably exceed the ListBox's authored extent
|
|
/// (270x400) — this roster genuinely needs scrolling.
|
|
/// </summary>
|
|
[Fact]
|
|
public void Friends_LongRoster_IsReachableViaScrollbar()
|
|
{
|
|
var friends = new FriendsState();
|
|
var entries = new List<FriendEntry>();
|
|
for (uint i = 0; i < 40; i++)
|
|
entries.Add(new(i, $"Friend{i}", true, false, System.Array.Empty<uint>(), System.Array.Empty<uint>()));
|
|
friends.Apply(new FriendsUpdate(FriendsUpdateType.Full, entries));
|
|
|
|
ImportedLayout layout = FixtureLoader.LoadSocialPanelHost();
|
|
SocialPanelController? controller = SocialPanelController.Bind(
|
|
layout, MakeCallbacks(friends: friends));
|
|
Assert.NotNull(controller);
|
|
|
|
UiElement friendsPage = UiElement.FindDescendant(controller!.TabPanel, 0x10000513u)!;
|
|
var listBox = Assert.IsType<UiTemplateListBox>(
|
|
UiElement.FindDescendant(friendsPage, 0x10000517u));
|
|
var scrollbar = Assert.IsType<UiScrollbar>(
|
|
UiElement.FindDescendant(friendsPage, 0x10000518u));
|
|
|
|
Assert.True(
|
|
listBox.ContentHeight > (int)listBox.Height,
|
|
$"40 rows (contentHeight={listBox.ContentHeight}) should exceed the box's own height ({listBox.Height})");
|
|
|
|
// The scrollbar's Model IS the ListBox's own Scroll — moving it
|
|
// moves the SAME state that positions the rows
|
|
// (UiScrollablePanel.LayoutScrollableChildren, driven by the real
|
|
// render loop; simulated directly here since this is a dat-free
|
|
// controller test with no Draw pass).
|
|
scrollbar.Model!.SetExtents(listBox.ContentHeight, (int)listBox.Height);
|
|
Assert.True(scrollbar.Model.HasOverflow);
|
|
int before = scrollbar.Model.ScrollY;
|
|
scrollbar.Model.ScrollByLines(4);
|
|
Assert.True(scrollbar.Model.ScrollY > before);
|
|
}
|
|
|
|
/// <summary>Squelch counterpart of <see cref="Friends_LongRoster_IsReachableViaScrollbar"/>
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/// (270x430 authored extent).</summary>
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[Fact]
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public void Squelch_LongRoster_IsReachableViaScrollbar()
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{
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var characters = new Dictionary<uint, SquelchInfo>();
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for (uint i = 0; i < 40; i++)
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characters[i] = new SquelchInfo($"Grief{i}", false, new HashSet<uint>());
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var squelch = new SquelchState();
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squelch.Replace(new SquelchDatabase(
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new Dictionary<string, uint>(System.StringComparer.OrdinalIgnoreCase),
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characters,
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new SquelchInfo(string.Empty, false, new HashSet<uint>())));
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ImportedLayout layout = FixtureLoader.LoadSocialPanelHost();
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SocialPanelController? controller = SocialPanelController.Bind(
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layout, MakeCallbacks(squelch: squelch));
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Assert.NotNull(controller);
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UiElement squelchPage = UiElement.FindDescendant(controller!.TabPanel, 0x1000054Au)!;
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var listBox = Assert.IsType<UiTemplateListBox>(
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UiElement.FindDescendant(squelchPage, 0x1000053Eu));
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var scrollbar = Assert.IsType<UiScrollbar>(
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UiElement.FindDescendant(squelchPage, 0x10000543u));
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Assert.True(
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listBox.ContentHeight > (int)listBox.Height,
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$"40 rows (contentHeight={listBox.ContentHeight}) should exceed the box's own height ({listBox.Height})");
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scrollbar.Model!.SetExtents(listBox.ContentHeight, (int)listBox.Height);
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Assert.True(scrollbar.Model.HasOverflow);
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int before = scrollbar.Model.ScrollY;
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scrollbar.Model.ScrollByLines(4);
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Assert.True(scrollbar.Model.ScrollY > before);
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}
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// ── Rebuild discipline (blast SF-2/SF-3) ────────────────────────────────
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/// <summary>
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/// Blast SF-2: the panel's Friends/Squelch rebuild must not run while
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/// the window is closed. <see cref="SocialPanelController"/> starts
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/// with no visibility notification (matches production: the window
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/// mounts <c>Visible = false</c> and nothing calls <c>OnShown</c> until
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/// F3/F4), so a revision bump with no <c>OnShown</c> call must NOT
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/// rebuild the list; the SAME bump picked up on the next <c>Tick()</c>
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/// after <c>OnShown()</c> proves the rebuild is deferred, not lost.
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/// </summary>
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[Fact]
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public void Friends_RevisionBumpWhileHidden_DoesNotRebuild_ButRebuildsOnShow()
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{
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var friends = new FriendsState();
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ImportedLayout layout = FixtureLoader.LoadSocialPanelHost();
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SocialPanelController? controller = SocialPanelController.Bind(
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layout, MakeCallbacks(friends: friends));
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Assert.NotNull(controller);
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UiElement friendsPage = UiElement.FindDescendant(controller!.TabPanel, 0x10000513u)!;
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var listBox = Assert.IsType<UiTemplateListBox>(
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UiElement.FindDescendant(friendsPage, 0x10000517u));
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friends.Apply(new FriendsUpdate(
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FriendsUpdateType.Add,
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new List<FriendEntry> { new(1u, "Alice", true, false, System.Array.Empty<uint>(), System.Array.Empty<uint>()) }));
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// Panel never shown — Tick() must not rebuild.
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controller!.Tick();
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Assert.Equal(0, listBox.ViewportForTest?.Children.Count ?? 0);
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// Showing the panel and ticking again picks up the accumulated bump.
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controller.OnShown();
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controller.Tick();
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Assert.Single(listBox.ViewportForTest!.Children);
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}
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// ── D4 conjunction + reconnect re-arm (mechanism SF-5, MUST-FIX 3) ─────
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/// <summary>
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/// Fix-round mechanism SF-5 — the only pre-existing D4 test
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/// (<c>SocialFellowshipPageControllerTests.SetPageVisible_SendsPanelOpen_OnlyOnATransition</c>)
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/// exercises the PAGE controller's edge-trigger directly; nothing
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/// exercised the actual conjunction this slice is named for —
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/// <c>SocialPanelController</c>'s own "window shown AND Fellowship
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/// active" logic, its <c>ActivePageChanged</c> subscription, or
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/// <see cref="SocialPanelController.OnShown"/>/<see cref="SocialPanelController.OnHidden"/>.
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/// </summary>
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[Fact]
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public void FellowshipPageVisible_Declares0x00A6_OnlyWhenWindowShownANDFellowshipActive()
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{
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var calls = new List<string>();
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ImportedLayout layout = FixtureLoader.LoadSocialPanelHost();
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SocialPanelController? controller = SocialPanelController.Bind(
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layout,
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MakeCallbacks(calls, fellowship: new RuntimeFellowshipSnapshot { IsInFellowship = true }));
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Assert.NotNull(controller);
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controller!.ActivateTabs(); // authored default tab is Allegiance, not Fellowship
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calls.Clear();
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// Window not shown yet, and not on the Fellowship tab -> no send.
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Assert.DoesNotContain(calls, c => c.StartsWith("fellowship-set-panel-open"));
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// Window shown, but STILL on Allegiance -> conjunction false, still no send.
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controller.OnShown();
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Assert.DoesNotContain(calls, c => c.StartsWith("fellowship-set-panel-open"));
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// Switch to Fellowship while shown -> conjunction true -> declares.
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controller.ShowFellowship();
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Assert.Contains("fellowship-set-panel-open:True", calls);
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calls.Clear();
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controller.OnHidden(); // window closes while on Fellowship -> declares false
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Assert.Contains("fellowship-set-panel-open:False", calls);
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}
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/// <summary>
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/// MUST-FIX 3 (FA4 fix round) + its re-review REOPEN re-fix: a reconnect
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/// while the Fellowship page stays open must re-declare <c>0x00A6</c> on
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/// the fresh session — but ONLY AFTER world entry. The generation reset
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/// (<see cref="SocialPanelController.ResetSessionDeclaration"/>) runs
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/// BEFORE the new session is in world, where <c>SetPanelOpen</c> is
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/// dropped (Inactive); it must only clear the latch. The re-declaration
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/// is <see cref="SocialPanelController.RedeclareAfterWorldEntry"/>, wired
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/// to the post-world <c>EnteredWorld</c> seam. The original fix declared
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/// from the pre-world reset — the fake recorded a send the real
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/// world-gated command would have dropped, so the roster stayed frozen.
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/// </summary>
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[Fact]
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public void Reconnect_ReDeclares0x00A6_AfterWorldEntry_NotDuringPreWorldReset()
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{
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var calls = new List<string>();
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bool inWorld = true;
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ImportedLayout layout = FixtureLoader.LoadSocialPanelHost();
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SocialPanelController? controller = SocialPanelController.Bind(
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layout,
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MakeCallbacks(
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calls,
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fellowship: new RuntimeFellowshipSnapshot { IsInFellowship = true },
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panelOpenInWorld: () => inWorld));
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Assert.NotNull(controller);
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controller!.ActivateTabs();
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controller.OnShown();
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controller.ShowFellowship();
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Assert.Contains("fellowship-set-panel-open:True", calls); // declared in world
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calls.Clear();
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// Reconnect: the generation reset runs BEFORE the new session is in
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// world. The pre-world reset must leave NO published 0x00A6 (the
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// REOPEN bug latched a dropped send here and never retried).
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inWorld = false;
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controller.ResetSessionDeclaration();
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Assert.DoesNotContain(calls, c => c.StartsWith("fellowship-set-panel-open"));
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// World entry: the post-world seam re-declares, now Accepted.
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inWorld = true;
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controller.RedeclareAfterWorldEntry();
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Assert.Contains("fellowship-set-panel-open:True", calls);
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}
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/// <summary>MUST-FIX 3's counterpart: a reconnect while the panel is
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/// closed (or on a different tab) must NOT declare <c>0x00A6</c> true,
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/// even after world entry.</summary>
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[Fact]
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public void Reconnect_StaysSilent_WhenFellowshipPageIsNotActuallyOpen()
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{
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var calls = new List<string>();
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bool inWorld = true;
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ImportedLayout layout = FixtureLoader.LoadSocialPanelHost();
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SocialPanelController? controller = SocialPanelController.Bind(
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layout,
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MakeCallbacks(
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calls,
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fellowship: new RuntimeFellowshipSnapshot { IsInFellowship = true },
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panelOpenInWorld: () => inWorld));
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Assert.NotNull(controller);
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controller!.ActivateTabs(); // default tab: Allegiance (Fellowship not active)
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controller.OnShown();
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calls.Clear();
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inWorld = false;
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controller.ResetSessionDeclaration();
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inWorld = true;
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controller.RedeclareAfterWorldEntry();
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Assert.DoesNotContain(calls, c => c.StartsWith("fellowship-set-panel-open"));
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}
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// ── SF-4: Dispose unsubscribes ActivePageChanged ────────────────────────
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[Fact]
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public void Dispose_UnsubscribesActivePageChanged_TabSwitchAfterDisposeSendsNoCommand()
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{
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var calls = new List<string>();
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ImportedLayout layout = FixtureLoader.LoadSocialPanelHost();
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SocialPanelController? controller = SocialPanelController.Bind(
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layout,
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MakeCallbacks(calls, fellowship: new RuntimeFellowshipSnapshot { IsInFellowship = true }));
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Assert.NotNull(controller);
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controller!.ActivateTabs();
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controller.OnShown();
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calls.Clear();
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controller.Dispose();
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// A tab switch after Dispose must not reach UpdateFellowshipPageVisibility
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// (and therefore must not issue a Runtime command) -- the whole
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// point of unsubscribing in Dispose rather than relying on Tick's
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// own _disposed guard, since this path never goes through Tick.
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controller.ShowFellowship();
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Assert.DoesNotContain(calls, c => c.StartsWith("fellowship-set-panel-open"));
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}
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}
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