Keep the horizontal thumb at its raw pointer position so both endpoints are reachable, honor the stack entry's authored right alignment, and preserve PublicWeenieDesc plural names from CreateObject through the object table. Port retail's singular s/es fallback when no plural was sent. Co-Authored-By: Codex <codex@openai.com>
518 lines
20 KiB
C#
518 lines
20 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Numerics;
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using AcDream.App.UI;
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using AcDream.App.UI.Layout;
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using AcDream.Core.Items;
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using AcDream.Core.Selection;
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using Xunit;
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namespace AcDream.App.Tests.UI.Layout;
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/// <summary>
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/// Unit tests for <see cref="SelectedObjectController"/> — the
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/// <c>gmToolbarUI::HandleSelectionChanged</c> + <c>RecvNotice_UpdateObjectHealth</c>
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/// analogue (<c>acclient_2013_pseudo_c.txt:198635</c> / <c>:196213</c>).
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///
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/// <para>
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/// Key behavior under test: the Health meter is <b>UpdateHealth-driven</b> — it becomes
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/// visible only when real health is known for the selected guid (a <c>HealthChanged</c>
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/// fires for it, or it is already cached at select time via <c>hasHealth</c>). Selecting a
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/// target does NOT show the meter on its own. This matches retail: a friendly NPC you have
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/// not assessed shows name-only; a monster's bar appears after damage / assess.
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/// </para>
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/// </summary>
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public class SelectedObjectControllerTests
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{
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// ── Shared layout ────────────────────────────────────────────────────────
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private static (
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ImportedLayout layout,
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UiPanel nameEl,
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UiDatElement overlayEl,
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UiMeter healthMeterEl)
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FakeLayout()
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{
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var dict = new Dictionary<uint, UiElement>();
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var root = new UiPanel();
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var nameEl = new UiPanel { Width = 100, Height = 20 };
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dict[SelectedObjectController.NameId] = nameEl;
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root.AddChild(nameEl);
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var overlayInfo = new ElementInfo
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{
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Id = SelectedObjectController.OverlayId,
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Type = 3,
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StateMedia =
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{
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[""] = (0x06000001u, 3),
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["ObjectSelected"] = (0x06001937u, 3),
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["StackedItemSelected"] = (0x06004CF4u, 3),
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},
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};
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var overlayEl = new UiDatElement(overlayInfo, _ => (0u, 0, 0));
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dict[SelectedObjectController.OverlayId] = overlayEl;
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root.AddChild(overlayEl);
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var healthMeterEl = new UiMeter { Width = 100, Height = 10, Visible = true };
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dict[SelectedObjectController.HealthMeterId] = healthMeterEl;
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root.AddChild(healthMeterEl);
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var stackEntry = new UiField { Width = 50, Height = 14, Visible = true };
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dict[SelectedObjectController.StackSizeEntryId] = stackEntry;
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root.AddChild(stackEntry);
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var stackSlider = new UiScrollbar { Width = 90, Height = 14, Visible = true };
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dict[SelectedObjectController.StackSizeSliderId] = stackSlider;
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root.AddChild(stackSlider);
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return (new ImportedLayout(root, dict), nameEl, overlayEl, healthMeterEl);
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}
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// ── Recording delegates ──────────────────────────────────────────────────
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private sealed class Harness
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{
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public readonly SelectionState Selection = new();
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public readonly StackSplitQuantityState SplitQuantity = new();
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public Action<uint, float>? HealthHandler;
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public Action<ClientObject>? ObjectUpdatedHandler;
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public readonly List<uint> QueryHealthCalls = new();
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public readonly Dictionary<uint, bool> HealthTargetMap = new();
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public readonly Dictionary<uint, string> NameMap = new();
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public readonly Dictionary<uint, float> HealthMap = new();
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public readonly Dictionary<uint, bool> HasHealthMap = new();
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public readonly Dictionary<uint, uint> StackMap = new();
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public void FireSelection(uint? g)
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{
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if (g is { } guid)
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Selection.Select(guid, SelectionChangeSource.System);
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else
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Selection.Clear(SelectionChangeSource.System);
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}
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public void FireHealth(uint g, float pct) => HealthHandler?.Invoke(g, pct);
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public SelectedObjectController Bind(ImportedLayout layout, UiDatFont? datFont = null)
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=> SelectedObjectController.Bind(
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layout,
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selection: Selection,
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subscribeHealthChanged: h => HealthHandler = h,
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unsubscribeHealthChanged: h =>
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{
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if (HealthHandler == h) HealthHandler = null;
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},
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isHealthTarget: g => HealthTargetMap.TryGetValue(g, out var v) && v,
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name: g => NameMap.TryGetValue(g, out var v) ? v : null,
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healthPercent: g => HealthMap.TryGetValue(g, out var v) ? v : 1f,
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hasHealth: g => HasHealthMap.TryGetValue(g, out var v) && v,
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stackSize: g => StackMap.TryGetValue(g, out var v) ? v : 0u,
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sendQueryHealth: g => QueryHealthCalls.Add(g),
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datFont: datFont,
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splitQuantity: SplitQuantity,
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subscribeObjectUpdated: h => ObjectUpdatedHandler = h,
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unsubscribeObjectUpdated: h =>
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{
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if (ObjectUpdatedHandler == h) ObjectUpdatedHandler = null;
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});
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}
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// ── B1: Bind initialisation ──────────────────────────────────────────────
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[Fact]
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public void Bind_healthMeterHidden_nameTextChildAttached_nameFloatedOnTop()
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{
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var (layout, nameEl, _, healthMeterEl) = FakeLayout();
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new Harness().Bind(layout);
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Assert.False(healthMeterEl.Visible, "health meter must be Visible=false immediately after Bind");
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var textChild = nameEl.Children.OfType<UiText>().SingleOrDefault();
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Assert.NotNull(textChild);
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Assert.True(textChild!.Centered, "name UiText must be Centered");
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Assert.True(textChild.ClickThrough, "name UiText must be ClickThrough");
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Assert.False(textChild.AcceptsFocus, "AcceptsFocus must be false on name label");
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Assert.False(textChild.IsEditControl, "IsEditControl must be false on name label");
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Assert.False(textChild.CapturesPointerDrag, "CapturesPointerDrag must be false on name label");
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// The name element must be floated to the top of the strip's z-order so it draws
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// OVER the overlay frame and the health bar (retail draws the name over the bar).
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Assert.True(nameEl.ZOrder > 1000, "name element must be floated above the overlay/meter z-order");
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}
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[Fact]
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public void Bind_nameLinesProvider_yieldsEmpty_whenNothingSelected()
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{
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var (layout, nameEl, _, _) = FakeLayout();
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new Harness().Bind(layout);
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var textChild = nameEl.Children.OfType<UiText>().Single();
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Assert.Empty(textChild.LinesProvider());
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}
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// ── H1: Select a health target — meter does NOT show on select alone ─────
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[Fact]
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public void SelectHealthTarget_unknownHealth_meterStaysHidden_queryFired_nameAndOverlaySet()
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{
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const uint Guid = 0xAA01u;
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const string ExpectedName = "Drudge Prowler";
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var (layout, nameEl, overlayEl, healthMeterEl) = FakeLayout();
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var h = new Harness();
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h.HealthTargetMap[Guid] = true;
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h.NameMap[Guid] = ExpectedName;
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h.StackMap[Guid] = 1u; // ObjectSelected
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// HasHealthMap[Guid] not set → false (no health known yet)
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h.Bind(layout);
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h.FireSelection(Guid);
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// Health not yet known → meter must stay hidden (retail: shows on UpdateHealth).
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Assert.False(healthMeterEl.Visible,
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"meter must stay hidden on select when no health is known yet");
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// But QueryHealth is sent (retail Event_QueryHealth on select for a health target).
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Assert.Single(h.QueryHealthCalls);
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Assert.Equal(Guid, h.QueryHealthCalls[0]);
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Assert.Equal("ObjectSelected", overlayEl.ActiveState);
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var lines = nameEl.Children.OfType<UiText>().Single().LinesProvider();
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Assert.Single(lines);
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Assert.Equal(ExpectedName, lines[0].Text);
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Assert.Equal(new Vector4(1f, 1f, 1f, 1f), lines[0].Color);
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}
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// ── H1b: Health arrives for the selected guid → meter appears ───────────
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[Fact]
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public void HealthChanged_forSelectedGuid_showsMeter()
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{
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const uint Guid = 0xAA02u;
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var (layout, _, _, healthMeterEl) = FakeLayout();
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var h = new Harness();
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h.HealthTargetMap[Guid] = true;
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h.NameMap[Guid] = "Drudge Slinker";
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h.Bind(layout);
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h.FireSelection(Guid);
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Assert.False(healthMeterEl.Visible, "hidden until health arrives");
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// Simulate UpdateHealth (0x01C0) for the selected guid.
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h.FireHealth(Guid, 0.6f);
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Assert.True(healthMeterEl.Visible, "meter must appear when health arrives for the selected guid");
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}
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[Fact]
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public void HealthChanged_forOtherGuid_doesNotShowMeter()
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{
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const uint Sel = 0xAA03u, Other = 0xBB03u;
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var (layout, _, _, healthMeterEl) = FakeLayout();
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var h = new Harness();
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h.HealthTargetMap[Sel] = true;
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h.HealthTargetMap[Other] = true;
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h.NameMap[Sel] = "Selected";
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h.Bind(layout);
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h.FireSelection(Sel);
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h.FireHealth(Other, 0.5f); // health for a DIFFERENT entity
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Assert.False(healthMeterEl.Visible, "health for a non-selected guid must not show the meter");
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}
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// ── H1c: Already-known health → meter shows immediately on select ───────
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[Fact]
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public void SelectHealthTarget_alreadyKnownHealth_meterVisibleImmediately()
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{
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const uint Guid = 0xAA04u;
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var (layout, _, _, healthMeterEl) = FakeLayout();
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var h = new Harness();
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h.HealthTargetMap[Guid] = true;
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h.HasHealthMap[Guid] = true; // health already cached (e.g. previously assessed)
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h.HealthMap[Guid] = 0.9f;
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h.NameMap[Guid] = "Olthoi";
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h.Bind(layout);
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h.FireSelection(Guid);
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Assert.True(healthMeterEl.Visible,
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"meter must show immediately when health is already known for the target");
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}
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// ── H2: Stacked item ─────────────────────────────────────────────────────
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[Fact]
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public void SelectStackedItem_overlayStackedItemSelected_meterHidden()
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{
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const uint Guid = 0xBB02u;
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var (layout, _, overlayEl, healthMeterEl) = FakeLayout();
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var h = new Harness();
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h.HealthTargetMap[Guid] = false;
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h.NameMap[Guid] = "Heal Kits";
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h.StackMap[Guid] = 5u; // stackSize > 1
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h.Bind(layout);
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h.FireSelection(Guid);
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Assert.Equal("StackedItemSelected", overlayEl.ActiveState);
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Assert.False(healthMeterEl.Visible);
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}
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[Fact]
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public void SelectStackedItem_showsRetailCountEntryAndSlider_atFullStack()
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{
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const uint Guid = 0xBB03u;
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var (layout, nameEl, _, _) = FakeLayout();
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var h = new Harness();
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h.NameMap[Guid] = "Healing Kits";
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h.StackMap[Guid] = 17u;
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h.Bind(layout);
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h.FireSelection(Guid);
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var entry = Assert.IsType<UiField>(layout.FindElement(SelectedObjectController.StackSizeEntryId));
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var slider = Assert.IsType<UiScrollbar>(layout.FindElement(SelectedObjectController.StackSizeSliderId));
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Assert.True(entry.Visible);
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Assert.True(slider.Visible);
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Assert.Equal("17", entry.Text);
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Assert.Equal(17u, h.SplitQuantity.Value);
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Assert.Equal(17u, h.SplitQuantity.Maximum);
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Assert.Equal(1f, slider.ScalarPosition);
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Assert.Equal("17 Healing Kits", nameEl.Children.OfType<UiText>().Single().LinesProvider().Single().Text);
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slider.SetScalarPosition(0.5f);
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slider.ScalarChanged!(0.5f);
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Assert.Equal(9u, h.SplitQuantity.Value);
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Assert.Equal("9", entry.Text);
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Assert.Equal(0.5f, slider.ScalarPosition);
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slider.SetScalarPosition(0f);
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slider.ScalarChanged!(0f);
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Assert.Equal(1u, h.SplitQuantity.Value);
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Assert.Equal("1", entry.Text);
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Assert.Equal(0f, slider.ScalarPosition);
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slider.SetScalarPosition(1f);
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slider.ScalarChanged!(1f);
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Assert.Equal(17u, h.SplitQuantity.Value);
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Assert.Equal("17", entry.Text);
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Assert.Equal(1f, slider.ScalarPosition);
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entry.SetText("4");
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entry.Submit();
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Assert.Equal(4u, h.SplitQuantity.Value);
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Assert.Equal("4", entry.Text);
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Assert.Equal(4f / 17f, slider.ScalarPosition, 5);
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}
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[Fact]
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public void StackSizeUpdate_refreshesSelectedControls_andHidesThemAtOne()
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{
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const uint Guid = 0xBB04u;
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var (layout, _, _, _) = FakeLayout();
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var h = new Harness();
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h.NameMap[Guid] = "Healing Kits";
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h.StackMap[Guid] = 5u;
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h.Bind(layout);
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h.FireSelection(Guid);
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h.StackMap[Guid] = 1u;
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h.ObjectUpdatedHandler!(new ClientObject { ObjectId = Guid, StackSize = 1 });
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Assert.False(layout.FindElement(SelectedObjectController.StackSizeEntryId)!.Visible);
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Assert.False(layout.FindElement(SelectedObjectController.StackSizeSliderId)!.Visible);
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Assert.Equal(1u, h.SplitQuantity.Value);
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Assert.Equal(1u, h.SplitQuantity.Maximum);
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}
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// ── H3: Non-health target (friendly NPC / scenery / Door) ───────────────
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[Fact]
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public void SelectNonHealthTarget_meterHidden_noQuery_nameSet()
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{
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const uint Guid = 0xCC03u;
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const string ExpectedName = "Town Crier";
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var (layout, nameEl, overlayEl, healthMeterEl) = FakeLayout();
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var h = new Harness();
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h.HealthTargetMap[Guid] = false;
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h.NameMap[Guid] = ExpectedName;
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h.Bind(layout);
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h.FireSelection(Guid);
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Assert.False(healthMeterEl.Visible, "meter must stay hidden for a non-health target");
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Assert.Empty(h.QueryHealthCalls);
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Assert.Equal("ObjectSelected", overlayEl.ActiveState);
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var lines = nameEl.Children.OfType<UiText>().Single().LinesProvider();
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Assert.Single(lines);
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Assert.Equal(ExpectedName, lines[0].Text);
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}
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// ── H4: Deselect clears the strip ────────────────────────────────────────
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[Fact]
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public void SelectNull_clearsStrip()
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{
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const uint Guid = 0xDD04u;
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var (layout, nameEl, overlayEl, healthMeterEl) = FakeLayout();
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var h = new Harness();
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h.HealthTargetMap[Guid] = true;
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h.HasHealthMap[Guid] = true; // so the meter is shown on select
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h.HealthMap[Guid] = 0.5f;
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h.NameMap[Guid] = "Wolf";
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h.Bind(layout);
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h.FireSelection(Guid);
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Assert.True(healthMeterEl.Visible);
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h.FireSelection(null);
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Assert.False(healthMeterEl.Visible, "meter must be hidden after deselect");
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Assert.Equal("", overlayEl.ActiveState);
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Assert.Empty(nameEl.Children.OfType<UiText>().Single().LinesProvider());
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}
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// ── H5: Re-select a different guid ───────────────────────────────────────
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[Fact]
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public void ReSelect_differentGuid_clearsFirstThenAppliesSecond()
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{
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const uint GuidA = 0xEE05u, GuidB = 0xFF06u;
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var (layout, nameEl, overlayEl, healthMeterEl) = FakeLayout();
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var h = new Harness();
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h.HealthTargetMap[GuidA] = true; h.HealthTargetMap[GuidB] = false;
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h.HasHealthMap[GuidA] = true; // A shows its bar on select
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h.NameMap[GuidA] = "Bandit"; h.NameMap[GuidB] = "Chest";
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h.HealthMap[GuidA] = 1.0f;
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h.Bind(layout);
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h.FireSelection(GuidA);
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Assert.True(healthMeterEl.Visible);
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Assert.Single(h.QueryHealthCalls);
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h.FireSelection(GuidB);
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Assert.False(healthMeterEl.Visible, "meter must clear when switching to a non-health target");
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Assert.Equal("ObjectSelected", overlayEl.ActiveState);
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Assert.Single(h.QueryHealthCalls); // B is not a health target → no extra query
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var lines = nameEl.Children.OfType<UiText>().Single().LinesProvider();
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Assert.Single(lines);
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Assert.Equal("Chest", lines[0].Text);
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}
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// ── H6: Overlay flash reverts after the flash window (Tick) ─────────────
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[Fact]
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public void Tick_revertsOverlayFlash_afterDuration()
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{
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const uint Guid = 0xAB06u;
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var (layout, _, overlayEl, _) = FakeLayout();
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var h = new Harness();
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h.HealthTargetMap[Guid] = false;
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h.NameMap[Guid] = "Lever";
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var c = h.Bind(layout);
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h.FireSelection(Guid);
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Assert.Equal("ObjectSelected", overlayEl.ActiveState);
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// A small tick before the window elapses → still flashing.
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c.Tick(0.1);
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Assert.Equal("ObjectSelected", overlayEl.ActiveState);
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// Tick past the 0.25s window → overlay reverts to blank.
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c.Tick(0.2);
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Assert.Equal("", overlayEl.ActiveState);
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}
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// ── H7: Partial layout (missing elements) ────────────────────────────────
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[Fact]
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public void PartialLayout_noElements_doesNotThrow()
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{
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var root = new UiPanel();
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var layout = new ImportedLayout(root, new Dictionary<uint, UiElement>());
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var h = new Harness();
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h.HealthTargetMap[0x12345678u] = true;
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h.NameMap[0x12345678u] = "Something";
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var c = h.Bind(layout);
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Assert.Null(Record.Exception(() => h.FireSelection(0x12345678u)));
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Assert.Null(Record.Exception(() => h.FireHealth(0x12345678u, 0.5f)));
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Assert.Null(Record.Exception(() => c.Tick(0.5)));
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Assert.Null(Record.Exception(() => h.FireSelection(null)));
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Assert.Single(h.QueryHealthCalls);
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Assert.Equal(0x12345678u, h.QueryHealthCalls[0]);
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}
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// ── H8: Fill reflects live health; returns 0 when nothing selected ──────
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[Fact]
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public void HealthMeterFill_reflectsLiveHealthPercent()
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{
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const uint Guid = 0xAA07u;
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var (layout, _, _, healthMeterEl) = FakeLayout();
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var h = new Harness();
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h.HealthTargetMap[Guid] = true;
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h.NameMap[Guid] = "Arwic Banderling";
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h.HealthMap[Guid] = 0.5f;
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h.Bind(layout);
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h.FireSelection(Guid);
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Assert.Equal(0.5f, healthMeterEl.Fill());
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|
h.HealthMap[Guid] = 0.25f; // server updates health
|
|
Assert.Equal(0.25f, healthMeterEl.Fill());
|
|
}
|
|
|
|
[Fact]
|
|
public void HealthMeterFill_returnsZero_whenNothingSelected()
|
|
{
|
|
const uint Guid = 0xAA08u;
|
|
|
|
var (layout, _, _, healthMeterEl) = FakeLayout();
|
|
var h = new Harness();
|
|
h.HealthTargetMap[Guid] = true;
|
|
h.NameMap[Guid] = "Spider";
|
|
h.HealthMap[Guid] = 0.8f;
|
|
h.Bind(layout);
|
|
|
|
h.FireSelection(Guid);
|
|
Assert.Equal(0.8f, healthMeterEl.Fill());
|
|
|
|
h.FireSelection(null);
|
|
Assert.Equal(0f, healthMeterEl.Fill() ?? 0f);
|
|
}
|
|
|
|
[Fact]
|
|
public void Dispose_UnsubscribesBothHandlers_AndIsIdempotent()
|
|
{
|
|
var (layout, _, _, healthMeterEl) = FakeLayout();
|
|
var h = new Harness();
|
|
h.HealthTargetMap[0xAA09u] = true;
|
|
var controller = h.Bind(layout);
|
|
|
|
controller.Dispose();
|
|
controller.Dispose();
|
|
h.FireSelection(0xAA09u);
|
|
h.FireHealth(0xAA09u, 0.5f);
|
|
|
|
Assert.Null(h.HealthHandler);
|
|
Assert.False(healthMeterEl.Visible);
|
|
Assert.Empty(h.QueryHealthCalls);
|
|
}
|
|
}
|