Keep the retail inventory transaction busy until authoritative WieldObject confirms the requested weapon. This prevents rapid weapon changes from overlapping on ACE and rejecting otherwise valid items such as spears. Co-Authored-By: Codex <codex@openai.com>
766 lines
26 KiB
C#
766 lines
26 KiB
C#
using AcDream.App.UI;
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using AcDream.Core.Items;
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namespace AcDream.App.Tests.UI;
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public sealed class ItemInteractionControllerTests
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{
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private const uint Player = 0x50000001u;
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private const uint Pack = 0x50000010u;
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// USEABLE_SOURCE_CONTAINED_TARGET_REMOTE_OR_SELF (acclient.h ITEM_USEABLE;
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// ACE Usable.SourceContainedTargetRemoteOrSelf) — the classic healing-kit value.
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private const uint HealthKitUseability = 0x00220008u;
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private sealed class Harness
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{
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public readonly ClientObjectTable Objects = new();
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public readonly List<uint> Uses = new();
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public readonly List<uint> Examines = new();
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public readonly List<(uint Source, uint Target)> UseWithTarget = new();
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public readonly List<(uint Item, uint Mask)> Wields = new();
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public readonly List<(uint Item, uint Container, int Placement)> Puts = new();
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public readonly List<uint> Drops = new();
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public readonly List<(uint Item, uint Amount)> SplitDrops = new();
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public readonly List<string> Toasts = new();
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public readonly StackSplitQuantityState SplitQuantity = new();
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public uint SelectedObject;
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public bool NonCombatMode;
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public long Now = 1_000;
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public Harness()
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{
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Objects.AddOrUpdate(new ClientObject
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{
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ObjectId = Player,
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Name = "Player",
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Type = ItemType.Creature,
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});
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Objects.AddOrUpdate(new ClientObject
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{
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ObjectId = Pack,
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Name = "Backpack",
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Type = ItemType.Container,
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ItemsCapacity = 24,
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});
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Objects.MoveItem(Pack, Player, 0);
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Controller = new ItemInteractionController(
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Objects,
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playerGuid: () => Player,
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sendUse: Uses.Add,
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sendExamine: Examines.Add,
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sendUseWithTarget: (source, target) => UseWithTarget.Add((source, target)),
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sendWield: (item, mask) => Wields.Add((item, mask)),
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sendDrop: Drops.Add,
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nowMs: () => Now,
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toast: Toasts.Add,
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sendSplitToWorld: (item, amount) => SplitDrops.Add((item, amount)),
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selectedObjectId: () => SelectedObject,
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stackSplitQuantity: SplitQuantity,
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inNonCombatMode: () => NonCombatMode,
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sendPutItemInContainer: (item, container, placement) =>
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Puts.Add((item, container, placement)));
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}
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public ItemInteractionController Controller { get; }
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public ClientObject AddContained(uint id, Action<ClientObject>? configure = null)
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{
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var item = new ClientObject
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{
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ObjectId = id,
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Name = $"Item {id:X}",
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Type = ItemType.Misc,
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IconId = 0x06001234u,
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};
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configure?.Invoke(item);
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Objects.AddOrUpdate(item);
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Objects.MoveItem(id, Pack, Objects.GetContents(Pack).Count);
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return item;
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}
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}
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[Fact]
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public void TargetedItem_entersTargetModeAndMarksPendingSource()
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{
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var h = new Harness();
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h.AddContained(0x50000A01u, item => item.Useability = HealthKitUseability);
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Assert.True(h.Controller.ActivateItem(0x50000A01u));
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Assert.True(h.Controller.IsTargetModeActive);
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Assert.True(h.Controller.IsPendingSource(0x50000A01u));
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Assert.Equal(InteractionModeKind.UseItemOnTarget,
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h.Controller.InteractionState.Current.Kind);
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Assert.Equal(0x50000A01u,
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h.Controller.InteractionState.Current.SourceObjectId);
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Assert.Empty(h.UseWithTarget);
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}
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[Fact]
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public void PrimaryClickRouter_distinguishesInactiveSuccessAndConsumedRejection()
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{
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var h = new Harness();
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h.AddContained(0x50000A01u, item =>
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{
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item.Useability = HealthKitUseability;
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item.TargetType = (uint)ItemType.Creature;
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});
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h.AddContained(0x50000A02u, item => item.Type = ItemType.Armor);
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Assert.Equal(ItemPrimaryClickResult.NotActive,
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h.Controller.OfferPrimaryClick(Player));
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h.Controller.ActivateItem(0x50000A01u);
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Assert.Equal(ItemPrimaryClickResult.ConsumedRejected,
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h.Controller.OfferPrimaryClick(0x50000A02u));
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Assert.False(h.Controller.IsTargetModeActive);
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h.Now += 200;
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h.Controller.ActivateItem(0x50000A01u);
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Assert.Equal(ItemPrimaryClickResult.ConsumedSuccess,
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h.Controller.OfferSelfPrimaryClick());
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Assert.Equal(new[] { (0x50000A01u, Player) }, h.UseWithTarget);
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}
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[Fact]
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public void ToolbarUse_withoutSelection_armsOneShotUseMode()
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{
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var h = new Harness();
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h.AddContained(0x50000A10u, item => item.Useability = ItemUseability.Contained);
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Assert.True(h.Controller.UseSelectedOrEnterMode(0u));
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Assert.True(h.Controller.IsAnyTargetModeActive);
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Assert.Equal(InteractionModeKind.Use, h.Controller.InteractionState.Current.Kind);
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Assert.Equal(ItemPrimaryClickResult.ConsumedSuccess,
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h.Controller.OfferPrimaryClick(0x50000A10u));
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Assert.Equal(new[] { 0x50000A10u }, h.Uses);
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Assert.False(h.Controller.IsAnyTargetModeActive);
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}
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[Fact]
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public void ToolbarExamine_usesSelectionOrArmsOneShotExamineMode()
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{
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var h = new Harness();
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Assert.True(h.Controller.ExamineSelectedOrEnterMode(Player));
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Assert.Equal(new[] { Player }, h.Examines);
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Assert.True(h.Controller.ExamineSelectedOrEnterMode(0u));
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Assert.Equal(InteractionModeKind.Examine, h.Controller.InteractionState.Current.Kind);
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Assert.Equal(ItemPrimaryClickResult.ConsumedSuccess,
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h.Controller.OfferPrimaryClick(Pack));
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Assert.Equal(new[] { Player, Pack }, h.Examines);
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Assert.False(h.Controller.IsAnyTargetModeActive);
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}
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[Fact]
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public void SelfTarget_sendsUseWithTargetAndClearsTargetMode()
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{
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var h = new Harness();
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h.AddContained(0x50000A01u, item =>
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{
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item.Useability = HealthKitUseability;
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item.TargetType = (uint)ItemType.Creature; // kits target creatures/players
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});
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h.Controller.ActivateItem(0x50000A01u);
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Assert.True(h.Controller.AcquireSelfTarget());
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Assert.Equal(new[] { (0x50000A01u, Player) }, h.UseWithTarget);
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Assert.False(h.Controller.IsTargetModeActive);
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}
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[Fact]
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public void ActivateTargetItemDuringTargetMode_usesClickedItemAsTarget()
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{
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var h = new Harness();
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h.AddContained(0x50000A01u, item =>
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{
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item.Useability = 0x00080008u; // TARGET_CONTAINED tool
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item.TargetType = (uint)ItemType.Misc; // kind gate must pass for the send
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});
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h.AddContained(0x50000A02u);
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h.Controller.ActivateItem(0x50000A01u);
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Assert.True(h.Controller.ActivateItem(0x50000A02u));
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Assert.Equal(new[] { (0x50000A01u, 0x50000A02u) }, h.UseWithTarget);
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Assert.False(h.Controller.IsTargetModeActive);
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}
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// ── Retail target-compat gate (ItemHolder::IsTargetCompatibleWithTargetingObject 0x00588070) ──
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[Fact]
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public void TargetCompat_wrongKind_refusesAndClearsMode()
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{
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var h = new Harness();
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h.AddContained(0x50000A01u, item =>
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{
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item.Useability = HealthKitUseability;
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item.TargetType = (uint)ItemType.Creature;
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});
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h.AddContained(0x50000A02u, item => item.Type = ItemType.Armor); // a coat
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h.Controller.ActivateItem(0x50000A01u);
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Assert.False(h.Controller.ActivateItem(0x50000A02u)); // kind gate: Creature mask & Armor = 0
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Assert.Empty(h.UseWithTarget);
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Assert.False(h.Controller.IsTargetModeActive);
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}
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[Fact]
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public void IsCurrentTargetCompatible_appliesKindGateForCursor()
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{
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var h = new Harness();
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h.AddContained(0x50000A01u, item =>
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{
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item.Useability = HealthKitUseability;
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item.TargetType = (uint)ItemType.Creature;
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});
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h.AddContained(0x50000A02u, item => item.Type = ItemType.Armor);
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h.Controller.ActivateItem(0x50000A01u);
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Assert.True(h.Controller.IsCurrentTargetCompatible(Player)); // self: Self bit + Creature kind
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Assert.False(h.Controller.IsCurrentTargetCompatible(0x50000A02u)); // coat: yellow-over-items bug pin
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}
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[Fact]
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public void SelfTarget_requiresSelfBit()
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{
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var h = new Harness();
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h.AddContained(0x50000A01u, item =>
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{
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item.Useability = 0x00200008u; // TARGET_REMOTE only — no Self bit
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item.TargetType = (uint)ItemType.Creature;
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});
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h.Controller.ActivateItem(0x50000A01u);
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Assert.False(h.Controller.AcquireSelfTarget()); // IsUseable_SelfTarget 0x004fcd30
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Assert.Empty(h.UseWithTarget);
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}
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[Fact]
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public void MissingTargetTypeMask_matchesNothing()
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{
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var h = new Harness();
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h.AddContained(0x50000A01u, item => item.Useability = HealthKitUseability); // no TargetType on wire
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h.Controller.ActivateItem(0x50000A01u);
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Assert.False(h.Controller.AcquireSelfTarget()); // retail: 0 mask & anything == 0
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Assert.Empty(h.UseWithTarget);
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}
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[Fact]
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public void ContainedTarget_refusesNonOwnedWorldObject()
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{
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var h = new Harness();
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h.AddContained(0x50000A01u, item =>
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{
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item.Useability = 0x00080008u; // Contained is the least-limited target bit
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item.TargetType = (uint)ItemType.Misc;
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});
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// right KIND, but out in the world — Contained requires our inventory:
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h.Objects.AddOrUpdate(new ClientObject { ObjectId = 0x60000001u, Type = ItemType.Misc });
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h.Controller.ActivateItem(0x50000A01u);
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Assert.False(h.Controller.AcquireTarget(0x60000001u));
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Assert.Empty(h.UseWithTarget);
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}
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[Fact]
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public void DirectUseItem_sendsUse()
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{
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var h = new Harness();
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h.AddContained(0x50000A03u, item => item.Useability = ItemUseability.Contained);
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Assert.True(h.Controller.ActivateItem(0x50000A03u));
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Assert.Equal(new[] { 0x50000A03u }, h.Uses);
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}
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[Fact]
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public void ContainerItem_sendsUseToOpen()
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{
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var h = new Harness();
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h.AddContained(0x50000A04u, item =>
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{
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item.Type = ItemType.Container;
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item.ItemsCapacity = 12;
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});
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Assert.True(h.Controller.ActivateItem(0x50000A04u));
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Assert.Equal(new[] { 0x50000A04u }, h.Uses);
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}
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[Fact]
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public void EquippableItemWithFreeSlot_sendsGetAndWieldAndMovesOptimistically()
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{
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var h = new Harness();
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h.AddContained(0x50000A05u, item =>
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{
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item.Type = ItemType.Clothing;
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item.ValidLocations = EquipMask.HeadWear;
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});
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Assert.True(h.Controller.ActivateItem(0x50000A05u));
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Assert.Equal(new[] { (0x50000A05u, (uint)EquipMask.HeadWear) }, h.Wields);
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var equipped = h.Objects.Get(0x50000A05u)!;
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Assert.Equal(Player, equipped.ContainerId);
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Assert.Equal(EquipMask.HeadWear, equipped.CurrentlyEquippedLocation);
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}
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[Fact]
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public void EquippableMultiSlotItemWithFreeSlots_sendsFullCoverageMaskAndMovesOptimistically()
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{
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var h = new Harness();
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const EquipMask coatMask =
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EquipMask.ChestWear
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| EquipMask.UpperArmWear
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| EquipMask.LowerArmWear;
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h.AddContained(0x50000A15u, item =>
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{
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item.Type = ItemType.Clothing;
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item.ValidLocations = coatMask;
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});
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Assert.True(h.Controller.ActivateItem(0x50000A15u));
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Assert.Equal(new[] { (0x50000A15u, (uint)coatMask) }, h.Wields);
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var equipped = h.Objects.Get(0x50000A15u)!;
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Assert.Equal(Player, equipped.ContainerId);
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Assert.Equal(coatMask, equipped.CurrentlyEquippedLocation);
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}
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[Fact]
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public void AutoWearItemWithOverlappingSlotButDifferentPriority_sendsFullMask()
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{
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var h = new Harness();
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h.Objects.AddOrUpdate(new ClientObject
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{
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ObjectId = 0x50000AF1u,
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Type = ItemType.Clothing,
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CurrentlyEquippedLocation = EquipMask.UpperArmWear,
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Priority = 0x00000001u,
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});
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h.Objects.MoveItem(0x50000AF1u, Player, -1, EquipMask.UpperArmWear);
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const EquipMask coatMask =
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EquipMask.ChestWear
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| EquipMask.UpperArmWear
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| EquipMask.LowerArmWear;
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h.AddContained(0x50000A16u, item =>
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{
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item.Type = ItemType.Clothing;
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item.ValidLocations = coatMask;
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item.Priority = 0x00000002u;
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});
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Assert.True(h.Controller.ActivateItem(0x50000A16u));
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Assert.Equal(new[] { (0x50000A16u, (uint)coatMask) }, h.Wields);
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Assert.Equal(coatMask, h.Objects.Get(0x50000A16u)!.CurrentlyEquippedLocation);
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}
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[Fact]
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public void AutoWearItemWithOverlappingSlotAndPriority_sendsNothing()
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{
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var h = new Harness();
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h.Objects.AddOrUpdate(new ClientObject
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{
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ObjectId = 0x50000AF2u,
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Type = ItemType.Clothing,
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CurrentlyEquippedLocation = EquipMask.UpperArmWear,
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Priority = 0x00000004u,
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});
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h.Objects.MoveItem(0x50000AF2u, Player, -1, EquipMask.UpperArmWear);
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const EquipMask coatMask =
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EquipMask.ChestWear
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| EquipMask.UpperArmWear
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| EquipMask.LowerArmWear;
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h.AddContained(0x50000A17u, item =>
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{
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item.Type = ItemType.Clothing;
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item.ValidLocations = coatMask;
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item.Priority = 0x00000004u;
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});
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Assert.False(h.Controller.ActivateItem(0x50000A17u));
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Assert.Empty(h.Wields);
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Assert.Equal(Pack, h.Objects.Get(0x50000A17u)!.ContainerId);
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}
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[Fact]
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public void EquippableItemWithNoFreeSlot_sendsNothing()
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{
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var h = new Harness();
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h.Objects.AddOrUpdate(new ClientObject
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{
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ObjectId = 0x50000AF0u,
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Type = ItemType.Armor,
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CurrentlyEquippedLocation = EquipMask.Shield,
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});
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h.Objects.MoveItem(0x50000AF0u, Player, -1, EquipMask.Shield);
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h.AddContained(0x50000A06u, item =>
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{
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item.Type = ItemType.Armor;
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item.ValidLocations = EquipMask.Shield;
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});
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Assert.False(h.Controller.ActivateItem(0x50000A06u));
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Assert.Empty(h.Wields);
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Assert.Equal(Pack, h.Objects.Get(0x50000A06u)!.ContainerId);
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}
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[Theory]
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[InlineData(true)]
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[InlineData(false)]
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public void WeaponReplacement_inPeaceOrWar_unwieldsThenWieldsAfterServerConfirm(
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bool nonCombatMode)
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{
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var h = new Harness { NonCombatMode = nonCombatMode };
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const uint sword = 0x50000B01u;
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const uint bow = 0x50000B02u;
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h.Objects.AddOrUpdate(new ClientObject
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{
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ObjectId = sword,
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Name = "Sword",
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Type = ItemType.MeleeWeapon,
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CombatUse = 1,
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ValidLocations = EquipMask.MeleeWeapon,
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});
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h.Objects.MoveItem(sword, Player, -1, EquipMask.MeleeWeapon);
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h.AddContained(bow, item =>
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{
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item.Name = "Bow";
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item.Type = ItemType.MissileWeapon;
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item.CombatUse = 1;
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item.ValidLocations = EquipMask.MissileWeapon;
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});
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Assert.True(h.Controller.ActivateItem(bow));
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Assert.Equal(new[] { (sword, Player, 0) }, h.Puts);
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Assert.Empty(h.Wields);
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Assert.Equal(EquipMask.MeleeWeapon,
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h.Objects.Get(sword)!.CurrentlyEquippedLocation);
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Assert.Equal(Pack, h.Objects.Get(bow)!.ContainerId);
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// Authoritative 0x0022: only now does retail retry AutoWield.
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h.Objects.MoveItem(sword, Player, 0, EquipMask.None);
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Assert.Equal(new[] { (bow, (uint)EquipMask.MissileWeapon) }, h.Wields);
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Assert.Equal(EquipMask.None,
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h.Objects.Get(sword)!.CurrentlyEquippedLocation);
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Assert.Equal(EquipMask.MissileWeapon,
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h.Objects.Get(bow)!.CurrentlyEquippedLocation);
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Assert.Equal(Player, h.Objects.Get(bow)!.ContainerId);
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}
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[Fact]
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public void WeaponReplacement_doesNotOverlapRequestsWhileAwaitingServer()
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{
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var h = new Harness();
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const uint sword = 0x50000B11u;
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const uint bow = 0x50000B12u;
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h.Objects.AddOrUpdate(new ClientObject
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{
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ObjectId = sword,
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Type = ItemType.MeleeWeapon,
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CombatUse = 1,
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ValidLocations = EquipMask.MeleeWeapon,
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});
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h.Objects.MoveItem(sword, Player, -1, EquipMask.MeleeWeapon);
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h.AddContained(bow, item =>
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{
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item.Type = ItemType.MissileWeapon;
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item.CombatUse = 1;
|
|
item.ValidLocations = EquipMask.MissileWeapon;
|
|
});
|
|
|
|
Assert.True(h.Controller.ActivateItem(bow));
|
|
h.Now += 200;
|
|
Assert.False(h.Controller.ActivateItem(bow));
|
|
|
|
Assert.Single(h.Puts);
|
|
Assert.Empty(h.Wields);
|
|
}
|
|
|
|
[Fact]
|
|
public void WeaponReplacement_doesNotOverlapWhileAwaitingFinalWieldConfirmation()
|
|
{
|
|
var h = new Harness();
|
|
const uint sword = 0x50000B15u;
|
|
const uint bow = 0x50000B16u;
|
|
h.Objects.AddOrUpdate(new ClientObject
|
|
{
|
|
ObjectId = sword,
|
|
Type = ItemType.MeleeWeapon,
|
|
CombatUse = 1,
|
|
ValidLocations = EquipMask.MeleeWeapon,
|
|
});
|
|
h.Objects.MoveItem(sword, Player, -1, EquipMask.MeleeWeapon);
|
|
h.AddContained(bow, item =>
|
|
{
|
|
item.Type = ItemType.MissileWeapon;
|
|
item.CombatUse = 2;
|
|
item.ValidLocations = EquipMask.MissileWeapon;
|
|
});
|
|
|
|
Assert.True(h.Controller.ActivateItem(bow));
|
|
h.Objects.MoveItem(sword, Player, 0, EquipMask.None);
|
|
Assert.Single(h.Wields);
|
|
|
|
// Bow is optimistic but ACE has not sent WieldObject yet. Retail's
|
|
// waiting state consumes this attempted reverse switch.
|
|
h.Now += 200;
|
|
Assert.False(h.Controller.ActivateItem(sword));
|
|
Assert.Single(h.Puts);
|
|
Assert.Single(h.Wields);
|
|
|
|
// Authoritative WieldObject + ConfirmMove completes the transaction.
|
|
h.Objects.MoveItem(bow, Player, -1, EquipMask.MissileWeapon);
|
|
h.Objects.ConfirmMove(bow);
|
|
h.Now += 200;
|
|
Assert.True(h.Controller.ActivateItem(sword));
|
|
Assert.Equal(
|
|
new[] { (sword, Player, 0), (bow, Player, 0) },
|
|
h.Puts);
|
|
}
|
|
|
|
[Fact]
|
|
public void WeaponReplacement_serverReject_clearsPendingTransactionForRetry()
|
|
{
|
|
var h = new Harness();
|
|
const uint sword = 0x50000B21u;
|
|
const uint bow = 0x50000B22u;
|
|
h.Objects.AddOrUpdate(new ClientObject
|
|
{
|
|
ObjectId = sword,
|
|
Type = ItemType.MeleeWeapon,
|
|
CombatUse = 1,
|
|
ValidLocations = EquipMask.MeleeWeapon,
|
|
});
|
|
h.Objects.MoveItem(sword, Player, -1, EquipMask.MeleeWeapon);
|
|
h.AddContained(bow, item =>
|
|
{
|
|
item.Type = ItemType.MissileWeapon;
|
|
item.CombatUse = 1;
|
|
item.ValidLocations = EquipMask.MissileWeapon;
|
|
});
|
|
|
|
Assert.True(h.Controller.ActivateItem(bow));
|
|
Assert.False(h.Objects.RejectMove(sword, 0x04FFu));
|
|
h.Now += 200;
|
|
Assert.True(h.Controller.ActivateItem(bow));
|
|
|
|
Assert.Equal(2, h.Puts.Count);
|
|
Assert.Empty(h.Wields);
|
|
Assert.Equal(EquipMask.MeleeWeapon,
|
|
h.Objects.Get(sword)!.CurrentlyEquippedLocation);
|
|
}
|
|
|
|
[Fact]
|
|
public void WeaponReplacement_bow_removesPrimaryThenIncompatibleShield()
|
|
{
|
|
var h = new Harness();
|
|
const uint sword = 0x50000B31u;
|
|
const uint shield = 0x50000B32u;
|
|
const uint bow = 0x50000B33u;
|
|
h.Objects.AddOrUpdate(new ClientObject
|
|
{
|
|
ObjectId = sword,
|
|
Type = ItemType.MeleeWeapon,
|
|
CombatUse = 1,
|
|
ValidLocations = EquipMask.MeleeWeapon,
|
|
});
|
|
h.Objects.MoveItem(sword, Player, -1, EquipMask.MeleeWeapon);
|
|
h.Objects.AddOrUpdate(new ClientObject
|
|
{
|
|
ObjectId = shield,
|
|
Type = ItemType.Armor,
|
|
CombatUse = 4,
|
|
ValidLocations = EquipMask.Shield,
|
|
});
|
|
h.Objects.MoveItem(shield, Player, -1, EquipMask.Shield);
|
|
h.AddContained(bow, item =>
|
|
{
|
|
item.Type = ItemType.MissileWeapon;
|
|
item.CombatUse = 2;
|
|
item.AmmoType = 1;
|
|
item.ValidLocations = EquipMask.MissileWeapon;
|
|
});
|
|
|
|
Assert.True(h.Controller.ActivateItem(bow));
|
|
Assert.Equal(new[] { (sword, Player, 0) }, h.Puts);
|
|
|
|
h.Objects.MoveItem(sword, Player, 0, EquipMask.None);
|
|
Assert.Equal(
|
|
new[] { (sword, Player, 0), (shield, Player, 0) },
|
|
h.Puts);
|
|
Assert.Empty(h.Wields);
|
|
|
|
h.Objects.MoveItem(shield, Player, 0, EquipMask.None);
|
|
Assert.Equal(new[] { (bow, (uint)EquipMask.MissileWeapon) }, h.Wields);
|
|
}
|
|
|
|
[Fact]
|
|
public void WeaponReplacement_bow_removesMismatchedAmmoAfterPrimaryBlocker()
|
|
{
|
|
var h = new Harness();
|
|
const uint sword = 0x50000B41u;
|
|
const uint arrows = 0x50000B42u;
|
|
const uint bow = 0x50000B43u;
|
|
h.Objects.AddOrUpdate(new ClientObject
|
|
{
|
|
ObjectId = sword,
|
|
Type = ItemType.MeleeWeapon,
|
|
CombatUse = 1,
|
|
ValidLocations = EquipMask.MeleeWeapon,
|
|
});
|
|
h.Objects.MoveItem(sword, Player, -1, EquipMask.MeleeWeapon);
|
|
h.Objects.AddOrUpdate(new ClientObject
|
|
{
|
|
ObjectId = arrows,
|
|
Type = ItemType.MissileWeapon,
|
|
CombatUse = 3,
|
|
AmmoType = 2,
|
|
ValidLocations = EquipMask.MissileAmmo,
|
|
});
|
|
h.Objects.MoveItem(arrows, Player, -1, EquipMask.MissileAmmo);
|
|
h.AddContained(bow, item =>
|
|
{
|
|
item.Type = ItemType.MissileWeapon;
|
|
item.CombatUse = 2;
|
|
item.AmmoType = 1;
|
|
item.ValidLocations = EquipMask.MissileWeapon;
|
|
});
|
|
|
|
Assert.True(h.Controller.ActivateItem(bow));
|
|
h.Objects.MoveItem(sword, Player, 0, EquipMask.None);
|
|
Assert.Equal(
|
|
new[] { (sword, Player, 0), (arrows, Player, 0) },
|
|
h.Puts);
|
|
|
|
h.Objects.MoveItem(arrows, Player, 0, EquipMask.None);
|
|
Assert.Equal(new[] { (bow, (uint)EquipMask.MissileWeapon) }, h.Wields);
|
|
}
|
|
|
|
[Fact]
|
|
public void BlocksUseOfShield_matchesRetailCombatUseAndAmmoRules()
|
|
{
|
|
Assert.True(AutoWieldController.BlocksUseOfShield(new ClientObject
|
|
{
|
|
CombatUse = 2,
|
|
AmmoType = 1,
|
|
}));
|
|
Assert.False(AutoWieldController.BlocksUseOfShield(new ClientObject
|
|
{
|
|
CombatUse = 2,
|
|
AmmoType = 0,
|
|
}));
|
|
Assert.True(AutoWieldController.BlocksUseOfShield(new ClientObject
|
|
{
|
|
CombatUse = 5,
|
|
}));
|
|
Assert.True(AutoWieldController.BlocksUseOfShield(new ClientObject
|
|
{
|
|
Type = ItemType.Caster,
|
|
}));
|
|
}
|
|
|
|
[Fact]
|
|
public void InventoryDragOutsideUi_sendsDropAndMovesToWorldOptimistically()
|
|
{
|
|
var h = new Harness();
|
|
h.AddContained(0x50000A07u);
|
|
var payload = new ItemDragPayload(
|
|
0x50000A07u,
|
|
ItemDragSource.Inventory,
|
|
SourceSlot: 0,
|
|
SourceCell: new UiItemSlot());
|
|
|
|
Assert.True(h.Controller.DropToWorld(payload));
|
|
|
|
Assert.Equal(new[] { 0x50000A07u }, h.Drops);
|
|
Assert.Equal(0u, h.Objects.Get(0x50000A07u)!.ContainerId);
|
|
}
|
|
|
|
[Fact]
|
|
public void SelectedPartialStackDragOutsideUi_splitsWithoutMovingOriginal()
|
|
{
|
|
var h = new Harness();
|
|
h.AddContained(0x50000A70u, item => item.StackSize = 10);
|
|
h.SelectedObject = 0x50000A70u;
|
|
h.SplitQuantity.Reset(10u);
|
|
h.SplitQuantity.SetValue(1u);
|
|
var payload = new ItemDragPayload(
|
|
0x50000A70u,
|
|
ItemDragSource.Inventory,
|
|
SourceSlot: 0,
|
|
SourceCell: new UiItemSlot());
|
|
|
|
Assert.True(h.Controller.DropToWorld(payload));
|
|
|
|
Assert.Equal(new[] { (0x50000A70u, 1u) }, h.SplitDrops);
|
|
Assert.Empty(h.Drops);
|
|
Assert.Equal(Pack, h.Objects.Get(0x50000A70u)!.ContainerId);
|
|
Assert.Equal(10, h.Objects.Get(0x50000A70u)!.StackSize);
|
|
}
|
|
|
|
[Fact]
|
|
public void ToolbarShortcutDragOutsideUi_doesNotDropRealItem()
|
|
{
|
|
var h = new Harness();
|
|
h.AddContained(0x50000A08u);
|
|
var payload = new ItemDragPayload(
|
|
0x50000A08u,
|
|
ItemDragSource.ShortcutBar,
|
|
SourceSlot: 0,
|
|
SourceCell: new UiItemSlot());
|
|
|
|
Assert.False(h.Controller.DropToWorld(payload));
|
|
|
|
Assert.Empty(h.Drops);
|
|
Assert.Equal(Pack, h.Objects.Get(0x50000A08u)!.ContainerId);
|
|
}
|
|
|
|
[Fact]
|
|
public void ActivateItem_appliesRetailUseThrottle()
|
|
{
|
|
var h = new Harness();
|
|
h.AddContained(0x50000A09u, item => item.Useability = ItemUseability.Contained);
|
|
|
|
h.Controller.ActivateItem(0x50000A09u);
|
|
h.Controller.CompleteUse(0);
|
|
h.Now += 199;
|
|
h.Controller.ActivateItem(0x50000A09u);
|
|
h.Now += 1;
|
|
h.Controller.ActivateItem(0x50000A09u);
|
|
|
|
Assert.Equal(new[] { 0x50000A09u, 0x50000A09u }, h.Uses);
|
|
}
|
|
|
|
[Fact]
|
|
public void UseDone_releasesRetailBusyGate()
|
|
{
|
|
var h = new Harness();
|
|
h.AddContained(0x50000A0Au, item => item.Useability = ItemUseability.Contained);
|
|
|
|
Assert.True(h.Controller.ActivateItem(0x50000A0Au));
|
|
h.Now += 200;
|
|
Assert.False(h.Controller.ActivateItem(0x50000A0Au));
|
|
Assert.Equal(1, h.Controller.BusyCount);
|
|
|
|
h.Controller.CompleteUse(0);
|
|
h.Now += 200; // rejected busy attempt still advanced retail's throttle timestamp
|
|
|
|
Assert.True(h.Controller.ActivateItem(0x50000A0Au));
|
|
Assert.Equal(2, h.Uses.Count);
|
|
}
|
|
}
|