acdream/tests/AcDream.UI.Abstractions.Tests/Panels/Settings
Erik 146a963aeb feat(selection): port retail polygon picking and vivid marker
Replace the projected Setup-sphere rectangle and independent physics-wall ray with retail's render-coupled picker: only visible server-object parts participate, each exact drawing sphere broad-phases the camera-eye ray, and first-in-DAT-order visual polygon hits globally outrank sphere fallbacks.

Replace the devtools-only procedural triangles with the retained gameplay VividTargetIndicator using retail client-enum surfaces 1..4, radar-blip colorization, Setup selection-sphere framing, and the exact eight-pixel viewport clamp.

Release build succeeds with zero warnings and all 5,886 tests pass with five intentional skips.

Co-authored-by: OpenAI Codex <codex@openai.com>
2026-07-17 21:32:51 +02:00
..
AudioSettingsTests.cs feat(ui): Audio tab — live volume sliders driving OpenAL engine 2026-04-26 17:57:00 +02:00
CharacterSettingsTests.cs feat(ui): Character tab — per-toon settings; Phase L.0 complete 2026-04-26 18:27:07 +02:00
ChatSettingsTests.cs feat(ui): Chat tab — channel filters + display prefs + font slider 2026-04-26 18:21:14 +02:00
DisplaySettingsTests.cs fix #213: complete suicide and framerate presentation 2026-07-13 15:50:47 +02:00
GameplaySettingsTests.cs feat(selection): port retail polygon picking and vivid marker 2026-07-17 21:32:51 +02:00
QualityPresetTests.cs feat(A.5 T22.5): QualityPreset schema + tests (commit 1/2) 2026-05-10 08:37:17 +02:00
SettingsPanelTests.cs fix(ui): pre-merge code review — apply persisted settings without devtools, hide inert sliders 2026-04-27 06:22:35 +02:00
SettingsStoreTests.cs config(vfx): default to extended particle range 2026-07-17 15:32:57 +02:00
SettingsVMTests.cs fix #213: complete suicide and framerate presentation 2026-07-13 15:50:47 +02:00