..
Allegiance
feat(allegiance): Phase H.2 AllegianceRequests + AllegianceTree model
2026-04-18 17:17:45 +02:00
Audio
feat(audio): Phase E.2 OpenAL engine + SoundTable cookbook + hook wiring
2026-04-18 16:38:26 +02:00
Chat
fix(chat): /help client-side handler + System dedup + ThatIsNotAValidCommand template
2026-04-25 21:22:07 +02:00
Combat
feat(combat): Phase L.1c wire live attack input
2026-04-28 11:58:57 +02:00
Input
fix(camera): #38 render-interpolate player motion
2026-05-06 17:53:34 +02:00
Items
feat(items): Phase F.2 ItemRepository + AppraiseRequest round-trip
2026-04-18 16:55:36 +02:00
Lighting
feat(lighting): Phase G.2 — Setup.Lights + SetLightHook wiring
2026-04-19 10:46:49 +02:00
Meshing
feat(vfx #C.1.5b): SetupPartTransforms helper for per-part anchor transforms
2026-05-11 23:54:33 +02:00
Physics
fix(animation): close #61 + smooth stop from backward/sidestep-left/turn-left
2026-05-18 15:16:20 +02:00
Player
feat(player): #5 PlayerDescription parser — Stam/Mana via attribute block
2026-04-25 16:42:24 +02:00
Plugins
feat(core): add IGameState, IEvents, WorldEvents with replay-on-subscribe
2026-04-10 20:29:29 +02:00
Rendering
test(diagnostics): restore RenderingDiagnostics state in try/finally
2026-05-19 12:08:51 +02:00
Selection
feat(retail): Commit B — retail-faithful AP cadence + screen-rect picker
2026-05-16 13:56:08 +02:00
Spells
fix(player): EnchantmentMask bit fix + Vitae key=0 + absolute Vitals overlay
2026-04-25 18:15:20 +02:00
Streaming
feat(vfx #C.1.5b): GpuWorldState fires activator for dat-hydrated entities
2026-05-12 00:07:38 +02:00
Terrain
fix(N.5b T7): tighten conformance sample upper bound to 191.975f
2026-05-09 08:59:01 +02:00
Textures
test(N.3): update SurfaceDecoderTests to match isAdditive split
2026-05-08 11:34:32 +02:00
Ui
fix(retail): rotation rate, useability gate, retail toast strings
2026-05-16 12:17:54 +02:00
Vfx
fix(vfx #56 ): ParticleHookSink applies CreateParticleHook.PartIndex transform
2026-05-11 23:57:20 +02:00
World
fix(world #53 ): namespace stab Ids globally for Tier 1 cache safety
2026-05-10 20:07:19 +02:00
AcDream.Core.Tests.csproj
feat(app): Phase A.1 — StreamingRegion (window set + diff with hysteresis)
2026-04-11 22:01:45 +02:00
SmokeTest.cs
chore: phase 1 — add Core, Abstractions, App, Tests projects
2026-04-10 09:22:33 +02:00