acdream/tests/AcDream.App.Tests/Rendering/Wb/MeshUploadCachesTests.cs

69 lines
2.5 KiB
C#

using AcDream.App.Rendering.Wb;
using AcDream.Content;
using Chorizite.Core.Render.Enums;
namespace AcDream.App.Tests.Rendering.Wb;
public sealed class MeshUploadCachesTests
{
[Fact]
public void CpuCacheHit_AfterCompletedUpload_ReStagesExactlyOnceWithTexturePayload()
{
var staging = new MeshUploadStagingQueue();
var cache = new CpuMeshUploadCache(capacity: 2);
byte[] textureBytes = [1, 2, 3, 4];
var data = new ObjectMeshData { ObjectId = 0x01000010ul, UploadAttempts = 2 };
data.TextureBatches[(1, 1, TextureFormat.RGBA8)] =
[
new TextureBatchData { TextureData = textureBytes },
];
cache.Store(data);
Assert.True(staging.Stage(data));
Assert.True(staging.TryDequeue(out var initial));
Assert.Same(data, initial);
staging.Complete(data.ObjectId); // GPU upload completed, then was later evicted.
data.UploadAttempts = 3;
Assert.True(cache.TryGetAndStage(data.ObjectId, staging, out var cached));
Assert.Same(data, cached);
Assert.Equal(0, data.UploadAttempts);
Assert.Equal(textureBytes, cached!.TextureBatches.Values.Single().Single().TextureData);
Assert.True(cache.TryGetAndStage(data.ObjectId, staging, out _));
Assert.True(staging.TryDequeue(out var restaged));
Assert.Same(data, restaged);
Assert.False(staging.TryDequeue(out _));
}
[Fact]
public void Retry_RetainsQueueOwnershipUntilCompletion()
{
var staging = new MeshUploadStagingQueue();
var data = new ObjectMeshData { ObjectId = 0x01000010ul };
Assert.True(staging.Stage(data));
Assert.True(staging.TryDequeue(out var attempt));
staging.Requeue(attempt!);
Assert.False(staging.Stage(data));
Assert.True(staging.TryDequeue(out var retry));
Assert.Same(data, retry);
staging.Complete(data.ObjectId);
Assert.True(staging.Stage(data));
}
[Fact]
public void UploadCompletion_NeverManufacturesLogicalOwnership()
{
const ulong id = 0x01000010ul;
var ownership = new MeshOwnershipCounter();
Assert.Equal(1, ownership.Acquire(id));
Assert.True(ownership.MarkUploadComplete(id));
Assert.Equal(1, ownership.Count(id));
Assert.Equal(0, ownership.Release(id));
Assert.False(ownership.MarkUploadComplete(id)); // late upload after unload
Assert.Equal(0, ownership.Count(id));
}
}