Match retail's update ordering so object animation, particles, and scripts advance before inbound teleport state is applied. Separate input-originated movement from post-network autonomous position output, and reconcile presentation without a second physics tick so recall cannot resume after arrival. Co-authored-by: OpenAI Codex <codex@openai.com> |
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| PlayerMouseLookMovementTests.cs | ||
| RetailLocalPlayerFrameControllerTests.cs | ||