acdream/tests/AcDream.App.Tests/Rendering/Vfx
Erik 420e5eea70 refactor(app): key live projections by runtime identity
Move materialized live-object sidecars and presentation worksets to exact RuntimeEntityKey ownership. Runtime remains the only GUID/incarnation/local-ID authority while hydration, animation, effects, lights, equipped children, renderer resources, visibility, liveness, and teardown resolve exact projection identities. Preserve synchronous callbacks, local-ID allocation order, and current rendering behavior.
2026-07-25 21:50:58 +02:00
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EntityEffectAdvanceSourceTests.cs refactor(app): compose content effects and audio startup 2026-07-22 15:36:05 +02:00
EntityEffectControllerTests.cs refactor(app): key live projections by runtime identity 2026-07-25 21:50:58 +02:00
EntityEffectPoseRegistryTests.cs feat(physics): port retail complete object frame pipeline 2026-07-20 09:10:31 +02:00
EntityEffectProfileTests.cs feat(vfx): port retail effect scheduling and delivery 2026-07-14 09:25:44 +02:00
EntityScriptActivatorTests.cs test(app): freeze GameWindow lifecycle boundaries 2026-07-22 09:27:55 +02:00
IndexedSetupPartPoseBuilderTests.cs feat(vfx): bind effects to live animated poses 2026-07-14 10:56:01 +02:00
LiveEntityLightControllerTests.cs feat(vfx): bind effects to live animated poses 2026-07-14 10:56:01 +02:00
ParticleVisibilityControllerTests.cs refactor(render): extract world scene frame owner 2026-07-22 07:22:09 +02:00