Move materialized live-object sidecars and presentation worksets to exact RuntimeEntityKey ownership. Runtime remains the only GUID/incarnation/local-ID authority while hydration, animation, effects, lights, equipped children, renderer resources, visibility, liveness, and teardown resolve exact projection identities. Preserve synchronous callbacks, local-ID allocation order, and current rendering behavior. |
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| .. | ||
| EntityEffectAdvanceSourceTests.cs | ||
| EntityEffectControllerTests.cs | ||
| EntityEffectPoseRegistryTests.cs | ||
| EntityEffectProfileTests.cs | ||
| EntityScriptActivatorTests.cs | ||
| IndexedSetupPartPoseBuilderTests.cs | ||
| LiveEntityLightControllerTests.cs | ||
| ParticleVisibilityControllerTests.cs | ||