acdream/tests/AcDream.App.Tests/Physics
Erik 420e5eea70 refactor(app): key live projections by runtime identity
Move materialized live-object sidecars and presentation worksets to exact RuntimeEntityKey ownership. Runtime remains the only GUID/incarnation/local-ID authority while hydration, animation, effects, lights, equipped children, renderer resources, visibility, liveness, and teardown resolve exact projection identities. Preserve synchronous callbacks, local-ID allocation order, and current rendering behavior.
2026-07-25 21:50:58 +02:00
..
DeferredLiveEntityMotionRuntimeBindingsTests.cs refactor(world): extract live entity network updates 2026-07-21 19:11:49 +02:00
InboundInterpretedMotionFactoryTests.cs fix(combat): apply server attack motions locally 2026-07-11 13:34:55 +02:00
LiveCollisionAssetPublisherTests.cs feat(streaming): shadow-publish flat collision assets 2026-07-25 16:38:54 +02:00
LiveEntityCollisionBuilderTests.cs refactor(app): key live projections by runtime identity 2026-07-25 21:50:58 +02:00
LiveEntityInboundAuthorityGateTests.cs refactor(app): key live projections by runtime identity 2026-07-25 21:50:58 +02:00
LiveEntityNetworkBranchRoutingTests.cs refactor(world): extract live entity network updates 2026-07-21 19:11:49 +02:00
LiveEntityOrdinaryPhysicsUpdaterTests.cs refactor(app): key live projections by runtime identity 2026-07-25 21:50:58 +02:00
PlayerMovementHiddenTests.cs refactor(world): canonicalize live physics host ownership 2026-07-21 14:05:34 +02:00
PlayerOutboundPositionTests.cs feat(physics): port retail complete object frame pipeline 2026-07-20 09:10:31 +02:00
ProjectileControllerTests.cs refactor(app): key live projections by runtime identity 2026-07-25 21:50:58 +02:00
RemoteInboundMotionDispatcherTests.cs feat(physics): port retail complete object frame pipeline 2026-07-20 09:10:31 +02:00
RemotePhysicsUpdaterTests.cs refactor(app): key live projections by runtime identity 2026-07-25 21:50:58 +02:00
RemoteTeleportControllerTests.cs refactor(app): key live projections by runtime identity 2026-07-25 21:50:58 +02:00
RemoteTeleportHookTests.cs feat(vfx): port retail hidden and teleport presentation 2026-07-14 14:59:48 +02:00
RemoteTeleportPlacementTests.cs refactor(physics): extract remote motion runtime 2026-07-21 13:17:58 +02:00