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C3cF1ProductionWiringTests.cs
test: replace input and physics source freezes
2026-08-18 15:31:57 +02:00
CathedralExteriorWallCollisionInstalledDatTests.cs
fix #482 : restore neighboring outdoor wall collision
2026-09-05 18:42:31 +02:00
DeferredLiveEntityMotionRuntimeBindingsTests.cs
fix(physics): TS-46 - seed the sweep from the Setup's own sphere list
2026-07-30 09:05:44 +02:00
InboundInterpretedMotionFactoryTests.cs
fix(combat): apply server attack motions locally
2026-07-11 13:34:55 +02:00
Issue270ProductionWiringTests.cs
test: replace input and physics source freezes
2026-08-18 15:31:57 +02:00
LiveCollisionAssetPublisherTests.cs
feat(streaming): shadow-publish flat collision assets
2026-07-25 16:38:54 +02:00
LiveEntityCollisionBuilderTests.cs
feat(render): Campaign OVERHAUL S2 chunk 5 + closeout — registry is the only render membership owner
2026-09-03 01:01:47 +02:00
LiveEntityInboundAuthorityGateTests.cs
feat(runtime): C3c - production placement cutover: both hosts on the residence conductors (routes 1+8)
2026-08-02 18:10:33 +02:00
LiveEntityMotionRuntimeControllerTests.cs
fix(interaction): restore distant use after runtime cutover
2026-08-03 09:36:53 +02:00
LiveEntityNetworkBranchRoutingTests.cs
test: replace input and physics source freezes
2026-08-18 15:31:57 +02:00
LiveEntityNetworkOnPositionCollapseMatrixTests.cs
fix(render): integrate reviewed equipped geometry publication and ledger ( #480 )
2026-09-05 12:27:48 +02:00
LiveEntityNetworkRemoteFarSnapIntegrationTests.cs
feat(physics): C4 route 4b-3 — remote teleport + cell-less through the canonical placement
2026-08-04 16:00:10 +02:00
LiveEntityNetworkRemoteSteadyStateIntegrationTests.cs
feat(physics): C4 route 4b-3 — remote teleport + cell-less through the canonical placement
2026-08-04 16:00:10 +02:00
LiveEntityNetworkRemoteTeleportPresentationTests.cs
fix(render): integrate reviewed equipped geometry publication and ledger ( #480 )
2026-09-05 12:27:48 +02:00
LiveEntityOrdinaryPhysicsUpdaterTests.cs
fix: complete retail parity stability pass
2026-08-28 20:01:39 +02:00
LiveEntityPvpBitfieldSyncTests.cs
fix(physics): #297 — keep the PWD bitfield live so PK status reaches the client
2026-08-03 20:59:01 +02:00
PlayerMovementHiddenTests.cs
refactor(physics): delete legacy PhysicsEngine.Resolve/ResolvePlacement/HasCellSurface (C5a, AP-1/AD-1)
2026-08-05 14:11:31 +02:00
ProjectileControllerTests.cs
fix(physics): C4 route 5 — projectile authoritative placement ( #276 partial)
2026-08-04 21:03:41 +02:00
PvpBitfieldSurvivesAppearanceRebuildTests.cs
refactor(physics): hoist the live-entity collision builder to Runtime ( #330 groundwork)
2026-08-07 01:49:13 +02:00
RemoteInboundMotionDispatcherTests.cs
feat(physics): port retail complete object frame pipeline
2026-07-20 09:10:31 +02:00
RemotePhysicsUpdaterTests.cs
fix(physics): close the AP-156 fix review — real containment oracle, type-level invariant, AP-158
2026-08-06 16:44:48 +02:00
RemotePlacementDriveFixture.cs
fix(physics): route remote Positions on contact, not walkability (AP-140)
2026-08-04 11:53:48 +02:00
RemoteTeleportHookTests.cs
feat(vfx): port retail hidden and teleport presentation
2026-07-14 14:59:48 +02:00
RetailCellArrayComparatorInstalledDatTests.cs
feat(render): S2 chunk 2 - render statics borrow the registry's retail cell array
2026-09-02 22:31:46 +02:00