acdream/tests/AcDream.App.Tests/Rendering/Walk/WalkProductionWorldDataTests.cs

54 lines
1.8 KiB
C#

using System.Numerics;
using AcDream.App.Rendering.Scene;
using AcDream.App.Rendering.Walk;
namespace AcDream.App.Tests.Rendering.Walk;
public sealed class WalkProductionWorldDataTests
{
[Fact]
public void BucketOutdoorRecord_UsesEveryOutdoorPhysicsShadowCellAcrossLandblockEdge()
{
RenderProjectionRecord record = Record(
id: 0x1234u,
position: new Vector3(191f, 191f, 0f));
var buckets = new Dictionary<uint, List<RenderProjectionRecord>>();
WalkProductionWorldData.BucketOutdoorRecord(
in record,
[0xF07F0040u, 0xF0800001u, 0xF4180101u],
buckets,
renderCenterLbX: 0xF0,
renderCenterLbY: 0x7F);
Assert.Equal([0xF07F0040u, 0xF0800001u], buckets.Keys.Order());
Assert.All(buckets.Values, bucket => Assert.Equal(record, Assert.Single(bucket)));
}
[Fact]
public void BucketOutdoorRecord_UnregisteredEffectFallsBackToRootPositionCell()
{
RenderProjectionRecord record = Record(
id: 0x5678u,
position: new Vector3(193f, 25f, 0f));
var buckets = new Dictionary<uint, List<RenderProjectionRecord>>();
WalkProductionWorldData.BucketOutdoorRecord(
in record,
Array.Empty<uint>(),
buckets,
renderCenterLbX: 0xEF,
renderCenterLbY: 0x7F);
Assert.Equal([0xF07F0002u], buckets.Keys);
Assert.Equal(record, Assert.Single(buckets[0xF07F0002u]));
}
private static RenderProjectionRecord Record(uint id, Vector3 position) =>
new RenderProjectionRecord() with
{
Id = RenderProjectionId.FromRaw(id),
Transform = new RenderTransform(Matrix4x4.CreateTranslation(position)),
Source = new RenderSourceMetadata() with { LocalEntityId = id },
};
}