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LandWalkOrder.cs
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feat(render) Campaign FW1: port the retail landscape draw-order machinery
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2026-08-30 09:35:26 +02:00 |
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OrderedDrawStream.cs
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feat(render) Campaign FW3.2a: the walk-to-draw population layer
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2026-08-30 13:52:23 +02:00 |
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RetailFrameWalk.cs
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fix(render): restore landscape objects and walk alpha order
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2026-08-31 10:49:33 +02:00 |
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WalkBuilding.cs
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feat(render) Campaign FW1: NINE of ten fixtures conformant - the degrade arm
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2026-08-30 11:34:45 +02:00 |
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WalkBuildingFactory.cs
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feat(render) Campaign FW3.1: production walk world data behind the seam
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2026-08-30 13:19:22 +02:00 |
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WalkBuildingRegistry.cs
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feat(render) Campaign FW3.1: production walk world data behind the seam
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2026-08-30 13:19:22 +02:00 |
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WalkCellFactory.cs
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feat(render) Campaign FW3.1: production walk world data behind the seam
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2026-08-30 13:19:22 +02:00 |
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WalkEvents.cs
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fix(render): restore landscape objects and walk alpha order
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2026-08-31 10:49:33 +02:00 |
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WalkFrameDriver.cs
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fix(render): restore landscape objects and walk alpha order
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2026-08-31 10:49:33 +02:00 |
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WalkLandscape.cs
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checkpoint: preserve user-gated FW closeout fixes
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2026-08-31 08:27:37 +02:00 |
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WalkLandscapeAssembler.cs
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checkpoint: preserve user-gated FW closeout fixes
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2026-08-31 08:27:37 +02:00 |
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WalkProductionFrameContext.cs
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checkpoint: preserve user-gated FW closeout fixes
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2026-08-31 08:27:37 +02:00 |
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WalkProductionWorldData.cs
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checkpoint: preserve user-gated FW closeout fixes
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2026-08-31 08:27:37 +02:00 |
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WalkPView.cs
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refactor(render): remove Campaign FW probes
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2026-08-31 09:14:47 +02:00 |
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WalkScreenClip.cs
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feat(render) Campaign FW1: port the view machinery (xformStart, polyClipFinish, copy_view)
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2026-08-30 09:50:03 +02:00 |
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WalkStaticStreamPopulator.cs
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fix(render): restore landscape objects and walk alpha order
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2026-08-31 10:49:33 +02:00 |
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WalkViews.cs
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feat(render) Campaign FW1: port the view machinery (xformStart, polyClipFinish, copy_view)
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2026-08-30 09:50:03 +02:00 |
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WalkVisibilityMath.cs
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feat(render) Campaign FW1: flood decomp appendix + the visibility math port
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2026-08-30 09:44:49 +02:00 |
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WalkWorld.cs
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feat(render) Campaign FW1: FIRST TRACE CONFORMANCE GREEN (foundry-deep)
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2026-08-30 10:23:39 +02:00 |