acdream/memory
2026-07-31 18:34:46 +02:00
..
project_animation_runtime.md docs(architecture): close live animation slice 2026-07-21 10:03:20 +02:00
project_collision_port.md fix(physics): make collision activation starvation-free 2026-07-31 18:34:46 +02:00
project_gamewindow_decomposition.md docs(architecture): close GameWindow regression handoff 2026-07-23 06:12:47 +02:00
project_linux_graphical.md docs(linux): park Slice L at L1 checkpoint 2026-07-27 12:35:47 +02:00
project_modern_runtime_headless.md docs(linux): park Slice L at L1 checkpoint 2026-07-27 12:35:47 +02:00
project_movement_collision_conformance.md fix(movement): invalidate burden on enchantment changes 2026-07-31 10:16:27 +02:00
project_named_decompilation.md docs(workflow): align CLAUDE.md + memory + roadmap with named-retail foundation 2026-04-25 17:36:53 +02:00
project_retail_research_index.md docs(workflow): align CLAUDE.md + memory + roadmap with named-retail foundation 2026-04-25 17:36:53 +02:00
project_session_2026_04_14.md docs: session handoff + collision port mandate in memory 2026-04-14 15:48:21 +02:00
project_session_2026_04_16.md feat(ui): debug overlay + refined input controls 2026-04-17 18:45:38 +02:00
project_session_2026_04_17.md memory: extend 2026-04-17 session handoff with evening bug-bash work 2026-04-18 15:55:31 +02:00
project_session_2026_04_18.md docs: session memory — evening animation investigation + agent dispatch 2026-04-19 10:52:24 +02:00
project_session_2026_04_19.md docs(memory): session 2026-04-19 handoff — remote motion port complete 2026-04-19 21:33:12 +02:00
project_ui_architecture.md docs: reconcile project state and refresh README 2026-07-27 12:53:31 +02:00
reference_ace_commands.md docs(reference): preserve local ACE command catalog 2026-07-27 00:03:58 +02:00