acdream/tests
Erik 91e82c3c68 fix(streaming): prepare quiesced destination entities
Separate loaded spatial residency from the world presentation gate so destination live objects acquire mesh owners behind portal space while drawing and simulation stay quiesced. Prevent unowned CPU-cache hits from recreating stale GPU staging work.

Co-authored-by: Erik Nilsson <erikn@users.noreply.github.com>
2026-07-24 20:21:57 +02:00
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AcDream.App.Tests fix(streaming): prepare quiesced destination entities 2026-07-24 20:21:57 +02:00
AcDream.Bake.Tests perf(bake): stream catalog and bound validation residency 2026-07-24 14:05:30 +02:00
AcDream.Cli.Tests perf(diag): complete trustworthy Slice A capture tooling 2026-07-24 12:46:51 +02:00
AcDream.Content.Tests perf(render): bound animation and alpha scratch residency 2026-07-24 16:34:28 +02:00
AcDream.Core.Net.Tests fix(net): survive transient socket errors in the receive loop (2026-07-24 audit review) 2026-07-24 11:49:40 +02:00
AcDream.Core.Tests perf(streaming): reserve destination reveal capacity 2026-07-24 19:39:23 +02:00
AcDream.Core.Tests.Fixtures.HelloPlugin feat(core): add PluginLoader with collectible ALC 2026-04-10 09:51:16 +02:00
AcDream.UI.Abstractions.Tests feat(input): assess world objects on right click 2026-07-24 05:42:28 +02:00