acdream/tests/AcDream.UI.Abstractions.Tests
Erik e71e5a9614 feat(ui): Campaign OP slice OP5 — the Chat tab
Binds LayoutDesc 0x2100005C through OP2's template-list mechanism and
OP3's per-page OptionPage model: the General Options header + two
DualHash-linked opacity sliders (Option_DefaultOpacity_Property
0x10000080 / Option_ActiveOpacity_Property 0x10000081, live-apply on
drag through RetailWindowOpacityController, defaults read from the
installed DAT's DBProperties collection at DID 0x78000001 via
ChatOptionsDatDefaults), and the five per-window text-filter blocks
(main window 12 rows minus Gameplay, four floaties 13 rows each — the
byte-verified authored order cross-checked against the raw
gmChatOptionsUI::InitOptions/AddCheckboxBitfield64Option pseudo-C, not
just the research doc's own table) writing AcDream.Core.Chat.
ChatWindowState directly, the same state CH6's chat windows already
read.

AP-195 retired: ported both halves left open at the OP2 re-review —
the ALL-set LED media swap (new UiButton.FaceFileOverride, driven by
the block-level P0x10000082/P0x10000083 sprites now threaded through
ElementInfo/DatWidgetFactory) and the CreateChildren self-sizing tail
(UiCheckboxBitfield64.Height grows with its stacked row content; the
enclosing ListBox reflows around the block's FINAL height via the new
UiTemplateListBox.AddPrebuiltRow, reusing the ListBox's own stacking
rather than a third stacking path). AP-187 broadened to cover the main
window's own filter (previously only the four floaties) and the new
live-editing write path.

The main chat window's filter (retail window id 8, ChatWindowState id
0) gains its own settings.json persistence (ChatSettings.
ChatWindowMainFilter) alongside the pre-existing floaty 1-4 fields;
opacity persistence is now wired on every live slider change, not only
through the old dev-scaffold Settings panel.

Fixture regeneration (ACDREAM_REGENERATE_UI_FIXTURES=1) picked up the
new ElementInfo.LedCheckedSprite/LedUncheckedSprite fields across all
19 committed layout fixtures — purely additive, confirmed against the
live installed DAT (0x10000520's own 0x82/0x83 properties resolve to
0x06004D17/0x06004D19 exactly as AP-195 documented).

Conformance: FilterRows/FilterBlocks pinned against the byte-verified
authored order and ChatWindowState's own default constants; the AP-195
LED swap and self-sizing behavior; the DAT opacity-default extraction
against the live installed DAT; live filter/opacity writes reaching
ChatWindowState/RetailWindowOpacityController; OnShown re-seed and
Reset/Defaults ghosting per the OP4 binding-pattern discipline.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-11 06:25:59 +02:00
..
Input feat(ui): Campaign OP slice OP3 — Options panel shell, open paths, Gameplay tab 2026-08-11 02:14:40 +02:00
Panels feat(ui): Campaign OP slice OP5 — the Chat tab 2026-08-11 06:25:59 +02:00
AcDream.UI.Abstractions.Tests.csproj test(ui): AcDream.UI.Abstractions unit tests (11 tests green) 2026-04-25 00:25:26 +02:00
ChatVMTests.cs fix(chat): Campaign CH user-gate round 1 — jump-in-air edge, portal cue cadence, wrap/prefix/color fixes 2026-08-09 23:42:32 +02:00
FakePanelRenderer.cs feat(ui): chat Copy mode — select + Ctrl+C any text in the chat tail 2026-04-26 21:45:39 +02:00
IPanelRendererMainMenuBarTests.cs feat(ui): #25 Phase K.3 — Settings panel + click-to-rebind + Phase K shipped 2026-04-26 09:44:56 +02:00
IPanelRendererWidgetTests.cs feat(ui): #14 IPanelRenderer widget extension - TextColored, Checkbox, Combo, InputTextSubmit, BeginTable, etc. 2026-04-25 19:03:28 +02:00
LiveCommandBusTests.cs feat(chat): Campaign CH slice CH3 — side-channel membership, wire, and echo parity 2026-08-09 19:39:44 +02:00
NullCommandBusTests.cs test(ui): AcDream.UI.Abstractions unit tests (11 tests green) 2026-04-25 00:25:26 +02:00
PanelContextTests.cs test(ui): AcDream.UI.Abstractions unit tests (11 tests green) 2026-04-25 00:25:26 +02:00
SendChatCmdTests.cs feat(ui+net): #16 LiveCommandBus + WorldSession.Send{Talk,Tell,Channel} + SendChatCmd wiring 2026-04-25 19:27:22 +02:00
VitalsVMTests.cs fix(ui): complete live targeted healing flow 2026-07-11 07:58:59 +02:00