acdream/tests/AcDream.App.Tests/AcDream.App.Tests.csproj

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XML

<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net10.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<IsPackable>false</IsPackable>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="coverlet.collector" Version="6.0.4" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.14.1" />
<PackageReference Include="xunit" Version="2.9.3" />
<PackageReference Include="xunit.runner.visualstudio" Version="3.1.4" />
</ItemGroup>
<ItemGroup>
<Using Include="Xunit" />
<Using Include="AcDream.Runtime.Gameplay" />
<Using Include="AcDream.App.Tests.BoundedTestDatCollection" Alias="DatCollection" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\src\AcDream.App\AcDream.App.csproj" />
<ProjectReference Include="..\..\src\AcDream.Launcher.Core\AcDream.Launcher.Core.csproj" />
</ItemGroup>
<ItemGroup>
<!-- Build ordering only. Tests copy this DLL into a temporary plugin root
and the production loader loads it through a collectible ALC. -->
<ProjectReference Include="..\AcDream.Plugin.Tests.Fixtures.HostPlugin\AcDream.Plugin.Tests.Fixtures.HostPlugin.csproj">
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
<SkipGetTargetFrameworkProperties>true</SkipGetTargetFrameworkProperties>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Compile Include="..\Fixtures\campaign-la\LauncherCoreSessionConfigFixture.cs"
Link="Fixtures\LauncherCoreSessionConfigFixture.cs" />
</ItemGroup>
<ItemGroup>
<None Include="UI\Layout\fixtures\*.json">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
</ItemGroup>
</Project>