Move materialized live-object sidecars and presentation worksets to exact RuntimeEntityKey ownership. Runtime remains the only GUID/incarnation/local-ID authority while hydration, animation, effects, lights, equipped children, renderer resources, visibility, liveness, and teardown resolve exact projection identities. Preserve synchronous callbacks, local-ID allocation order, and current rendering behavior.
163 lines
7.5 KiB
C#
163 lines
7.5 KiB
C#
using AcDream.App.Interaction;
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using AcDream.App.Input;
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using AcDream.App.Physics;
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using AcDream.App.Rendering;
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using AcDream.App.Rendering.Vfx;
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using AcDream.App.Rendering.Wb;
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using AcDream.Core.Physics;
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using AcDream.Core.Rendering;
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using AcDream.Core.Selection;
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namespace AcDream.App.World;
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internal interface ILiveEntityTeardownCoordinator
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: ILiveEntityRuntimeComponentLifecycle
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{
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void ForgetUnknownOwner(uint serverGuid);
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}
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/// <summary>
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/// Owns the retryable App-component half of retail
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/// <c>CObjectMaint::DeleteObject @ 0x00508460</c>. Each successful cleanup is
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/// committed on the exact record tombstone, so a later retry never repeats an
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/// ExitWorld notification or removes a same-GUID replacement.
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/// </summary>
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internal sealed class LiveEntityRuntimeTeardownController
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: ILiveEntityTeardownCoordinator
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{
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private readonly LiveEntityRuntime? _runtime;
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private readonly LiveEntityPresentationController? _presentation;
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private readonly EntityEffectController? _effects;
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private readonly RemoteTeleportController? _remoteTeleport;
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private readonly SelectionInteractionController? _interactions;
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private readonly SelectionState? _selection;
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private readonly LiveEntityAnimationRuntimeView<LiveEntityAnimationState>? _animations;
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private readonly RemoteMovementObservationTracker? _remoteMovementObservations;
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private readonly TranslucencyFadeManager? _translucencyFades;
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private readonly LiveEntityProjectionWithdrawalController? _projectionWithdrawal;
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private readonly EquippedChildRenderController? _children;
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private readonly ShadowObjectRegistry? _shadows;
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private readonly LiveEntityLightController? _lights;
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private readonly EntityClassificationCache? _classification;
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private readonly ILocalPlayerIdentitySource? _identity;
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private readonly Func<LiveEntityRecord, LiveEntityTeardownPlan> _createPlan;
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private readonly Action<uint> _forgetUnknownOwner;
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public LiveEntityRuntimeTeardownController(
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LiveEntityRuntime runtime,
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LiveEntityPresentationController presentation,
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EntityEffectController effects,
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RemoteTeleportController remoteTeleport,
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SelectionInteractionController? interactions,
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SelectionState selection,
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LiveEntityAnimationRuntimeView<LiveEntityAnimationState> animations,
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RemoteMovementObservationTracker remoteMovementObservations,
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TranslucencyFadeManager translucencyFades,
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LiveEntityProjectionWithdrawalController projectionWithdrawal,
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EquippedChildRenderController children,
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ShadowObjectRegistry shadows,
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LiveEntityLightController lights,
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EntityClassificationCache classification,
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ILocalPlayerIdentitySource identity)
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{
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_runtime = runtime ?? throw new ArgumentNullException(nameof(runtime));
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_presentation = presentation ?? throw new ArgumentNullException(nameof(presentation));
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_effects = effects ?? throw new ArgumentNullException(nameof(effects));
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_remoteTeleport = remoteTeleport ?? throw new ArgumentNullException(nameof(remoteTeleport));
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_interactions = interactions;
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_selection = selection ?? throw new ArgumentNullException(nameof(selection));
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_animations = animations ?? throw new ArgumentNullException(nameof(animations));
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_remoteMovementObservations = remoteMovementObservations
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?? throw new ArgumentNullException(nameof(remoteMovementObservations));
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_translucencyFades = translucencyFades
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?? throw new ArgumentNullException(nameof(translucencyFades));
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_projectionWithdrawal = projectionWithdrawal
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?? throw new ArgumentNullException(nameof(projectionWithdrawal));
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_children = children ?? throw new ArgumentNullException(nameof(children));
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_shadows = shadows ?? throw new ArgumentNullException(nameof(shadows));
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_lights = lights ?? throw new ArgumentNullException(nameof(lights));
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_classification = classification
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?? throw new ArgumentNullException(nameof(classification));
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_identity = identity ?? throw new ArgumentNullException(nameof(identity));
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_createPlan = CreatePlan;
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_forgetUnknownOwner = effects.ForgetUnknownOwner;
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}
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internal LiveEntityRuntimeTeardownController(
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Func<LiveEntityRecord, LiveEntityTeardownPlan> createPlan,
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Action<uint> forgetUnknownOwner)
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{
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_createPlan = createPlan ?? throw new ArgumentNullException(nameof(createPlan));
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_forgetUnknownOwner = forgetUnknownOwner
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?? throw new ArgumentNullException(nameof(forgetUnknownOwner));
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}
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public void TearDown(LiveEntityRecord record)
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{
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ArgumentNullException.ThrowIfNull(record);
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record.RuntimeComponentTeardownPlan ??= _createPlan(record);
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record.RuntimeComponentTeardownPlan.Advance();
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}
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public void ForgetUnknownOwner(uint serverGuid) =>
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_forgetUnknownOwner(serverGuid);
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private LiveEntityTeardownPlan CreatePlan(LiveEntityRecord record)
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{
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LiveEntityRuntime runtime = _runtime!;
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uint serverGuid = record.ServerGuid;
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var cleanups = new List<Action>
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{
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() => _presentation!.Forget(record),
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() => _effects!.OnLiveEntityUnregistered(record),
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() => _remoteTeleport!.Forget(record),
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() =>
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{
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bool replacementExists =
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runtime.TryGetRecord(serverGuid, out LiveEntityRecord current)
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&& !ReferenceEquals(current, record);
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if (_interactions is { } interactions)
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{
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interactions.OnEntityRemoved(record, replacementExists);
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}
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else if (!replacementExists
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&& _selection!.SelectedObjectId == serverGuid)
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{
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_selection.Clear(
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SelectionChangeSource.System,
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SelectionChangeReason.SelectedObjectRemoved);
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}
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},
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};
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if (record.WorldEntity is not { } existingEntity)
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return new LiveEntityTeardownPlan(cleanups);
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// CPhysicsObj::exit_world @ 0x00514E60 drains the PartArray and
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// MovementManager before unsticking/clearing the object's target and
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// notifying its voyeurs. Preserve the two independent motion drains.
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if (_animations!.TryGetValue(existingEntity.Id, out LiveEntityAnimationState animation))
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cleanups.Add(() => animation.Sequencer?.Manager.HandleExitWorld());
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if (record.RemoteMotionRuntime is RemoteMotion remoteMotion)
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cleanups.Add(remoteMotion.Movement.HandleExitWorld);
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if (record.PhysicsHost is EntityPhysicsHost physicsHost)
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{
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cleanups.Add(physicsHost.PositionManager.UnStick);
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cleanups.Add(physicsHost.ClearTarget);
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cleanups.Add(physicsHost.NotifyExitWorld);
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}
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cleanups.Add(() => _animations.Remove(record));
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cleanups.Add(() => _classification!.InvalidateEntity(existingEntity.Id));
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if (record.ProjectionKey is { } projectionKey)
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cleanups.Add(() => _remoteMovementObservations!.Remove(projectionKey));
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cleanups.Add(() => _translucencyFades!.ClearEntity(existingEntity.Id));
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cleanups.Add(() => _projectionWithdrawal!.LeaveWorld(
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record,
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_identity!.ServerGuid));
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cleanups.Add(() => _children!.OnLogicalTeardown(record));
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cleanups.Add(() => _shadows!.Deregister(existingEntity.Id));
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cleanups.Add(() => _lights!.Forget(record));
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return new LiveEntityTeardownPlan(cleanups);
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}
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}
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