acdream/tests/AcDream.Core.Tests/Meshing
Erik ab6d96d113 feat(combat): port retail held weapon parenting
Select the default combat mode from ordered equipped objects so bows request missile stance. Parse CreateObject parent metadata and ParentEvent, then render held objects as separate children composed from setup holding locations and placement frames each animation tick.
2026-07-11 13:02:26 +02:00
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EntityHydrationRulesTests.cs fix(#79/#93): mesh-empty hydration gate was dropping light-only fixtures 2026-07-09 11:11:16 +02:00
EquippedChildAttachmentTests.cs feat(combat): port retail held weapon parenting 2026-07-11 13:02:26 +02:00
GfxObjDegradeResolverTests.cs fix(render): hide editor-only placement markers in dungeons — port retail's degrade-to-nothing (#136) 2026-06-14 19:03:08 +02:00
GfxObjMeshTests.cs feat(core): add GfxObjMesh.Build multi-surface mesh extractor 2026-04-10 17:52:09 +02:00
SetupMeshTests.cs feat(core): add SetupMesh.Flatten for single-level part hierarchy 2026-04-10 18:01:16 +02:00
SetupPartTransformsTests.cs feat(vfx #C.1.5b): SetupPartTransforms helper for per-part anchor transforms 2026-05-11 23:54:33 +02:00
TranslucencyKindTests.cs feat(vfx): Phase C.1 — PES particle renderer + post-review fixes 2026-04-28 22:47:11 +02:00