acdream/tests/AcDream.Core.Tests/Combat
Erik 0f2d98c501 fix(combat): synchronize auto-target presentation
Make the retained toolbar consume retail's payload-free selection notice from canonical live state so a reentrant Auto Target replacement cannot be erased by the outer clear. Restrict automatic acquisition to the requested hostile non-player monster policy and record the intentional PK edge divergence.

Co-Authored-By: Codex <codex@openai.com>
2026-07-12 20:26:00 +02:00
..
CombatAnimationPlannerTests.cs fix(combat): #159 — derive CombatAnimationMotionCommands from the DRW enum 2026-07-04 09:08:11 +02:00
CombatInputPlannerTests.cs feat(combat): port retail basic combat bar 2026-07-11 14:03:28 +02:00
CombatManeuverSelectorTests.cs feat(anim): Phase L.1c select combat maneuvers 2026-04-28 11:44:17 +02:00
CombatStateTests.cs fix(combat): Phase L.1c align attack type flags 2026-04-28 10:59:29 +02:00
CombatTargetPolicyTests.cs fix(combat): synchronize auto-target presentation 2026-07-12 20:26:00 +02:00
SelectedObjectHealthPolicyTests.cs fix(ui): port exact selected health policy 2026-07-11 11:42:04 +02:00