..
Motion
feat(physics): P5 commit 1 - port ConstraintManager leash distance constants ( #167 )
2026-07-30 11:54:35 +02:00
A6P7DispatchRulesTests.cs
feat(physics): port retail projectile integration
2026-07-14 11:43:11 +02:00
AnimationCommandRouterTests.cs
feat(R2-Q4): adapter cutover — SetCycle/PlayAction rehosted on PerformMovement; Fix B / fast-path / stop-anim fallback / G17 gate DELETED
2026-07-02 21:41:27 +02:00
AnimationHookRouterTests.cs
feat(anim): Phase E.1 hook router + GameWindow wiring
2026-04-18 16:30:23 +02:00
AnimationSequencerCutoverTraceTests.cs
fix(runtime): align portal and movement presentation
2026-07-17 08:48:27 +02:00
AnimationSequencerTests.cs
feat(physics): port retail complete object frame pipeline
2026-07-20 09:10:31 +02:00
Ap10WaterSemanticsTests.cs
fix(physics): AP-10 - restore retail's 0.1m dry-corner water sink-in; wire WATER_CONTACT_TS
2026-07-30 10:52:39 +02:00
Ap71EntryRestrictionGateTests.cs
fix(physics): AP-129 review fix - port CanMoveInto/IsAllowedIn, stop failing closed
2026-07-30 11:36:11 +02:00
BSPQueryTests.cs
fix #137 (mechanism 2): BSP full-hit stubs leaked sliding normals — the corridor absorbing wedge
2026-07-05 18:08:29 +02:00
BSPStepUpFixtures.cs
feat(physics): Phase L.2.1+L.2.2 — BSP step-up and rooftop landing
2026-04-29 16:16:39 +02:00
BSPStepUpTests.cs
fix(physics): restore retail path-6 collision response
2026-07-31 13:44:55 +02:00
BuildShadowCellSetTests.cs
fix(physics): validate retail cell containment roots
2026-07-31 14:48:26 +02:00
CameraCornerSealReplayTests.cs
fix(physics): traverse prepared indoor portal topology
2026-07-27 00:02:44 +02:00
CellarLipWedgeTests.cs
chore(p2): strip cellar-lip dispatch-trace probes after visual confirmation
2026-06-05 09:24:20 +02:00
CellArrayTests.cs
feat(physics): Stage 1 — CellArray ordered/deduped cell collection (retail CELLARRAY)
2026-06-03 08:54:45 +02:00
CellarUpTrajectoryReplayTests.cs
refactor(physics): delete legacy PhysicsEngine.Resolve/ResolvePlacement/HasCellSurface (C5a, AP-1/AD-1)
2026-08-05 14:11:31 +02:00
CellDumpRoundTripTests.cs
feat(phys): A6.P3 #98 Step 2 — cell-dump probe + roundtrip test
2026-05-23 15:16:56 +02:00
CellGraphMembershipTests.cs
fix(physics): validate retail cell containment roots
2026-07-31 14:48:26 +02:00
CellGraphPopulationTests.cs
fix(physics): validate retail cell containment roots
2026-07-31 14:48:26 +02:00
CellMarchLandblockPreservationTests.cs
fix(teleport D): cell-march preserves seed landblock id when no resident LB (no more lbX=0 outbound)
2026-06-22 13:38:48 +02:00
CellPhysicsPortalWiringTests.cs
feat(physics): Phase 2 — wire CellBSP + Portals into CellPhysics
2026-05-19 16:52:20 +02:00
CellSurfaceTests.cs
refactor(physics): remove parsed collision graphs
2026-07-25 18:21:19 +02:00
CellTransitAddAllOutsideCellsTests.cs
fix(phys): #106 — outdoor membership crosses landblock boundaries (LandDefs global-lcoord port)
2026-06-09 23:10:59 +02:00
CellTransitCheckBuildingTransitTests.cs
fix(physics): validate retail cell containment roots
2026-07-31 14:48:26 +02:00
CellTransitFindCellListTests.cs
feat(physics): Phase 2 — BuildingPhysics + CheckBuildingTransit
2026-05-19 17:34:38 +02:00
CellTransitFindCellSetTests.cs
fix(physics): validate retail cell containment roots
2026-07-31 14:48:26 +02:00
CellTransitFindTransitCellsSphereTests.cs
fix(physics): traverse prepared indoor portal topology
2026-07-27 00:02:44 +02:00
CellTransitFindVisibleChildCellTests.cs
fix(physics): validate retail cell containment roots
2026-07-31 14:48:26 +02:00
CellTransitTests.cs
T6 (BR-7) C4: straddle-only outside-add (A6.P5 widening DELETED) + #90 stickiness removed
2026-06-11 14:44:49 +02:00
CollisionExemptionTests.cs
fix(physics): #299 — port retail's mover-side IsImpenetrable exemption branch
2026-08-03 20:13:05 +02:00
CollisionPrimitivesTests.cs
feat(physics): port 9 collision primitives from acclient.exe (chunk_00530000.c)
2026-04-12 23:53:47 +02:00
CollisionShadowVerifierTests.cs
perf(physics): cut production traversal to flat assets
2026-07-25 17:00:04 +02:00
CylSphereFamilyTests.cs
fix #172 : port the retail CCylSphere collision family (platform step-up)
2026-07-05 14:52:28 +02:00
DoorBugTrajectoryReplayTests.cs
fix(physics): close the AP-156 fix review — real containment oracle, type-level invariant, AP-158
2026-08-06 16:44:48 +02:00
DoorCollisionApparatusTests.cs
docs(physics): #165 diagnostic pass - rule out (a)/(b), stop at (c)
2026-07-30 10:01:11 +02:00
DoorSetupGfxObjInspectionTests.cs
test(phys): A6.P4 door inside-out — locate cottage wall, identify corner-slide hypothesis
2026-05-25 08:34:52 +02:00
DoorwayMembershipReplayTests.cs
test(core): commit doorway-threshold fixture for DoorwayMembershipReplayTests (portable)
2026-06-02 15:22:57 +02:00
EdgeSlideBackProbePrecipiceSlideTests.cs
docs+test(physics): retire stale TS-1 row; file AD-53/AD-54 for its two acdream-only branches
2026-07-30 08:13:20 +02:00
EncumbranceSystemTests.cs
feat(physics): Campaign P P1 - stat-coupled movement (burden/stamina/vitae)
2026-07-30 08:18:06 +02:00
EntityCollisionFlagsTests.cs
fix(physics): TS-23 - plumb real PK/PKLite/Impenetrable mover flags
2026-07-30 09:52:55 +02:00
FindEnvCollisionsMultiCellTests.cs
T6 (BR-7) C3: per-cell shadow architecture - flood registration, building channel, per-cell query; b3ce505 stopgap DELETED ( closes #99 )
2026-06-11 14:37:50 +02:00
FlatBspQueryDifferentialTests.cs
fix(physics): traverse prepared indoor portal topology
2026-07-27 00:02:44 +02:00
FlatCollisionAssetBuilderTests.cs
feat(physics): define deterministic flat collision assets
2026-07-25 14:52:47 +02:00
FlatCollisionInstalledDatTests.cs
fix(physics): traverse prepared indoor portal topology
2026-07-27 00:02:44 +02:00
FramesStationaryFallTests.cs
feat( #182 ): frames_stationary_fall round-trip in the kept transition internals (Slice 1b/1c)
2026-07-07 14:11:35 +02:00
GfxObjDumpRoundTripTests.cs
feat(phys): A6.P3 #98 — GfxObj dump infrastructure (ACDREAM_DUMP_GFXOBJS)
2026-05-23 20:24:26 +02:00
HandleAllCollisionsTests.cs
feat(vfx): port retail hidden and teleport presentation
2026-07-14 14:59:48 +02:00
HumanoidMotionTableRootMotionTests.cs
feat(physics): port retail complete object frame pipeline
2026-07-20 09:10:31 +02:00
IndoorContactPlaneRetentionTests.cs
fix(physics): hold retail cell across inner retries
2026-07-31 12:40:50 +02:00
IndoorWalkablePlaneTests.cs
Revert "fix(physics): remove per-frame indoor walkable-plane synthesis"
2026-05-20 09:17:24 +02:00
InitialPlacementOverlapTests.cs
refactor(physics): delete legacy PhysicsEngine.Resolve/ResolvePlacement/HasCellSurface (C5a, AP-1/AD-1)
2026-08-05 14:11:31 +02:00
InterpolationManagerTests.cs
feat(physics): port retail complete object frame pipeline
2026-07-20 09:10:31 +02:00
InWorldLinkGuardTests.cs
fix(R4-V5): remote transition links stripped by the detached-object guard - door swings snapped (adds register TS-40)
2026-07-03 15:10:16 +02:00
Issue98CellarUpReplayTests.cs
test(phys): A6.P3 #98 Step 3 — deterministic replay harness
2026-05-23 15:25:40 +02:00
Issue108CellarAscentViewerReplayTests.cs
#108-residual apparatus: vertical cellar-ascent viewer harness - membership/viewer layer EXONERATED
2026-06-12 22:05:06 +02:00
Issue133DungeonTeleportPrefixTests.cs
refactor(physics): delete legacy PhysicsEngine.Resolve/ResolvePlacement/HasCellSurface (C5a, AP-1/AD-1)
2026-08-05 14:11:31 +02:00
Issue137CorridorSeamInspectionTests.cs
fix #137 (window climb): the player's collision capsule topped out at 1.2m — head sphere 0.63m too low
2026-07-05 19:57:11 +02:00
Issue137CorridorSeamReplayTests.cs
fix #137 (window climb): the player's collision capsule topped out at 1.2m — head sphere 0.63m too low
2026-07-05 19:57:11 +02:00
Issue137SlidingNormalLifecycleTests.cs
fix #137 (corridor phantom resolved): slide_sphere opposing branch returns Collided; the 'wall' was synthetic
2026-07-05 18:27:40 +02:00
Issue147ArwicBuildingsDumpTests.cs
fix(physics): #147 — far-town city/perimeter walls had no collision (portal-less buildings skipped)
2026-06-24 16:24:48 +02:00
Issue165RemoteWallPenetrationDiagnosticTests.cs
docs(physics): #165 diagnostic pass - rule out (a)/(b), stop at (c)
2026-07-30 10:01:11 +02:00
Issue175HubDoorPoseInspectionTests.cs
fix #175 (take 2): the cycle lookup used the bare style key — silent no-op
2026-07-05 17:10:19 +02:00
Issue180CorridorSweepHysteresisReplayTests.cs
fix #180 (root): retail adjust_to_plane - PathClipped stops now resolve to the contact point, not a step boundary
2026-07-06 17:20:46 +02:00
Issue182CrowdJumpTests.cs
feat( #182 ): route player collision response through the ported UpdateObjectInternal chain (Slice 2b/2c)
2026-07-07 14:25:47 +02:00
Issue185OutdoorStairsSeamReplayTests.cs
test(physics): harden tight-gap collision controls
2026-07-31 12:17:35 +02:00
Issue186ConnectorCellGeometryInspectionTests.cs
fix( #186 ): render side-cull mis-sided thin connectors — use dat PortalSide bit, not AABB centroid
2026-07-08 15:06:33 +02:00
Issue188FadingDoorMotionTableInspectionTests.cs
feat( #188 ): fading-wall + sliding-door translucency; hold open past animation settle
2026-07-09 09:17:50 +02:00
Issue265SteepSlopeCaptureBisectTests.cs
fix(physics): #265/#166 - stop zeroing grounded residual velocity, wire GroundNormal
2026-07-30 19:28:28 +02:00
Issue273HoltburgTightGapReplayTests.cs
test(physics): harden tight-gap collision controls
2026-07-31 12:17:35 +02:00
Issue176177SeamTransitLagTests.cs
docs+test #176/#177: 12 mechanisms refuted, apparatus shipped, probe protocol staged
2026-07-05 21:20:03 +02:00
LandDefsBlockOffsetTests.cs
feat(physics #145 ): Slice 1 — Position/Frame types + LandDefs.GetBlockOffset (0x0043e630)
2026-06-21 10:30:20 +02:00
LandDefsTests.cs
fix(phys): #106 — outdoor membership crosses landblock boundaries (LandDefs global-lcoord port)
2026-06-09 23:10:59 +02:00
LandingBounceSeedingTests.cs
fix(physics): #265 landing-bounce family - retail check_contact seed + velocity-free landing commit
2026-07-30 20:12:06 +02:00
MissileCollisionRulesTests.cs
feat(physics): port retail projectile integration
2026-07-14 11:43:11 +02:00
MotionCommandCatalogDatTests.cs
feat(L.1b): dual MotionCommand catalog — AceModern runtime + Retail2013 conformance
2026-06-30 22:13:36 +02:00
MotionCommandCatalogTests.cs
feat(L.1b): dual MotionCommand catalog — AceModern runtime + Retail2013 conformance
2026-06-30 22:13:36 +02:00
MotionCommandResolverTests.cs
fix(anim): Phase L.1b route motion commands
2026-04-28 10:46:22 +02:00
MotionInterpreterDoMotionFamilyTests.cs
feat(R3-W5): DoMotion family verbatim + the ONE DoInterpretedMotion + per-op zero-tick flush (closes J3, J4, J9, J14)
2026-07-03 08:57:33 +02:00
MotionInterpreterFunnelTests.cs
feat(physics): R5-V4 behavioral slice — head stance dispatch (all mt) + #164 autonomy bit + mt-0 wire flags
2026-07-05 10:18:26 +02:00
MotionInterpreterGroundLifecycleTests.cs
feat(R3-W4): ground transitions + lifecycle verbatim; K-fix18 DELETED (closes J8, J10, J11-shape, J12, J13, J18, J19)
2026-07-02 23:01:31 +02:00
MotionInterpreterJumpFamilyTests.cs
feat(physics): P5 commit 1 - port ConstraintManager leash distance constants ( #167 )
2026-07-30 11:54:35 +02:00
MotionInterpreterPendingMotionsTests.cs
feat(R3-W2): pending_motions lifecycle + the MotionDone consumer — the R2 seam lands (closes J1, J17)
2026-07-02 22:24:56 +02:00
MotionInterpreterTests.cs
fix(physics): movement-parity fixes - adjusted catch-up cap, autorun retail semantics, AP-30 retired
2026-07-30 15:04:17 +02:00
MotionNormalizationTests.cs
feat(R3-W6): LOCAL PLAYER UNIFICATION — edge-driven retail input; UpdatePlayerAnimation + the synthesis layer DELETED (closes J15)
2026-07-03 09:19:56 +02:00
MotionSequenceGateTests.cs
feat(runtime): own initial create residence transaction
2026-08-01 19:35:08 +02:00
MotionVelocityPipelineTests.cs
feat(physics): port retail complete object frame pipeline
2026-07-20 09:10:31 +02:00
MovementSystemTests.cs
fix #266 : retail run-rate 800 branch is exact-equality sentinel, not a cap
2026-07-30 19:22:41 +02:00
NeighborhoodTerrainResidencyTests.cs
fix(streaming): derive the portal reveal window from the live streaming radii ( #280 )
2026-08-05 23:54:59 +02:00
ObjectRangeMathTests.cs
fix(items): use retail cylinder range for loot windows
2026-07-17 20:32:34 +02:00
ObstructionEtherealTests.cs
fix(physics): port retail Layer-2 ethereal override -- open doors passable (pc:276961)
2026-06-24 21:03:08 +02:00
PhysicsBodyCellSyncTests.cs
fix(portal): synchronize destination presentation state
2026-07-16 21:17:13 +02:00
PhysicsBodyTests.cs
fix(physics): #265/#166 - stop zeroing grounded residual velocity, wire GroundNormal
2026-07-30 19:28:28 +02:00
PhysicsDataCacheProductionTests.cs
fix(physics): validate retail cell containment roots
2026-07-31 14:48:26 +02:00
PhysicsDiagnosticsTests.cs
feat(core): Phase W Stage 0 — [cell-swept] diagnostic (swept vs static cell, no behavior change)
2026-06-02 14:08:00 +02:00
PhysicsEngineAdjustPositionTests.cs
fix(physics): validate retail cell containment roots
2026-07-31 14:48:26 +02:00
PhysicsEngineResidencyTests.cs
refactor(streaming): extract landblock physics publisher
2026-07-21 21:13:22 +02:00
PhysicsEngineTests.cs
refactor(physics): delete legacy PhysicsEngine.Resolve/ResolvePlacement/HasCellSurface (C5a, AP-1/AD-1)
2026-08-05 14:11:31 +02:00
PhysicsSetPositionTests.cs
feat(runtime): seal dormant SetPosition evaluations
2026-08-01 11:31:58 +02:00
PhysicsStateFlagsTests.cs
feat(net): port retail physics spawn and event timestamps
2026-07-14 00:22:17 +02:00
PlayerWeenieTests.cs
fix(physics): TS-23 - plumb real PK/PKLite/Impenetrable mover flags
2026-07-30 09:52:55 +02:00
PortalInfoTests.cs
feat(physics): Phase 2 — wire CellBSP + Portals into CellPhysics
2026-05-19 16:52:20 +02:00
PortalPlaneTests.cs
feat(core): Phase B.3 — PortalPlane (plane math + crossing detection)
2026-04-12 18:17:48 +02:00
PositionFrameValidationTests.cs
feat(net): port retail physics spawn and event timestamps
2026-07-14 00:22:17 +02:00
ProjectilePhysicsStepperTests.cs
feat(physics): port retail complete object frame pipeline
2026-07-20 09:10:31 +02:00
RemoteDeOverlapMechanismTests.cs
fix(physics): #265 landing-bounce family - retail check_contact seed + velocity-free landing commit
2026-07-30 20:12:06 +02:00
RemoteMotionCombinerTests.cs
refactor(physics): delete the redundant pre-sweep slope projection (AD-10 retired)
2026-08-06 09:35:22 +02:00
RemoteWeenieRunRateTests.cs
fix(R4-V5): #160 remote run movetos in slow motion - remote interps had no weenie, so retail's run-rate chain never reached my_run_rate
2026-07-03 16:18:40 +02:00
RemoveCellsForLandblockTests.cs
fix(physics): D8 — RemoveCellsForLandblock; cell transforms rebase per apply
2026-06-24 19:34:16 +02:00
ResolveCellIdTests.cs
feat(physics): Phase 2 — BuildingPhysics + CheckBuildingTransit
2026-05-19 17:34:38 +02:00
ResolveResultOkTests.cs
feat(A): wire SweepEye to the verbatim update_viewer (start-cell + fallbacks)
2026-06-05 11:10:32 +02:00
RestrictionObjPrevalenceInspectionTests.cs
test(physics): P4 review - RestrictionObj prevalence inspection over the installed cell DAT
2026-07-30 11:01:10 +02:00
RetailEdgeResponseOrderingTests.cs
fix(physics): restore retail path-6 collision response
2026-07-31 13:44:55 +02:00
RetailObjectActivityGateTests.cs
feat(physics): port retail complete object frame pipeline
2026-07-20 09:10:31 +02:00
RetailObjectManagerTailTests.cs
fix(motion): restore retail object manager order
2026-07-19 21:40:14 +02:00
RetailObjectQuantumClockTests.cs
feat(physics): port retail complete object frame pipeline
2026-07-20 09:10:31 +02:00
RetailObserverTraceConformanceTests.cs
feat(physics): R5-V4 behavioral slice — head stance dispatch (all mt) + #164 autonomy bit + mt-0 wire flags
2026-07-05 10:18:26 +02:00
RetailPhysicsStateTransitionTests.cs
feat(vfx): port retail hidden and teleport presentation
2026-07-14 14:59:48 +02:00
RetailStepDownPlacementTests.cs
fix(physics): preserve retail step-down probe state
2026-07-31 13:24:25 +02:00
ServerControlledLocomotionTests.cs
fix(combat): persist death and retarget on kill
2026-07-12 09:19:38 +02:00
ShadowObjectRegistryMultiPartTests.cs
fix(physics): close the AP-156 fix review — real containment oracle, type-level invariant, AP-158
2026-08-06 16:44:48 +02:00
ShadowObjectRegistryTests.cs
fix(physics): close the AP-156 fix review — real containment oracle, type-level invariant, AP-158
2026-08-06 16:44:48 +02:00
ShadowRegistrationOverflowTests.cs
fix(physics): close the AP-156 fix review — real containment oracle, type-level invariant, AP-158
2026-08-06 16:44:48 +02:00
ShadowSetPositionCommitTests.cs
fix(physics): close the AP-156 fix review — real containment oracle, type-level invariant, AP-158
2026-08-06 16:44:48 +02:00
ShadowShapeBuilderShapeSourceTests.cs
fix(physics): AP-152 — dispatch collision shapes BSP-first, at emission and at the cell flood
2026-08-06 14:51:36 +02:00
ShadowShapeBuilderTests.cs
fix(physics): AP-152 — dispatch collision shapes BSP-first, at emission and at the cell flood
2026-08-06 14:51:36 +02:00
SpawnPlacementSettlerTests.cs
fix(physics): adopt the settle's resolved cell across an indoor seam ( #276 remainder)
2026-08-06 06:37:46 +02:00
SphereCollisionFamilyTests.cs
fix #182 : port CSphere collision family — retail-faithful crowd wiggle (retires TS-45)
2026-07-07 11:25:56 +02:00
SphereIntersectsCellBspTests.cs
fix(physics): #90 — sphere-overlap cell stickiness at doorway threshold
2026-05-20 20:30:36 +02:00
SphereIntersectsSphereConformanceTests.cs
feat(physics): Task 2 — true sphere collision primitive (CSphere::intersects_sphere)
2026-06-24 19:08:53 +02:00
TeleportFarTownRunawayTests.cs
fix(teleport D): cell-march preserves seed landblock id when no resident LB (no more lbX=0 outbound)
2026-06-22 13:38:48 +02:00
TerrainSurfaceTests.cs
perf(physics): reuse reset-complete transition scratch
2026-07-25 14:37:02 +02:00
TransitionAllocationBaselineTests.cs
perf(physics): reuse reset-complete transition scratch
2026-07-25 14:37:02 +02:00
TransitionCheckOtherCellsTests.cs
chore(phys): A6.P3 #98 triage — revert neg-poly + bldg-check experiments
2026-05-23 15:11:49 +02:00
TransitionInsertIntoCellRetryTests.cs
fix(physics): hold retail cell across inner retries
2026-07-31 12:40:50 +02:00
TransitionScratchDifferentialTests.cs
refactor(physics): delete legacy PhysicsEngine.Resolve/ResolvePlacement/HasCellSurface (C5a, AP-1/AD-1)
2026-08-05 14:11:31 +02:00
TransitionScratchResetTests.cs
perf(physics): reuse reset-complete transition scratch
2026-07-25 14:37:02 +02:00
TransitionTests.cs
feat(physics): port retail projectile integration
2026-07-14 11:43:11 +02:00
TransitionTypesTests.cs
refactor(physics): remove parsed collision graphs
2026-07-25 18:21:19 +02:00
Ts4Path6ConformanceTests.cs
fix(physics): restore retail path-6 collision response
2026-07-31 13:44:55 +02:00
Ts4ProductionQuantumConformanceTests.cs
fix(physics): validate retail cell containment roots
2026-07-31 14:48:26 +02:00
Ts4SteepRoofWedgeCaptureTests.cs
test(physics): harden TS-4 production chronology
2026-07-31 14:08:51 +02:00
Ts46SphereListConformanceTests.cs
fix(physics): TS-46 - seed the sweep from the Setup's own sphere list
2026-07-30 09:05:44 +02:00
WalkMissDiagnosticTests.cs
feat(physics): WalkMissDiagnostic aggregator for ISSUES #83 probe spike
2026-05-20 10:31:39 +02:00
WeenieErrorCodeTableTests.cs
feat(R4-V1): command-selection family + state widening (closes M2-mechanics, M11, M12, M15)
2026-07-03 11:13:15 +02:00