acdream/src/AcDream.App/Audio
Erik 60a1698ce7 refactor(app): compose content effects and audio startup
Move Phase-2 startup behind typed composition/publication boundaries, replace the GameWindow-capturing PhysicsScript gate with a focused deferred source, and own animation-hook registrations reversibly. Make OpenAL construction and teardown transactional so every device, context, source, and buffer prefix is retryable without replay.
2026-07-22 15:36:05 +02:00
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AudioHookSink.cs feat(audio): Phase E.2 OpenAL engine + SoundTable cookbook + hook wiring 2026-04-18 16:38:26 +02:00
OpenAlAudioEngine.cs refactor(app): compose content effects and audio startup 2026-07-22 15:36:05 +02:00
OpenAlResourceLifetime.cs refactor(app): compose content effects and audio startup 2026-07-22 15:36:05 +02:00