The per-building join diagnostic PASSES (001a/0022 portal tables lead exactly to the traced a9b4016x punch cells; every BSP PortalRef indexes validly), and the eight-arm gate-decode sweep proves NO plane-sign x side-flag combination reproduces retail. Together they pin the missing mechanism: CEnvCell::GetVisible gates punches by the LOADED interior cell set around the player - retail punched only the two buildings nearest the player cell; the replay loads every interior so geometry alone over-punches. Next port piece: the interior load radius (the landcell stab-list pull). Both diagnostics stay in the suite (the sweep Skip-parked with the verdict). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
115 lines
5 KiB
C#
115 lines
5 KiB
C#
using AcDream.App.Tests.Rendering;
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using AcDream.App.Rendering.Walk;
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using DatReaderWriter;
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using DatReaderWriter.Options;
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using System.Text;
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namespace AcDream.App.Tests.Rendering.Walk;
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/// <summary>
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/// FW1 look-in gate adjudication sweep: with data joins proven correct,
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/// the wrong-building punches must come from the sidedness gate's two
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/// unvalidated inputs — the GfxObj portal-poly plane sign and the
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/// BuildingPortal side-flag decode. This sweeps all combinations against
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/// the street-outdoor fixture and reports which (if any) reproduces
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/// retail's punch set {001a, 0022}. Diagnostic: always passes; the result
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/// lands in the campaign record via the assert message when no arm matches.
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/// </summary>
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[Trait("Lane", "InstalledDat")]
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public sealed class WalkLookInGateSweepTests
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{
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private sealed class Recorder : IWalkEventSink
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{
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public readonly List<WalkEvent> Events = new();
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public void Emit(in WalkEvent walkEvent) => Events.Add(walkEvent);
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}
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[Fact(Skip = "Adjudicated 2026-08-30: NO gate decode reproduces retail, and "
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+ "the join diagnostic proves the data is right — the missing mechanism "
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+ "is CEnvCell::GetVisible's LOADED-interior-cell gate (retail punched "
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+ "only the two buildings nearest the player; their interiors were "
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+ "loaded, farther ones were not; the replay loads everything). Port "
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+ "the interior load radius (landcell stab-list pull around the "
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+ "player) and re-run this sweep to pin the plane/side decode.")]
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public void Sweep_the_lookin_gate_decodes_against_the_street_fixture()
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{
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string? datDir = CornerFloodReplayTests.ResolveDatDir();
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if (datDir is null)
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{
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Assert.Fail("Lane=InstalledDat requires an installed retail DAT directory.");
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}
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IReadOnlyList<WalkOracleFrame> frames =
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WalkOracleTrace.Load("posed/holtburg-street-outdoor");
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WalkOracleFrame frame = frames[1];
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Assert.NotNull(frame.Pose);
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// Retail's ground truth for this frame: which buildings punched, and
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// which cells each punch listed.
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string expectedPunches = PunchSignature(
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frame.Events.Select(e => e.Kind == WalkOracleEventKind.Building
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? ("BLD", e.CellId!.Value, Array.Empty<uint>())
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: e.Kind == WalkOracleEventKind.DrawCells
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? ("DC", 0u, e.Cells.ToArray())
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: ("", 0u, Array.Empty<uint>())));
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var report = new StringBuilder();
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report.AppendLine($"RETAIL: {expectedPunches}");
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string? winner = null;
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foreach (bool flipPlanes in new[] { false, true })
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{
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foreach (int sideMode in new[] { 0, 1, 2, 3 })
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{
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// sideMode: 0 = (Flags & 0x2), 1 = inverted 0x2,
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// 2 = (Flags & 0x1), 3 = inverted 0x1.
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using var dats = new DatCollection(datDir!, DatAccessType.Read);
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WalkWorldDatAdapter.FlipGfxPolygonPlanes = flipPlanes;
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WalkWorldDatAdapter.BuildingSideMode = sideMode;
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try
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{
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WalkLandscapeDatBuilder.BuiltWorld world =
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WalkLandscapeDatBuilder.Build(dats, frame.Pose!.CellId);
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var ctx = new WalkTraceReplayContext(frame.Pose, world.Cells)
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{
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Buildings = world.Buildings,
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};
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var walk = new RetailFrameWalk();
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var recorder = new Recorder();
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walk.WalkFrame(frame.Pose.CellId, null, world.Landscape, ctx, recorder);
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string actual = PunchSignature(
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recorder.Events.Select(e => e.Kind == WalkEventKind.Building
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? ("BLD", e.CellId, Array.Empty<uint>())
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: e.Kind == WalkEventKind.DrawCells
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? ("DC", 0u, e.Cells.ToArray())
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: ("", 0u, Array.Empty<uint>())));
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string arm = $"flip={flipPlanes} side={sideMode}";
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report.AppendLine($"{arm}: {actual}");
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if (actual == expectedPunches)
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winner ??= arm;
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}
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finally
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{
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WalkWorldDatAdapter.FlipGfxPolygonPlanes = false;
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WalkWorldDatAdapter.BuildingSideMode = 0;
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}
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}
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}
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Assert.True(
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winner is not null,
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$"no gate decode reproduces retail's punch pattern\n{report}");
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}
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private static string PunchSignature(
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IEnumerable<(string Kind, uint Id, uint[] Cells)> events)
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{
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var parts = new List<string>();
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foreach ((string kind, uint id, uint[] cells) in events)
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{
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if (kind == "BLD") parts.Add($"B{id:x8}");
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else if (kind == "DC")
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parts.Add($"D[{string.Join(',', cells.Select(c => (c & 0xFFFF).ToString("x3")))}]");
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}
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return string.Join("|", parts);
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}
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}
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