acdream/tests/AcDream.App.Tests/Rendering/CameraControllerTests.cs
Erik e5a5916679 feat(camera): CameraController carries both legacy + retail chase cams
EnterChaseMode now takes (ChaseCamera, RetailChaseCamera); Active
consults CameraDiagnostics.UseRetailChaseCamera to pick which to
expose. Flag flip at runtime swaps cameras instantly (both are kept
warm). GameWindow's two EnterChaseMode call sites get a temporary
stub RetailChaseCamera; Task 7 wires proper construction +
per-frame updates.

Also folds in two minor cleanups from the Task 3 code review:
- Update() discards the unused `right` axis from BuildBasis (no
  caller in the chase-cam math; viewer_offset.X is always 0)
- The three CameraDiagnostics-mutating integration tests now
  save and restore the static state in try/finally to avoid
  ordering-dependent contamination

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-18 19:56:24 +02:00

67 lines
1.9 KiB
C#

using System.Numerics;
using AcDream.App.Rendering;
using AcDream.Core.Rendering;
using Xunit;
namespace AcDream.App.Tests.Rendering;
public class CameraControllerTests
{
private static (CameraController ctl, ChaseCamera legacy, RetailChaseCamera retail) MakeChaseFixture()
{
var orbit = new OrbitCamera();
var fly = new FlyCamera();
var ctl = new CameraController(orbit, fly);
var legacy = new ChaseCamera();
var retail = new RetailChaseCamera();
ctl.EnterChaseMode(legacy, retail);
return (ctl, legacy, retail);
}
[Fact]
public void ChaseMode_WhenFlagOff_ActiveIsLegacy()
{
CameraDiagnostics.UseRetailChaseCamera = false;
var (ctl, legacy, _) = MakeChaseFixture();
Assert.Same(legacy, ctl.Active);
Assert.True(ctl.IsChaseMode);
}
[Fact]
public void ChaseMode_WhenFlagOn_ActiveIsRetail()
{
CameraDiagnostics.UseRetailChaseCamera = true;
var (ctl, _, retail) = MakeChaseFixture();
Assert.Same(retail, ctl.Active);
Assert.True(ctl.IsChaseMode);
// Reset.
CameraDiagnostics.UseRetailChaseCamera = false;
}
[Fact]
public void ChaseMode_FlagFlipped_ActiveSwaps()
{
CameraDiagnostics.UseRetailChaseCamera = false;
var (ctl, legacy, retail) = MakeChaseFixture();
Assert.Same(legacy, ctl.Active);
CameraDiagnostics.UseRetailChaseCamera = true;
Assert.Same(retail, ctl.Active);
CameraDiagnostics.UseRetailChaseCamera = false;
Assert.Same(legacy, ctl.Active);
}
[Fact]
public void ExitChaseMode_ClearsBothCameras()
{
CameraDiagnostics.UseRetailChaseCamera = false;
var (ctl, _, _) = MakeChaseFixture();
ctl.ExitChaseMode();
Assert.Null(ctl.Chase);
Assert.Null(ctl.RetailChase);
Assert.False(ctl.IsChaseMode);
}
}