acdream/docs
Erik e58be3f030 docs(D.2b): toolbar collapse-to-one-row design spec
User request: the toolbar frame resizes vertically between one row (row 2
hidden, minimum) and two rows (shown), SNAPPING between the two stops; default
expanded. Small toolkit feature: UiElement.MaxHeight + a ResizableEdges mask
(bottom-edge-only) + a UiCollapsibleFrame (snaps height to the nearer stop and
ties row-2 visibility to it in OnTick) + the GameWindow mount (compute the two
heights from the layout, top-anchor the content so row 1 never reflows). Retail's
real mechanism is keystone.dll (no decomp) + the dat stacks both rows always —
so this is a toolkit UX from the user's retail observation; amends IA-17.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-20 18:25:46 +02:00
..
architecture docs(register): correct TS live-row count (31 → 32, pre-existing undercount) 2026-06-20 15:59:14 +02:00
audit docs: update audit — Sprint 1 items verified (sequence counters + scenery LCG) 2026-04-13 13:51:39 +02:00
plans docs(D.5.4): roadmap shipped + divergence register (event model + deferred parent pre-queue) 2026-06-18 17:03:28 +02:00
research merge: bring main (A7 lighting Fix A–D + UN-7 + #140 Fix D) into the D.5 branch 2026-06-20 12:01:20 +02:00
superpowers docs(D.2b): toolbar collapse-to-one-row design spec 2026-06-20 18:25:46 +02:00
bugs.md docs: update bugs.md — close BUG-002/003/004, add BUG-005/006/007 2026-04-14 12:17:31 +02:00
ISSUES.md docs(issues): #142 — empty item-slot press+drag+release emits a Click (latent) 2026-06-20 13:12:48 +02:00