acdream/src/AcDream.Core
2026-08-22 13:13:29 +02:00
..
Audio feat(audio): Ctrl+M instant mute + inn-chatter investigation closed as server content 2026-08-09 14:09:24 +02:00
CharGen fix(chargen): Campaign CC gate round 1 closeout — Group 2: Skills page four-bucket model 2026-08-16 15:33:39 +02:00
Chat feat(chat): CT-B4 — @log, and the research block that was a wrong question 2026-08-21 11:28:20 +02:00
Combat feat(core): adopt the retail members the equipment and physics enums were missing 2026-07-29 01:27:57 +02:00
Content fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
Input feat(ui): Campaign OP slice OP8 — Configure Keyboard 2026-08-11 09:19:54 +02:00
Items feat(ui): inventory/shortcut/paperdoll item-name tooltips — UIElement_UIItem::UpdateTooltip port 2026-08-16 23:02:10 +02:00
Journal feat(journal): QJ1/QJ2 — the journal's pages and their file 2026-08-21 15:31:47 +02:00
Lighting perf(lighting): bound global light selection 2026-07-25 05:40:32 +02:00
Meshing fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
Physics fix(world): honour SetOmega — the birds and butterflies fly again 2026-08-21 05:42:59 +02:00
Player fix(ui): restore retail vitals and window interactions 2026-08-20 13:26:35 +02:00
Plugins feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
Properties feat(core): give AC's seven property tables names, verified against two oracles 2026-07-29 01:11:16 +02:00
Quests feat(journal): QJ3/QJ4/QJ5 — both remaining tabs are live 2026-08-21 15:42:05 +02:00
Rendering feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
Selection feat(runtime): FA4 -- fellowship roster enumeration + Social selection source 2026-08-12 04:40:19 +02:00
Social refactor(runtime): expose canonical gameplay state 2026-07-26 09:12:30 +02:00
Spells fix(ui): restore retail vitals and window interactions 2026-08-20 13:26:35 +02:00
Terrain feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
Textures fix(ui): Campaign LA gate round 2 — character-select screen media resolution 2026-08-15 09:12:10 +02:00
Ui feat(journal): QJ3/QJ4/QJ5 — both remaining tabs are live 2026-08-21 15:42:05 +02:00
Vfx fix(vfx): classify hardwareless particle emitters once 2026-07-27 00:03:44 +02:00
World feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
AcDream.Core.csproj build: make release restore reproducible 2026-08-18 10:29:00 +02:00
packages.linux-x64.lock.json build: make release restore reproducible 2026-08-18 10:29:00 +02:00
packages.neutral.lock.json build: make release restore reproducible 2026-08-18 10:29:00 +02:00
packages.win-x64.lock.json build: make release restore reproducible 2026-08-18 10:29:00 +02:00