acdream/src
Erik e55ad48ade fix(B.5): make creature-pickup guard silent (retail-faithful)
The previous "Can't pick that up" toast wasn't retail behavior either —
retail silently dropped the malformed pickup with no client-side
feedback. Drop the toast, keep the guard. The user learns by trying
again (which IS the retail UX). Filter still prevents the malformed
packet from reaching ACE, so the WeenieError 0x0029 + NPC-emote chain
that originally surfaced this bug stays suppressed.
2026-05-14 17:09:45 +02:00
..
AcDream.App fix(B.5): make creature-pickup guard silent (retail-faithful) 2026-05-14 17:09:45 +02:00
AcDream.Cli feat(vfx): Phase E.3 particle system + hook wiring + registry 2026-04-18 16:48:17 +02:00
AcDream.Core fix(phys L.2g slice 1b): widen CollisionExemption to ETHEREAL alone 2026-05-13 18:27:06 +02:00
AcDream.Core.Net Revert "feat(B.5): pickup feedback chat line + toast ("You pick up the X.")" 2026-05-14 17:02:29 +02:00
AcDream.Plugin.Abstractions feat(core): add IGameState, IEvents, WorldEvents with replay-on-subscribe 2026-04-10 20:29:29 +02:00
AcDream.Plugins.Smoke feat(app): wire IGameState+IEvents into Program and SmokePlugin 2026-04-10 20:31:50 +02:00
AcDream.UI.Abstractions feat(B.4b): InputDispatcher detects double-clicks 2026-05-13 18:10:25 +02:00
AcDream.UI.ImGui fix(ui): scope title-bar-only-drag absorber to BeginChild — Settings tabs work 2026-04-26 23:04:10 +02:00