Rename UiChatView -> UiText (the retail UIElement_Text class, RegisterElementClass(0xc) @ acclient_2013_pseudo_c.txt:115655). Factory changes (DatWidgetFactory.cs): - Remove the Type-12 skip (was: no-media -> null, with-media -> UiDatElement). - Add Type 12 -> BuildText() -> UiText in the switch. - BuildText extracts the element's Direct/Normal sprite as BackgroundSprite so any dat-media the element carried keeps rendering under the text. UiText changes (renamed from UiChatView.cs): - BackgroundColor default: (0,0,0,0.35) -> (0,0,0,0) (transparent). An unbound UiText draws nothing; the controller opts in to the translucent bg. - New BackgroundSprite + SpriteResolve: optional dat state-sprite background drawn UNDER DrawFill+text (faithful UIElement_Text media support). ChatWindowController.cs (Task 5 Step 8): - Transcript property: UiChatView -> UiText. - Bind() now uses layout.FindElement(TranscriptId) as UiText (factory-built) instead of manually constructing + AddChild-ing a new UiChatView. - Sets BackgroundColor = (0,0,0,0.35) on the found widget (retail translucent bg). - Removes the tInfo null-check from the early guard (transcript is factory-built; iInfo lookup kept for the input widget which is still manually constructed). - BuildLines: UiChatView.Line -> UiText.Line throughout. Vitals frozen: the Type-12 vitals number elements are meter children and are never recursed by BuildWidget (the `if (w is not UiMeter)` gate), so they are not built as widgets and keep rendering via UiMeter.Label. Vitals fixture vitals_2100006C.json unchanged; LayoutConformanceTests + VitalsBindingTests green. Tests: - UiChatViewTests.cs -> UiTextTests.cs (class: UiTextTests, all UiChatView.* -> UiText.*) - UiChatViewDatFontTests.cs -> UiTextDatFontTests.cs (same) - DatWidgetFactoryTests: delete Type12_StylePrototype_ReturnsNull + DatWidgetFactory_Type12WithMedia_Renders; add Type12_Text_MakesUiText + DatWidgetFactory_Type12_AlwaysMakesUiText. - LayoutImporterTests: BuildFromInfos_Type12Child_IsSkipped_Type3Present updated to assert IsType<UiText> (element is now in tree, transparent, not skipped). Divergence register: AP-37 amended -- removed the "standalone Type-0 text elements skipped / dat-text widget is Plan 2" clause (now shipped as UiText); kept the meter-collapse clause and the vitals-numbers-via-UiMeter.Label clause. AP-38/AP-39/AD-28 file references updated UiChatView.cs -> UiText.cs. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
30 lines
903 B
C#
30 lines
903 B
C#
using AcDream.App.UI;
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using DatReaderWriter.Types;
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using Xunit;
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namespace AcDream.App.Tests.UI;
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public class UiTextDatFontTests
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{
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// Synthetic per-char advance: each glyph 10px (Before=2,Width=6,After=2).
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private static FontCharDesc Glyph(char c) => new()
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{
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Unicode = c, HorizontalOffsetBefore = 2, Width = 6, HorizontalOffsetAfter = 2,
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OffsetX = 0, OffsetY = 0, Height = 12, VerticalOffsetBefore = 0,
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};
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[Fact]
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public void CharIndexAt_UsesDatGlyphAdvance()
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{
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float Adv(char c) => UiDatFont.GlyphAdvance(Glyph(c));
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Assert.Equal(0, UiText.CharIndexAt("abc", Adv, 4f));
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Assert.Equal(1, UiText.CharIndexAt("abc", Adv, 12f));
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Assert.Equal(3, UiText.CharIndexAt("abc", Adv, 100f));
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}
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[Fact]
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public void GlyphAdvance_MatchesRetailFormula()
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{
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Assert.Equal(10f, UiDatFont.GlyphAdvance(Glyph('x')));
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}
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}
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