Bridges LoadedLandblock load/unload events to IWbMeshAdapter ref counts. Tier-aware by design: walks WorldEntity collection filtered by ServerGuid == 0 (procedural / atlas-tier only). Server-spawned entities are skipped — those will go through EntitySpawnAdapter (Task 17). Per-landblock id-set snapshot ensures unload pairs 1:1 with load even when underlying data is released. Duplicate-load idempotency for defensive resilience to streaming-controller bugs. Six tests: registers per unique id; dedups across entities; skips server-spawned; unload matches load; unknown landblock no-ops; duplicate load no-ops. Wiring into GpuWorldState lands in Task 12. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
94 lines
3.6 KiB
C#
94 lines
3.6 KiB
C#
using System.Collections.Generic;
|
|
using AcDream.Core.World;
|
|
|
|
namespace AcDream.App.Rendering.Wb;
|
|
|
|
/// <summary>
|
|
/// Bridges landblock streaming events to <see cref="IWbMeshAdapter"/>'s
|
|
/// reference-count lifecycle. <b>Tier-aware by design</b>: only atlas-tier
|
|
/// entities (procedural / dat-hydrated, identified by
|
|
/// <c>ServerGuid == 0</c>) drive ref counts. Server-spawned entities
|
|
/// (per-instance tier) are skipped — those go through
|
|
/// <c>EntitySpawnAdapter</c> + <c>TextureCache.GetOrUploadWithPaletteOverride</c>
|
|
/// (see Phase N.4 spec, Architecture → Two-tier rendering split).
|
|
///
|
|
/// <para>
|
|
/// On load: walks the landblock's atlas-tier entities, collects unique
|
|
/// GfxObj ids from their <c>MeshRefs</c>, calls
|
|
/// <c>IncrementRefCount</c> per id. Snapshots the id-set per landblock so
|
|
/// unload can match the load 1:1.
|
|
/// </para>
|
|
///
|
|
/// <para>
|
|
/// On unload: looks up the snapshot, calls <c>DecrementRefCount</c> per id,
|
|
/// drops the snapshot. Unknown / never-loaded landblocks no-op.
|
|
/// </para>
|
|
///
|
|
/// <para>
|
|
/// Idempotency: a duplicate load for the same landblock is a no-op on
|
|
/// ref-counting (the snapshot is already present). Defensive guard against
|
|
/// streaming-controller bugs.
|
|
/// </para>
|
|
///
|
|
/// <para>
|
|
/// Thread safety: the underlying <see cref="IWbMeshAdapter"/> implementation
|
|
/// uses <c>ConcurrentDictionary</c>, so the streaming worker thread may call
|
|
/// this safely. The internal snapshot dictionary is NOT thread-safe and must
|
|
/// be called from a single streaming thread (the same thread that fires
|
|
/// AddLandblock / RemoveLandblock events).
|
|
/// </para>
|
|
/// </summary>
|
|
public sealed class LandblockSpawnAdapter
|
|
{
|
|
private readonly IWbMeshAdapter _adapter;
|
|
|
|
// Maps landblock id → unique GfxObj ids registered for that landblock.
|
|
// Written on load, read+cleared on unload. Single-threaded (streaming worker).
|
|
private readonly Dictionary<uint, HashSet<ulong>> _idsByLandblock = new();
|
|
|
|
public LandblockSpawnAdapter(IWbMeshAdapter adapter)
|
|
{
|
|
System.ArgumentNullException.ThrowIfNull(adapter);
|
|
_adapter = adapter;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Called when a landblock finishes streaming in.
|
|
/// Registers a ref-count increment with WB for each unique atlas-tier
|
|
/// GfxObj id in the landblock. Duplicate loads for the same landblock id
|
|
/// are silently ignored.
|
|
/// </summary>
|
|
public void OnLandblockLoaded(LoadedLandblock landblock)
|
|
{
|
|
System.ArgumentNullException.ThrowIfNull(landblock);
|
|
|
|
// Idempotency: already-loaded landblock is a no-op.
|
|
if (_idsByLandblock.ContainsKey(landblock.LandblockId)) return;
|
|
|
|
var unique = new HashSet<ulong>();
|
|
foreach (var entity in landblock.Entities)
|
|
{
|
|
// Atlas-tier filter: server-spawned entities (ServerGuid != 0)
|
|
// belong to the per-instance path and are NOT registered with WB.
|
|
if (entity.ServerGuid != 0) continue;
|
|
|
|
foreach (var meshRef in entity.MeshRefs)
|
|
unique.Add((ulong)meshRef.GfxObjId);
|
|
}
|
|
|
|
_idsByLandblock[landblock.LandblockId] = unique;
|
|
foreach (var id in unique) _adapter.IncrementRefCount(id);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Called when a landblock is unloaded from the streaming window.
|
|
/// Releases the ref-count for every GfxObj id that was registered on load.
|
|
/// Unknown landblock ids (never loaded, or already unloaded) are no-ops.
|
|
/// </summary>
|
|
public void OnLandblockUnloaded(uint landblockId)
|
|
{
|
|
if (!_idsByLandblock.TryGetValue(landblockId, out var unique)) return;
|
|
foreach (var id in unique) _adapter.DecrementRefCount(id);
|
|
_idsByLandblock.Remove(landblockId);
|
|
}
|
|
}
|