acdream/docs
Erik e415bb3863 docs: Phase A8 — session 2 handoff (pool fix shipped + 4 partial fixes + residuals)
After 5 visual gates, the session shipped 5 commits closing real bugs
(pool aliasing was the catastrophic root cause), but residual symptoms
(transparent floor, texture warping, flickering, distortion) didn't
yield to surgical fixes. Per systematic-debugging skill's >=3-failures
rule, stop and capture state.

Doc covers:
- Pool aliasing root cause + fix (the big win — closes session-1's
  visual chaos).
- Sky-when-building, LiveDynamic, Landblock→None — all real bug closures.
- Apparatus state (GL state probe + per-cell audit + pool diagnostics).
- Three theories for the residual issues (FrontFace=CW global match to
  WB / per-poly Stippling audit / WB side-by-side render).
- Pickup prompt for next session with ranked options.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-27 20:32:22 +02:00
..
architecture ship(O): Phase O — DatPath Unification — SHIPPED 2026-05-21 17:41:15 +02:00
audit docs: update audit — Sprint 1 items verified (sequence counters + scenery LCG) 2026-04-13 13:51:39 +02:00
plans ship(phys): A6.P3 slice 3 — cell-resolver ping-pong CLOSED + #98 re-diagnosed 2026-05-22 12:11:56 +02:00
research docs: Phase A8 — session 2 handoff (pool fix shipped + 4 partial fixes + residuals) 2026-05-27 20:32:22 +02:00
superpowers docs(plan): Phase A8 WB RenderInsideOut port — implementation plan 2026-05-27 14:41:54 +02:00
bugs.md docs: update bugs.md — close BUG-002/003/004, add BUG-005/006/007 2026-04-14 12:17:31 +02:00
ISSUES.md docs: #100 ship + indoor-cell culling investigation handoff 2026-05-25 22:17:51 +02:00