WalkLandscapeDatBuilder assembles the replay grid with the LIVE-dumped retail landscape model (LScape mid_radius=25 -> 51x51; the resolution pyramid observed on the capture client: side_cell_count 8 in the 3x3 core, 4 at ring 2, 2 at rings 3-4, 1 beyond; buildings attach only to full-res blocks - matching the traces roster), retail z-slabs (heightTable[max]+200 / [min]-1 per CLandBlock unpack @0052f297), and camera-block-local coordinates. The replay context gains the building half (placements, active-view install, building-polygon clip). The street-outdoor conformance diff now reaches real adjudication: the walk over-culls six traced buildings (jagged boundary - not a clean frustum edge) and the look-in floods differ; the driving test is parked Skip while the visibility map is instrumented. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
91 lines
3.6 KiB
C#
91 lines
3.6 KiB
C#
using AcDream.App.Tests.Rendering;
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using AcDream.App.Rendering.Walk;
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using DatReaderWriter;
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using DatReaderWriter.Options;
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namespace AcDream.App.Tests.Rendering.Walk;
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/// <summary>
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/// FW1's conformance gate, first slice: replay pose-stamped oracle
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/// fixtures through the ported walk and require the identical event
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/// sequence. The projection-light interior fixtures gate first
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/// (docs/research/2026-08-30-fw-walk-oracle/README.md, posed round);
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/// the outdoor/landscape fixtures join as the landscape world build
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/// lands.
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/// </summary>
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[Trait("Lane", "InstalledDat")]
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public sealed class WalkTraceConformanceTests
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{
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private sealed class Recorder : IWalkEventSink
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{
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public readonly List<WalkEvent> Events = new();
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public void Emit(in WalkEvent walkEvent) => Events.Add(walkEvent);
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}
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private static DatCollection OpenDats()
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{
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string? datDir = CornerFloodReplayTests.ResolveDatDir();
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if (datDir is null)
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{
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Assert.Fail("Lane=InstalledDat requires an installed retail DAT directory; see docs/release-gate.md.");
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}
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return new DatCollection(datDir!, DatAccessType.Read);
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}
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[Fact(Skip = "FW1 adjudication in progress: the walk over-culls six traced "
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+ "buildings (incl. block a9b3) and the look-in floods differ — see the "
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+ "campaign memory. Re-enable as the outdoor gate once adjudicated.")]
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public void Street_outdoor_first_frame_diff()
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{
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// The first landscape-involving conformance case: diff-first (the
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// assert prints both signatures on mismatch for adjudication).
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IReadOnlyList<WalkOracleFrame> frames =
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WalkOracleTrace.Load("posed/holtburg-street-outdoor");
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Assert.NotEmpty(frames);
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using DatCollection dats = OpenDats();
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WalkOracleFrame frame = frames[1]; // frame 2: pose settled (marker timing)
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Assert.NotNull(frame.Pose);
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WalkLandscapeDatBuilder.BuiltWorld world =
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WalkLandscapeDatBuilder.Build(dats, frame.Pose!.CellId);
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var ctx = new WalkTraceReplayContext(frame.Pose, world.Cells)
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{
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Buildings = world.Buildings,
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};
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var walk = new RetailFrameWalk();
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var recorder = new Recorder();
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walk.WalkFrame(frame.Pose.CellId, null, world.Landscape, ctx, recorder);
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string expected = WalkTraceReplayContext.Signature(frame);
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string actual = WalkTraceReplayContext.Signature(recorder.Events);
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Assert.True(
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expected == actual,
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$"walk diverged from retail\nEXPECTED: {expected}\nACTUAL: {actual}");
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}
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[Fact]
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public void Foundry_deep_reproduces_every_complete_frame_exactly()
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{
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IReadOnlyList<WalkOracleFrame> frames = WalkOracleTrace.Load("posed/foundry-deep");
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Assert.NotEmpty(frames);
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using DatCollection dats = OpenDats();
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Dictionary<uint, WalkCell> cells =
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WalkWorldDatAdapter.BuildInteriorCells(dats, 0xA9B40000u);
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var landscape = new WalkLandscape { MidWidth = 1, Blocks = new WalkLandBlock?[1] };
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foreach (WalkOracleFrame frame in frames)
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{
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Assert.NotNull(frame.Pose);
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WalkCell camera = Assert.Contains(frame.Pose!.CellId, cells);
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var ctx = new WalkTraceReplayContext(frame.Pose, cells);
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var walk = new RetailFrameWalk();
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var recorder = new Recorder();
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walk.WalkFrame(frame.Pose.CellId, camera, landscape, ctx, recorder);
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Assert.Equal(
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WalkTraceReplayContext.Signature(frame),
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WalkTraceReplayContext.Signature(recorder.Events));
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}
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}
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}
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