acdream/tests/AcDream.App.Tests/Rendering
Erik 45a4218fab test(render): Phase A8.F — RetailChaseCamera test hygiene (try/finally reset; fade-on-pull-in)
Code-review follow-ups for Task 3: wrap the flag-off test's CollideCamera reset
in try/finally so an assert failure can't poison downstream tests; add
Update_ProbePullsEyeInClose_FullyFadesPlayer covering retail stage-3 (collided
eye 0.1 m from pivot → PlayerTranslucency 1); tighten probe.Calls assertion to ==1.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-29 19:26:51 +02:00
..
Wb feat(render): Phase A8 — indoor visibility + streaming fixes batch 2026-05-29 10:14:50 +02:00
CameraControllerTests.cs feat(camera): InputAction + DebugVM surface for retail chase camera 2026-05-18 20:04:34 +02:00
CellVisibilityPortalPolygonsTests.cs feat(render): Phase A8 — populate LoadedCell.PortalPolygons 2026-05-26 07:43:24 +02:00
IndoorCellStencilPipelineTests.cs feat(render): Phase A8 — indoor visibility + streaming fixes batch 2026-05-29 10:14:50 +02:00
PhysicsCameraCollisionProbeTests.cs feat(render): Phase A8.F — PhysicsCameraCollisionProbe (swept-sphere eye via ResolveWithTransition) 2026-05-29 19:01:21 +02:00
PortalProjectionTests.cs feat(render): Phase A8.F — PortalProjection with GL near-plane clip (z>=-w) 2026-05-29 11:48:49 +02:00
PortalViewTests.cs feat(render): Phase A8.F — ViewPolygon + CellView clip-region data model 2026-05-29 11:30:28 +02:00
PortalVisibilityBuilderTests.cs refactor(render): Phase A8.F — Task 4 review follow-up (honest cap comment, cycle guard test, file fixpoint fast-follow) 2026-05-29 12:16:11 +02:00
RetailChaseCameraTests.cs test(render): Phase A8.F — RetailChaseCamera test hygiene (try/finally reset; fade-on-pull-in) 2026-05-29 19:26:51 +02:00
ScreenPolygonClipTests.cs feat(render): Phase A8.F — ScreenPolygonClip 2D convex-polygon intersection 2026-05-29 11:37:30 +02:00