A town's outer/perimeter walls have NO collision even on a fresh login: the player walks straight through them while houses block fine. Confirmed NOT a frame issue — #146's bldOrigin probe showed Arwic buildings are correctly framed (~12 m from the player, not km off), so the "#145 far-town frame" premise was wrong here. Root cause (dat-confirmed, Issue147ArwicBuildingsDumpTests): a perimeter wall is stored in LandBlockInfo.Buildings as a doorless shell — 16 of Arwic's 30 buildings are PORTAL-LESS, ringing the town at 24 m intervals (x=12/132, y=12/108). The building-collision cache loop skipped them via `if (building.Portals.Count == 0) continue;` — a filter meant only for the transit/entry feature (CellTransit.CheckBuildingTransit) that also dropped the collision shell. Retail's find_building_collisions (0x006b5300) tests the shell BSP independent of the portal list, so a doorless wall still collides. Fix: don't skip portal-less buildings — cache them with an empty portal list (no transit) but their collision shell (ModelId) intact. User-verified: Arwic perimeter walls now block (Collided/Slid). Adds the dat-dump fixture test. Suites green: Core 1569(+2 skip), App 468(+2 skip), UI 425, Net 317. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
64 lines
2.6 KiB
C#
64 lines
2.6 KiB
C#
using System.IO;
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using System.Text;
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using DatReaderWriter;
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using DatReaderWriter.DBObjs;
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using DatReaderWriter.Options;
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using Xunit;
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using Xunit.Abstractions;
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using Env = System.Environment;
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namespace AcDream.Core.Tests.Physics;
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/// <summary>
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/// #147 dat fixture: dump Arwic's (0xC6A9FFFE) LandBlockInfo Buildings + Objects
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/// to decide what the city/perimeter WALLS are — buildings WITHOUT portals
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/// (skipped by the building-collision cache loop's
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/// <c>if (building.Portals.Count == 0) continue;</c>) vs landblock-static stabs
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/// (a separate shadow-object collision path). Dat-data-dependent; SKIPs cleanly
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/// without ACDREAM_DAT_DIR / the real dats.
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/// </summary>
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public sealed class Issue147ArwicBuildingsDumpTests
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{
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private readonly ITestOutputHelper _out;
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public Issue147ArwicBuildingsDumpTests(ITestOutputHelper o) => _out = o;
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[Fact]
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public void DumpArwicBuildingsAndObjects()
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{
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var datDir = Env.GetEnvironmentVariable("ACDREAM_DAT_DIR")
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?? Path.Combine(Env.GetFolderPath(Env.SpecialFolder.UserProfile),
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"Documents", "Asheron's Call");
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if (!Directory.Exists(datDir)) { _out.WriteLine($"SKIP: no dats at {datDir}"); return; }
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using var dats = new DatCollection(datDir, DatAccessType.Read);
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var info = dats.Get<LandBlockInfo>(0xC6A9FFFEu); // Arwic landblock info
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Assert.NotNull(info);
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var sb = new StringBuilder();
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sb.AppendLine($"Arwic 0xC6A9FFFE: Buildings={info.Buildings.Count} Objects={info.Objects.Count}");
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int portalless = 0;
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sb.AppendLine("--- Buildings (ModelId, portals, origin) ---");
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foreach (var b in info.Buildings)
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{
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if (b.Portals.Count == 0) portalless++;
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sb.AppendLine(System.FormattableString.Invariant(
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$" model=0x{b.ModelId:X8} portals={b.Portals.Count} origin=({b.Frame.Origin.X:F1},{b.Frame.Origin.Y:F1},{b.Frame.Origin.Z:F1})"));
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}
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sb.AppendLine($"--- portal-less buildings (skipped by the collision cache): {portalless} ---");
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sb.AppendLine("--- Objects / stabs (first 50: Id, origin) ---");
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int n = 0;
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foreach (var o in info.Objects)
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{
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if (n++ >= 50) break;
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sb.AppendLine(System.FormattableString.Invariant(
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$" id=0x{o.Id:X8} origin=({o.Frame.Origin.X:F1},{o.Frame.Origin.Y:F1},{o.Frame.Origin.Z:F1})"));
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}
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var outPath = Path.Combine(Path.GetTempPath(), "arwic-buildings-dump.txt");
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File.WriteAllText(outPath, sb.ToString());
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_out.WriteLine(sb.ToString());
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_out.WriteLine($"(also written to {outPath})");
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}
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}
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