The door-swing animation rescue (GameWindow.cs:3897, for entities whose rest pose
is a static single frame but which still carry a reactive MotionTable) was gated on
an exact display-name string match. Sliding doors, gates, portcullises, and disguised
secret-passage props ("Magic Wall") all fail that check because their in-game Name
isn't literally "Door" -- so ACE's UpdateMotion for them was silently dropped forever
by the _animatedEntities.TryGetValue bail-out in OnLiveUpdateMotion.
Retail's own dispatch chain (ACCObjectMaint::CreateObject -> CPhysicsObj::
set_description -> SetMotionTableID -> CPartArray::SetMotionTableID 0x005186e0 ->
MotionTableManager::PerformMovement) is unconditionally data-driven: the only gate
for creating a motion dispatcher anywhere in that chain is "motion table id != 0" --
no CDoor class, no WeenieType switch, no name check. Production weenie data confirms
Sliding Door / Portcullis / Gate / Magic Wall all carry the identical WeenieType=Door
+ non-zero-MotionTableId shape as a plain "Door", differing only in display name.
Fix: the branch's existing `mtableId != 0` check (already computed one line later)
is now the entire gate, matching retail exactly. IsDoorSpawn deleted (dead code);
IsDoorName kept only for an unrelated diagnostic log-label filter.
Live-verified: sliding doors now animate open/closed correctly. Full regression
green (App 741 / Core 2631).
docs(#188): file the fading-wall render gap surfaced during #187's live gate
A "Pedestal Weak Spot" secret-passage door dispatches correctly (proving #187's fix
reaches it) but never visibly changes. Decoded its actual dat MotionTable directly
(0x090000F9): its open cycle carries EtherealHook + TransparentPartHook +
SoundTableHook -- a translucency-fade effect, not part-transform motion. acdream's
IAnimationHookSink documents these hook types as intended for "GfxObjMesh / renderer
state mutations" but no sink anywhere consumes them (only Particle/Lighting/Audio are
wired) -- confirmed via full-repo grep. Collision already works correctly via a
separate server-authoritative SetState wire message, independent of the animation
hook. This is feature-shaped rendering work (a per-part runtime alpha under the
mandatory N.5 bindless pipeline), not a quick fix -- filed for its own design pass.
Kept Issue188FadingDoorMotionTableInspectionTests.cs as a reusable MotionTable/hook
decoder for future "why doesn't this animate" questions.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
158 lines
6.7 KiB
C#
158 lines
6.7 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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using DatReaderWriter;
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using DatReaderWriter.DBObjs;
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using DatReaderWriter.Options;
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using DatReaderWriter.Types;
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using Xunit;
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using Xunit.Abstractions;
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using Env = System.Environment;
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namespace AcDream.Core.Tests.Physics;
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/// <summary>
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/// #188 root-cause evidence (report-only): decode the REAL dat MotionTable
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/// for the "Pedestal Weak Spot" fading-wall entity identified live
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/// (guid 0x7C95B03B, MotionTableId 0x090000F9, Setup 0x02000D55). CONFIRMED:
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/// its open cycle carries EtherealHook + TransparentPartHook + SoundTableHook
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/// — a translucency-fade effect, not part-transform motion — and acdream has
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/// no registered <see cref="IAnimationHookSink"/> that consumes Transparent/
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/// NoDraw/Ethereal/ReplaceObject/Scale hooks (only Particle/Lighting/Audio are
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/// wired). Kept as a reusable decoder for any future "why doesn't this
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/// animate" question — swap the MotionTableId.
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/// </summary>
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public class Issue188FadingDoorMotionTableInspectionTests
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{
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private readonly ITestOutputHelper _out;
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public Issue188FadingDoorMotionTableInspectionTests(ITestOutputHelper output) => _out = output;
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private static string? DatDir()
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{
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var d = Env.GetEnvironmentVariable("ACDREAM_DAT_DIR")
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?? Path.Combine(Env.GetFolderPath(Env.SpecialFolder.UserProfile), "Documents", "Asheron's Call");
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return Directory.Exists(d) ? d : null;
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}
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[Fact]
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public void Reflect_DatReaderWriter_HookTypes()
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{
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// Dump the DatReaderWriter assembly's hook-related type shapes so the
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// real data-walk test below uses correct field names (no guessing).
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var asm = typeof(MotionTable).Assembly;
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_out.WriteLine($"assembly: {asm.FullName}");
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foreach (var t in asm.GetTypes().Where(t => t.Name.Contains("Hook", StringComparison.OrdinalIgnoreCase)))
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{
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_out.WriteLine($"=== type {t.FullName} (base={t.BaseType?.Name}) ===");
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foreach (var p in t.GetProperties(BindingFlags.Public | BindingFlags.Instance))
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_out.WriteLine($" {p.PropertyType.Name} {p.Name}");
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}
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void DumpMembers(Type t, string label)
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{
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_out.WriteLine($"=== {label} ({t.FullName}) ===");
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foreach (var p in t.GetProperties(BindingFlags.Public | BindingFlags.Instance))
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_out.WriteLine($" [prop] {p.PropertyType} {p.Name}");
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foreach (var f in t.GetFields(BindingFlags.Public | BindingFlags.Instance))
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_out.WriteLine($" [field] {f.FieldType} {f.Name}");
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}
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DumpMembers(typeof(MotionData), "MotionData");
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DumpMembers(asm.GetTypes().First(t => t.Name == "AnimData"), "AnimData");
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DumpMembers(typeof(Animation), "Animation");
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var frameType = asm.GetTypes().FirstOrDefault(t => t.Name is "AnimationFrame" or "AnimFrame");
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if (frameType is not null) DumpMembers(frameType, frameType.Name);
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var qdiType = asm.GetTypes().FirstOrDefault(t => t.Name.StartsWith("QualifiedDataId"));
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if (qdiType is not null) DumpMembers(qdiType, qdiType.Name);
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}
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[Fact]
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public void Dump_PedestalWeakSpot_MotionTable_HookContents()
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{
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var datDir = DatDir();
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if (datDir is null) { _out.WriteLine("SKIP: no dat dir"); return; }
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using var dats = new DatCollection(datDir, DatAccessType.Read);
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const uint MotionTableId = 0x090000F9u; // live-captured from the Pedestal Weak Spot entity
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var mtable = dats.Get<MotionTable>(MotionTableId);
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if (mtable is null) { _out.WriteLine($"MotionTable 0x{MotionTableId:X8} NOT FOUND"); return; }
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_out.WriteLine($"MotionTable 0x{MotionTableId:X8}: DefaultStyle=0x{(uint)mtable.DefaultStyle:X8}");
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var allMotionData = new List<(string source, MotionData md)>();
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foreach (var kv in mtable.Cycles) allMotionData.Add(($"Cycles[{kv.Key:X}]", kv.Value));
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foreach (var kv in mtable.Modifiers) allMotionData.Add(($"Modifiers[{kv.Key:X}]", kv.Value));
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foreach (var linkKv in mtable.Links)
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foreach (var innerKv in linkKv.Value.MotionData)
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allMotionData.Add(($"Links[{linkKv.Key:X}][{innerKv.Key:X}]", innerKv.Value));
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_out.WriteLine($"total MotionData entries: {allMotionData.Count}");
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var animIdsSeen = new HashSet<uint>();
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var hookTypesSeen = new SortedSet<string>();
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foreach (var (source, md) in allMotionData)
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{
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if (md?.Anims is null) continue;
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foreach (var animData in md.Anims)
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{
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uint animId = GetAnimId(animData);
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if (animId == 0 || !animIdsSeen.Add(animId)) continue;
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var anim = dats.Get<Animation>(animId);
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if (anim is null) { _out.WriteLine($" [{source}] anim 0x{animId:X8} NOT FOUND"); continue; }
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int frameCount = 0, hookCount = 0;
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foreach (var frame in GetFrames(anim))
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{
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frameCount++;
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foreach (var hook in GetHooks(frame))
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{
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hookCount++;
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hookTypesSeen.Add(hook.GetType().Name);
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}
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}
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_out.WriteLine($" [{source}] anim 0x{animId:X8}: frames={frameCount} hooks={hookCount}");
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}
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}
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_out.WriteLine($"=== DISTINCT HOOK TYPES ACROSS ENTIRE TABLE: {(hookTypesSeen.Count == 0 ? "(none)" : string.Join(", ", hookTypesSeen))} ===");
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}
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private static object? GetMember(object obj, string name)
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{
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var t = obj.GetType();
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var prop = t.GetProperty(name, BindingFlags.Public | BindingFlags.Instance);
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if (prop is not null) return prop.GetValue(obj);
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var field = t.GetField(name, BindingFlags.Public | BindingFlags.Instance);
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return field?.GetValue(obj);
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}
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private static uint GetAnimId(object animData)
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{
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var val = GetMember(animData, "AnimId") ?? GetMember(animData, "Id");
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if (val is null) return 0;
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var dataId = GetMember(val, "DataId") ?? GetMember(val, "Id");
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return dataId switch { uint u => u, int i => (uint)i, ulong ul => (uint)ul, _ => 0 };
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}
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private static IEnumerable<object> GetFrames(Animation anim)
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{
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var frames = (GetMember(anim, "PartFrames") ?? GetMember(anim, "Frames")) as IEnumerable;
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if (frames is null) yield break;
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foreach (var f in frames)
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if (f is not null) yield return f;
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}
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private static IEnumerable<object> GetHooks(object frame)
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{
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var hooks = GetMember(frame, "Hooks") as IEnumerable;
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if (hooks is null) yield break;
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foreach (var h in hooks)
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if (h is not null) yield return h;
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}
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}
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