acdream/tests
Erik e264d8392f docs(CT): CT1 fix round — sealed RowHighlightSprite verdict, verified resize mechanism, strengthened pins
Applies the Opus dual-lens review corrections to CT1's DAT ground-truth
research (docs/research/2026-08-24-campaign-ct-dat-ground-truth.md):

- Window constraints (BLOCKER): replaced the "likely a hardcoded
  ResizeTo/SetMinSize" guess with the verified mechanism —
  UIElement::ResizeTo clamps only via element attributes 0x3C-0x3F,
  nothing writes them at runtime, and retail resizes the SHARED
  gmPanelUI host (LayoutDesc 0x2100006E, slot 0x1000018E) rather than
  0x2100002E's own content root. Flags the unresolved 300x600-vs-300x362
  size tension for CT3/CT6 and marks the host elements NOT PROBED by
  CT1.
- RowHighlightSprite upgraded from a flagged hedge to a SEALED VERDICT:
  the stat row's selected-state media is 0x06000F93
  (gmAttributeUI::UpdateSelection -> InfoRegion::SetState on template
  0x10000248), not 0x06001397 (which is legitimately the spellbook
  row's separate selected-overlay mechanism). Falsifies the matching
  comment in CharacterStatController.cs and dated-corrects the older
  2026-06-26 doc at the spot that originated the wrong sprite id.
- Replaced the "18px gutter + 7px = 25px" derived story with the bare
  authored rectangles (the numbers don't compose cleanly: 300-281=19,
  and the 282px row overlaps the 281px scrollbar band by 1px) — CT5
  must implement the authored numbers directly, never a derived
  listWidth-18 formula.
- Plan doc: corrected the UpdateButtons ghost rule (no selection ->
  Ghosted, not "ghosts when selected == current") and added the
  AddTitleToList row-write contract for CT3.
- Pins: CharacterPanelLiveDatTests now honors ACDREAM_DAT_DIR first
  (matching InstalledDatFactAttribute and its sibling live-DAT test
  classes), hoists five vacuous bare-foreach assertions to counted
  .ToList() pins, and adds the stat ListBox + scrollbar rect pins that
  CT5/CT6 depend on.
- Doc hygiene: marked several probe-session observations (header
  geometry "identical" claim, 0x06004CC2 characterization, the
  master-map/category-map dump) as unpinned inference vs. committed
  fact, corrected the 0x1000052D "throwaway container" mislabel, and
  stated the header table's parent-relative coordinate frame.
- Recorded the CT5 gold this round found: InfoRegion::InfoRegion's
  icon-DID lookup (a third GetDIDByEnum consumer, category
  0x10000002) and gmSkillUI::RebuildSkillList's section-header order
  confirmation, plus the RowHeight=22-vs-authored-20 divergence for
  attribute rows.

Verified: ACDREAM_RUN_INSTALLED_DAT_TESTS=1 CharacterPanelLiveDatTests
filter 9/9 green; hermetic App suite filter (CI's Lane exclusion list)
6111/6111 green. No production code changed.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-24 21:58:27 +02:00
..
AcDream.App.Tests docs(CT): CT1 fix round — sealed RowHighlightSprite verdict, verified resize mechanism, strengthened pins 2026-08-24 21:58:27 +02:00
AcDream.Bake.Tests test: make prerequisite lanes fail honestly 2026-08-18 12:09:41 +02:00
AcDream.Cli.Tests build: make release restore reproducible 2026-08-18 10:29:00 +02:00
AcDream.Content.Tests fix #426: extract solid-colour (NO_POS_UVS) faces; skip untextured subsets only on building shells and cells like retail 2026-08-23 11:20:24 +02:00
AcDream.Core.Net.Tests feat(net) Campaign CA CA2 #431: parse the inbound attribute/skill update family 2026-08-24 13:38:50 +02:00
AcDream.Core.Tests feat(ui) Campaign CA CA4 #431: server-authoritative raises — the optimistic layer is deleted 2026-08-24 13:56:31 +02:00
AcDream.Core.Tests.Fixtures.HelloPlugin feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
AcDream.Headless.Tests feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
AcDream.Launcher.Core.Tests fix #426: extract solid-colour (NO_POS_UVS) faces; skip untextured subsets only on building shells and cells like retail 2026-08-23 11:20:24 +02:00
AcDream.Launcher.Core.Tests.Fixtures.ConsolelessSupervisorParent build: make release restore reproducible 2026-08-18 10:29:00 +02:00
AcDream.Launcher.Core.Tests.Fixtures.ConsoleSignalChild build: make release restore reproducible 2026-08-18 10:29:00 +02:00
AcDream.Launcher.Core.Tests.Fixtures.InstallLeaseHolder feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
AcDream.Launcher.Tests feat(launcher): LU8 — logging in IS the character refresh; put Play above the fold 2026-08-19 20:48:15 +02:00
AcDream.Platform.Tests feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
AcDream.Plugin.Tests.Fixtures.HostPlugin feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
AcDream.Plugin.Tests.Fixtures.InvalidRenderPackInternal feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
AcDream.Plugin.Tests.Fixtures.InvalidRenderPackMultiple feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
AcDream.Plugins.MossTank.Tests feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
AcDream.RenderPackValidator.Tests feat(render): shader ABI v2 - AtmosphericFrame gains clock/wind blocks; caster pass binds it (Campaign VM VM6a) 2026-08-23 00:30:02 +02:00
AcDream.Runtime.Tests feat(runtime) Campaign CA CA3 #431: live derived-stat recompute — a raise is visible without a relog 2026-08-24 13:46:00 +02:00
AcDream.UI.Abstractions.Tests fix #434: delete the unreachable DebugPanel/DebugVM surface and the comments that advertised it 2026-08-24 10:58:59 +02:00
Fixtures/campaign-la feat(plugins): enforce apiVersion; launcher plugins default ON with "none" opt-out 2026-08-20 21:28:04 +02:00
Directory.Build.props fix: retail text and golden-string tests must not follow the machine's locale 2026-08-19 19:56:09 +02:00
TestCultureInitializer.cs fix: retail text and golden-string tests must not follow the machine's locale 2026-08-19 19:56:09 +02:00