acdream/tests/AcDream.Core.Tests/Conformance
Erik e223325410 test(conformance): door-vanish mystery SOLVED - every 'orphan' is a DrawingBSPNode.Portals PortalRef (no static filter can be right)
Charter open mystery #1 (docs/research/2026-06-11-building-render-holistic-
port-handoff.md "4.1): the e46d3d9 DrawingBSP poly filter made doors vanish
because the PosNode/NegNode walk only collected node.Polygons and never
node.Portals (List<PortalRef> {PolyId, PortalIndex}).

Dat-proven across all 13 Holtburg-area building models (A9B4/A9B3/AAB3/
A9B5/AAB4): TRUE-orphans = ZERO everywhere. Every dictionary poly the
filter dropped is a PORTAL POLYGON - the baked door-filling (1.9x2.5 m)
and window-filling quads at doorway/window apertures, AND the meeting
hall's phantom stair polys {0,1} (ramp-shaped portal apertures into the
interior stair cells).

Consequences for the holistic port:
- The door entities (setup 0x020019FF) were never affected: base parts +
  every degrade variant have full BSP coverage, and doors don't take the
  IsIssue47HumanoidSetup degrade swap. The vanished 'doors' were shell
  portal polys.
- Retail draws portal polys CONDITIONALLY during portal-view traversal
  (closed doors/windows draw a surface; open apertures and the hall's
  stair apertures don't). The phantom staircase and the door rendering
  are the SAME mechanism with opposite signs - there is NO correct
  static filter; this is the dat-side proof the one-drawing-discipline
  port is required.
- The exact retail conditional (BSP portal-node draw gate in
  CPhysicsPart::Draw / BSPPORTAL) is a named Phase A question.

Diagnostic-only commit: new dump facts in
Issue113DoorVanishDiagnosticTests (door setup + degrade chains, control
models, Holtburg orphan sweep with portal discrimination). No production
code.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-06-10 22:10:20 +02:00
..
Fixtures fix(p1): membership already matches retail — the 0/11 was a cdb capture artifact 2026-06-03 18:54:27 +02:00
ConformanceDats.cs test(p0): threshold-trace golden wiring + PVS scaffold + P1-entry checklist 2026-06-03 14:29:30 +02:00
CottageDoorwayCharacterizationTests.cs test(p0): dat-backed conformance loader + characterized cottage-doorway topology 2026-06-03 14:20:17 +02:00
DatConcurrencyStressTests.cs test(conformance): dat-reader concurrency hammer — concurrent READS exonerated 2026-06-09 21:28:32 +02:00
FindCellListConformanceTests.cs fix(p1): membership already matches retail — the 0/11 was a cdb capture artifact 2026-06-03 18:54:27 +02:00
Issue107SpawnDiagnosticTests.cs fix(phys): #112 - remove the non-retail escape-hatch demote from the pick; lateral stab-graph recovery + retail keep-curr 2026-06-10 15:03:49 +02:00
Issue112MembershipTests.cs fix(phys): #112 residual - retail straddle gate for outdoor-cell admission (live-binary verified) 2026-06-10 16:52:24 +02:00
Issue113DoorVanishDiagnosticTests.cs test(conformance): door-vanish mystery SOLVED - every 'orphan' is a DrawingBSPNode.Portals PortalRef (no static filter can be right) 2026-06-10 22:10:20 +02:00
Issue113PhantomStairsDumpTests.cs fix(render): #113 root cause #2 - GfxObj meshes draw only DrawingBSP-referenced polys (the REAL phantom staircase) 2026-06-10 20:52:52 +02:00
PvsConformanceTests.cs test(p0): threshold-trace golden wiring + PVS scaffold + P1-entry checklist 2026-06-03 14:29:30 +02:00
RetailTrace.cs test(p0): retail find_cell_list trace parser + cdb value-capture tooling 2026-06-03 14:26:24 +02:00
RetailTraceTests.cs test(p0): retail find_cell_list trace parser + cdb value-capture tooling 2026-06-03 14:26:24 +02:00
ThresholdDivergenceDiagnosticTests.cs test(p0): retail-trace golden captured — membership criterion divergence pinned (P0 GATE MET) 2026-06-03 15:04:51 +02:00
ThresholdPortalCrossingReplayTests.cs fix(p1): membership already matches retail — the 0/11 was a cdb capture artifact 2026-06-03 18:54:27 +02:00