acdream/tests/AcDream.Core.Tests
Erik e1d94d7094 test(phys): door setup + GfxObj dat-inspection — Hypothesis A falsified
Read-only deterministic test that opens the real client dat and
dumps Setup 0x020019FF + every GfxObj id it references. Bypasses
PhysicsDataCache's four early-return filters so we see WHAT is in
the dat, not what got into the cache. Skips gracefully when the
dat directory isn't present (keeps CI green).

Result reframes the prior session's investigation:

GfxObj 0x010044B5 (part 0 of the door) DOES have a full door-slab
PhysicsBSP — 6 two-sided (SidesType=Landblock) polygons forming a
1.925m × 0.261m × 2.490m collision volume at frame[0] offset
(-0.006, 0.125, 1.275). Bounding sphere radius 1.975. HasPhysics
flag set. So the handoff's Hypothesis A ("0x010044B5 has no
collision-bearing polygons, only visual") is FALSE.

GfxObj 0x010044B6 (parts 1 + 2, the swinging leaves) IS visual-only
by retail design — HasPhysics clear, PhysicsBSP null, 0 PhysicsPolygons,
but 87 visual Polygons. Our ShadowShapeBuilder skipping these matches
retail's CPhysicsPart::find_obj_collisions short-circuit on
physics_bsp==0 (acclient_2013_pseudo_c.txt:275051) — not a bug.

So the door collision bug is in INTEGRATION, not data. The Task 7
experiment last session registered 0x010044B5's BSP but got zero
[resolve-bldg] attributions. With the data confirmed good, the
next apparatus is a deterministic harness that hydrates 0x010044B5
from a dat dump, registers it via RegisterMultiPart, and sweeps a
player sphere into the door to confirm whether BSP collision fires
in isolation.

Pickup prompt + full reading in
docs/research/2026-05-24-door-dat-inspection-findings.md.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-24 18:34:41 +02:00
..
Allegiance feat(allegiance): Phase H.2 AllegianceRequests + AllegianceTree model 2026-04-18 17:17:45 +02:00
Audio feat(audio): Phase E.2 OpenAL engine + SoundTable cookbook + hook wiring 2026-04-18 16:38:26 +02:00
Chat fix(chat): /help client-side handler + System dedup + ThatIsNotAValidCommand template 2026-04-25 21:22:07 +02:00
Combat feat(combat): Phase L.1c wire live attack input 2026-04-28 11:58:57 +02:00
Fixtures/issue98 test(phys): A6.P3 #98 — comparison harness reproduces cottage-floor cap 2026-05-23 20:44:50 +02:00
Input fix(camera): #38 render-interpolate player motion 2026-05-06 17:53:34 +02:00
Items feat(items): Phase F.2 ItemRepository + AppraiseRequest round-trip 2026-04-18 16:55:36 +02:00
Lighting feat(lighting): Phase G.2 — Setup.Lights + SetLightHook wiring 2026-04-19 10:46:49 +02:00
Meshing feat(vfx #C.1.5b): SetupPartTransforms helper for per-part anchor transforms 2026-05-11 23:54:33 +02:00
Physics test(phys): door setup + GfxObj dat-inspection — Hypothesis A falsified 2026-05-24 18:34:41 +02:00
Player feat(player): #5 PlayerDescription parser — Stam/Mana via attribute block 2026-04-25 16:42:24 +02:00
Plugins feat(core): add IGameState, IEvents, WorldEvents with replay-on-subscribe 2026-04-10 20:29:29 +02:00
Rendering chore(O-T7): code-review housekeeping after WB extraction 2026-05-21 17:29:06 +02:00
Selection test(picker): Cluster A #86 — screen-rect cell-occlusion tests 2026-05-19 14:56:51 +02:00
Spells fix(player): EnchantmentMask bit fix + Vitae key=0 + absolute Vitals overlay 2026-04-25 18:15:20 +02:00
Streaming feat(vfx #C.1.5b): GpuWorldState fires activator for dat-hydrated entities 2026-05-12 00:07:38 +02:00
Terrain chore(phys): A6.P3 #98 triage — revert neg-poly + bldg-check experiments 2026-05-23 15:11:49 +02:00
Textures feat(O-T2): extract pure stateless helpers to AcDream.Core.Rendering.Wb 2026-05-21 15:13:26 +02:00
Ui fix(retail): rotation rate, useability gate, retail toast strings 2026-05-16 12:17:54 +02:00
Vfx fix(vfx #56): ParticleHookSink applies CreateParticleHook.PartIndex transform 2026-05-11 23:57:20 +02:00
World chore(phys): A6.P3 #98 triage — revert neg-poly + bldg-check experiments 2026-05-23 15:11:49 +02:00
AcDream.Core.Tests.csproj fix(O-T7): actually delete SplitFormulaDivergenceTest (drop workaround) 2026-05-21 17:30:30 +02:00
SmokeTest.cs chore: phase 1 — add Core, Abstractions, App, Tests projects 2026-04-10 09:22:33 +02:00