..
GpuWorldStateActivatorTests.cs
feat(vfx): bind effects to live animated poses
2026-07-14 10:56:01 +02:00
GpuWorldStateAnimatedIndexTests.cs
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
GpuWorldStateVisibilityTests.cs
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
LandblockBuildFactoryTests.cs
refactor(streaming): extract landblock build factory
2026-07-21 20:30:32 +02:00
LandblockBuildOriginTests.cs
refactor(streaming): extract landblock render publisher
2026-07-21 20:47:01 +02:00
LandblockPhysicsPublisherTests.cs
refactor(streaming): extract landblock physics publisher
2026-07-21 21:13:22 +02:00
LandblockPresentationPipelineTests.cs
refactor(streaming): capture landblock build origin
2026-07-21 20:12:56 +02:00
LandblockRenderPublisherTests.cs
refactor(streaming): extract landblock render publisher
2026-07-21 20:47:01 +02:00
LandblockRetirementCoordinatorTests.cs
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
StreamingControllerReadinessTests.cs
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
TeleportLandblockTransitionTests.cs
fix(world): remove non-retail portal exit fade
2026-07-15 23:20:52 +02:00
TeleportTransitCoordinatorTests.cs
fix(world): remove non-retail portal exit fade
2026-07-15 23:20:52 +02:00
WorldRevealCoordinatorTests.cs
refactor(streaming): centralize world reveal lifetime
2026-07-20 23:33:50 +02:00
WorldRevealLifecycleTelemetryTests.cs
test(streaming): expose world reveal lifecycle
2026-07-20 22:32:23 +02:00
WorldRevealReadinessBarrierTests.cs
test(streaming): expose world reveal lifecycle
2026-07-20 22:32:23 +02:00