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InboundPhysicsStateControllerTests.cs
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fix: complete retail parity stability pass
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2026-08-28 20:01:39 +02:00 |
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ParentAttachmentStateTests.cs
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fix(physics): bind a parented child to the parent's live incarnation (#319)
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2026-08-05 11:56:31 +02:00 |
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RuntimeEntityChildCellPropagationTests.cs
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fix(physics): bind a parented child to the parent's live incarnation (#319)
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2026-08-05 11:56:31 +02:00 |
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RuntimeEntityDirectoryTests.cs
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feat(render): Campaign V slice V11 commit 1 - delete ImGui, Studio, and the DevTools frontend
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2026-07-28 23:56:04 +02:00 |
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RuntimeEntityObjectLifetimeTests.cs
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refactor(runtime): close simulation ownership
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2026-07-26 15:53:31 +02:00 |
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RuntimeEntityPvpBitfieldSnapshotSyncTests.cs
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fix(physics): #297 — keep the PWD bitfield live so PK status reaches the client
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2026-08-03 20:59:01 +02:00 |
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RuntimeInitialCreateContinuationExecutorTests.cs
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fix(physics): C4 route 7 — child cell propagation moves from a render tick into Runtime
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2026-08-04 23:53:05 +02:00 |
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RuntimeInitialCreateResidenceStateTests.cs
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feat(physics): C4 route 4b-3 — remote teleport + cell-less through the canonical placement
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2026-08-04 16:00:10 +02:00 |
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RuntimeProjectilePositionKindTests.cs
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fix(physics): C4 route 5 — projectile authoritative placement (#276 partial)
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2026-08-04 21:03:41 +02:00 |
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RuntimeRemoteFirstEntryStateTests.cs
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feat(physics): C4 route 4b-3 — remote teleport + cell-less through the canonical placement
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2026-08-04 16:00:10 +02:00 |
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RuntimeRemoteTeleportClassificationTests.cs
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feat(physics): C4 route 4b-3 — remote teleport + cell-less through the canonical placement
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2026-08-04 16:00:10 +02:00 |
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RuntimeSteadyStatePositionMergeTests.cs
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fix(review): close the C5b architecture-review findings (D2/D3/D4, L1-L5, S1)
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2026-08-05 22:08:46 +02:00 |