Reworks Campaign CH slice CH2 per the REJECT-review findings doc (docs/research/2026-08-09-ch2-review-findings.md). BLOCKER 1 — SpewBoxController never rendered a line and leaked its pending queue. LinesProvider only ran through UiText.OnDraw, which gates on Visible — and the box started invisible, so the provider (the sole caller of SpewBoxState.Tick) never ran. Gave the controller an explicit per-frame Tick(now) driven by UiRoot's global-message-3 broadcast (a zero-size GlobalTimeSink child, the same pattern VendorUiController.DragOverGlobalTimeSink already uses), matching retail's gmSpewBoxUI::Update. LinesProvider now only returns the cache. Tests rewritten to drive root.Tick(...) instead of calling the provider directly, plus new coverage for visibility-without-a-draw, queue-drain-without-a-draw, and bounded-queue-across-many-ticks. BLOCKER 2 — re-derived the HandleFailureEvent routing table from the PDB-paired binary instead of the pseudo-C's ~33-char string previews. tools/pdb-extract/sweep_weenie_strings.py sweeps every push imm32 in VA 0x571990-0x575480, dereferences into .rdata/.data, and decodes the full UTF-16LE literal. Added the 5 ids dispatched via else-if (missed by case-label enumeration), resolved 0x4F8 (previously excluded), fixed 18 wrong strings (16 the review flagged + 2 more — 0x4E9 and 0x518 — an automated diff between every swept literal and the landed table found). Every changed row cross-checked against ACE's WeenieError/WeenieErrorWithString enum doc comments; both oracles agreed on every row, including a case where the review's own proposed text for the new 0x4E8 row was itself wrong (it was 0x4E9's text) — corrected via the else-if block's own instruction address plus the ACE cross-check. Pinned table count: 344 (338 + 5 + 0x4F8). SHOULD-FIX 1 — RuntimeCommunicationState.ResetSpewBox was dead code; folded into the ChatIdentity generation-reset stage (same lifetime boundary), with a reset assertion added to the existing populated-reset test. SHOULD-FIX 2 — AddText trimmed only the trailing end and invented an empty-string early return; retail's AddTextToScroll trims both ends (trim(&str, 1, 1, ws)) and has no empty guard. Both retired. SHOULD-FIX 3 — ShowWeenieError bypassed the AddText chokepoint via ChatLog.OnWeenieError (hardcoded LogTextType 0x00); routed through Communication.AddText(Resolve(code, param)) instead, and ChatLog.OnWeenieError is deleted — GameEventWiring's legacy no-router fallback now resolves + calls OnSystemMessage directly. SHOULD-FIX 4 — retail's HandleFailureEvent switch has no default case; an unmapped id now resolves to a null Text (silence toward the player) instead of the invented "WeenieError 0xNNNN" hex fallback, with a diagnostics-only console log line for the id. NITs — AP-TBD placeholders corrected to their real register rows (AP-178, not the unrelated AP-177 lifetime row); filed AP-180 for the windowId dual-destination gap and corrected three stale "lands with CH2" comments; extended SpewBoxLayoutDumpDiagnostic from dats.Portal to dats.Local and found the SpewBox element for real — LayoutDesc 0x21000011, element 0x10000048, size 450x72, MaxConcurrentItems (ListBox property 0x10000028) = 4, not retail's code default of 1. AP-178 narrowed accordingly; SpewBoxState.MaxConcurrentItems and SpewBoxController's extent/anchor/OneLine are now authored rather than placeholder (absolute screen position and colour remain open); fixed the "19 ids... lists 18" miscount by retiring the stale paragraph in the class doc rewrite; aligned the UseDone handler's silent-status check with the other two WeenieError handlers. Full Release suite: 11,914 passed / 4 skipped / 0 failed (build 0 errors). Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
213 lines
10 KiB
C#
213 lines
10 KiB
C#
using System.Numerics;
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using AcDream.UI.Abstractions.Panels.SpewBox;
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namespace AcDream.App.UI;
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/// <summary>
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/// Retained presentation of retail's <c>gmSpewBoxUI</c> (research doc
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/// §1.1/§7.3/§7.4) — the transient top-of-viewport interface-text queue.
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/// Modeled directly on <see cref="PortalWaitNoticeController"/>: a single
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/// <c>ClickThrough</c> <see cref="UiText"/> block at a high
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/// <see cref="UiElement.ZOrder"/>. Unlike that controller's single
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/// overwrite-only slot, this reads <see cref="SpewBoxVM"/>'s bounded,
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/// newest-on-top, per-entry-expiring queue every frame.
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/// </summary>
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/// <remarks>
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/// <b>CH2 REJECT-review rework, BLOCKER 1
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/// (<c>docs/research/2026-08-09-ch2-review-findings.md</c>):</b> the
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/// original landing drove the queue drain from
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/// <see cref="UiText.LinesProvider"/>, which <c>UiText.OnDraw</c> only
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/// calls when the element is ALREADY <c>Visible</c> — and the element
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/// starts invisible, so the provider was never invoked, no line ever drew,
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/// and <see cref="SpewBoxState"/>'s pending queue never drained (an
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/// unbounded per-session leak). Retail's own <c>gmSpewBoxUI::Update</c>
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/// drains off the UI tick (global message 3,
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/// <c>UIElementManager::UseTime @0x0045CFD0</c>), not off drawing —
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/// <see cref="GlobalTimeSink"/> reproduces that: it is a zero-size child
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/// mounted alongside <see cref="_text"/> purely so <see cref="UiRoot"/>'s
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/// per-frame <c>BroadcastGlobalUiTime</c> walk reaches it (the same
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/// pattern <c>VendorUiController.DragOverGlobalTimeSink</c> uses for
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/// <c>gmVendorUI::ListenToGlobalMessage</c>). <see cref="Tick"/> pulls
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/// <see cref="SpewBoxVM.Lines"/>, caches the resulting lines, and sets
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/// <see cref="_text"/>'s <c>Visible</c> flag; <see cref="UiText.LinesProvider"/>
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/// now only ever returns the cache — it is polled by drawing, but no
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/// longer double-duties as the tick source, so lines become visible and
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/// the queue drains even across a frame where nothing gets drawn (headless,
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/// a hidden window, or simply before the first render pass).
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/// </remarks>
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/// <remarks>
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/// <b>Position / font / colour are still PLACEHOLDERS; extent and
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/// max-items are now AUTHORED.</b> CH2 REJECT-review rework, NIT 3
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/// (<c>docs/research/2026-08-09-ch2-review-findings.md</c>): the task C.7
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/// LayoutDesc dump (<c>SpewBoxLayoutDumpDiagnostic</c>) originally searched
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/// only <c>dats.Portal</c> — EXHAUSTIVELY, against the entire installed
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/// LayoutDesc id range (<c>0x21000000</c>-<c>0x21000075</c>, 101 of 118
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/// possible ids populated, sanity-checked against 3 independently-known
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/// ids) — and found ZERO elements of class <c>0x10000016</c> there.
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/// Extending the identical sweep to <c>dats.Local</c>
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/// (<c>client_local_English.dat</c>) found it: LayoutDesc
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/// <c>0x21000011</c>, element <c>0x10000048</c> (<c>gmSpewBoxUI</c>),
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/// position <c>(0,0)</c> RELATIVE TO ITS PARENT (edge codes
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/// <c>leftEdge=3/rightEdge=3</c> — <c>ElementReader.ToAnchors</c>'s own doc
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/// comment names 3 as "centered", a mode that projection cannot represent;
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/// <c>topEdge=1</c> — top-anchored per that same helper), size
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/// <c>450×72</c>, one child (ListBox <c>0x10000049</c>, matching
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/// <c>gmSpewBoxUI::PostInit</c>'s <c>GetChildRecursive(0x10000049)</c>
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/// verbatim) carrying <c>MaxConcurrentItems</c> (property
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/// <c>0x10000028</c>) = <c>4</c>, not retail's code-default <c>1</c>. The
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/// PARENT this element mounts under (and therefore the ABSOLUTE screen
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/// position) is still unresolved — <c>(0,0)</c> is parent-relative, and the
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/// parent is presumably assigned by the same C++ code the research doc's
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/// §1.1 describes, not by another LayoutDesc this sweep can walk to. See
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/// the divergence register rows this class cites for each remaining
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/// placeholder.
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/// </remarks>
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internal sealed class SpewBoxController : IDisposable
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{
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/// <summary>
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/// Register row AP-178 (screen position): retail's authored ABSOLUTE
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/// screen position is still unknown — the LayoutDesc dump (see class
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/// remarks) recovered the element's position as <c>(0,0)</c> relative
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/// to a PARENT this sweep could not identify, so this centered-top
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/// placement remains acdream's own choice, not a resolved retail value.
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/// (The SIBLING row AP-177 — the invented line-lifetime timeout — lives
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/// in <see cref="SpewBoxState.DefaultLifetime"/>'s own doc comment, not
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/// here; this controller does not own that concern.)
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/// </summary>
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private const float TopOffset = 60f;
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/// <summary>
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/// Register row AP-178 (extent): AUTHORED, not a placeholder — the
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/// LayoutDesc dump (see class remarks) found the SpewBox element sized
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/// <c>450×72</c> in <c>dats.Local</c>. Retail's own edge codes
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/// (<c>leftEdge=3</c>/<c>rightEdge=3</c>, "centered" per
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/// <c>ElementReader.ToAnchors</c>'s doc comment) mean the box is a
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/// FIXED-width block horizontally centered in its parent, not a
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/// full-viewport stretch — the constructor below anchors it that way
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/// (a one-time centered <see cref="UiText.Left"/> computed against
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/// <see cref="UiRoot.Width"/>, <see cref="AnchorEdges.Top"/> only) since
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/// <see cref="AnchorEdges"/> has no "centered, fixed-width" flag
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/// combination to express retail's mode 3 directly.
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/// </summary>
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private const float SpewBoxWidth = 450f;
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private const float SpewBoxHeight = 72f;
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/// <summary>
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/// Register row AP-178 (colour): retail's authored colour for THIS
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/// element remains unresolved — the LayoutDesc dump (see class remarks)
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/// found only two direct-state properties on the SpewBox element/ListBox
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/// (a bool at <c>0x3B</c> and the <c>MaxConcurrentItems</c> integer at
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/// <c>0x10000028</c>); no colour property surfaced in that direct-state
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/// dump, and the per-<c>UIStateId</c> <c>States</c> dictionary (hover/
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/// pressed/etc. variants, which could carry it) was not walked this
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/// pass. The chat colour table's <c>0x1A</c> entry
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/// (<c>colorBrightRed</c>) is explicitly NOT this — retail's own
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/// <c>BuildChatColorLookupTable</c> writes to <c>ChatInterface::m_chatLog</c>,
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/// a completely different element tree the SpewBox never touches
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/// (research doc §3.2.3). This warm-yellow placeholder follows the
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/// user's own recollection of the retail SpewBox's colour (unconfirmed
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/// by any decompiled or DAT-authored source) rather than an arbitrary
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/// choice.
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/// </summary>
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private static readonly Vector4 SpewBoxColor = new(1f, 1f, 0.4f, 1f);
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private readonly UiRoot _root;
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private readonly UiText _text;
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private readonly SpewBoxVM _vm;
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private readonly GlobalTimeSink _timeSink;
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private UiText.Line[] _lines = Array.Empty<UiText.Line>();
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private bool _disposed;
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public SpewBoxController(UiRoot root, SpewBoxVM vm)
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{
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_root = root ?? throw new ArgumentNullException(nameof(root));
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_vm = vm ?? throw new ArgumentNullException(nameof(vm));
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_text = new UiText
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{
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Name = "SpewBox",
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// Centered fixed-width block (retail's "mode 3" edge code on
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// both left and right) — see the AP-178 extent comment above.
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Left = (root.Width - SpewBoxWidth) / 2f,
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Top = TopOffset,
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Width = SpewBoxWidth,
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Height = SpewBoxHeight,
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Anchors = AnchorEdges.Top,
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Centered = true,
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// AUTHORED MaxConcurrentItems is 4, not retail's code-default 1
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// (see SpewBoxState.MaxConcurrentItems) — OneLine=true would
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// silently collapse the box back down to showing only the
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// newest of up to 4 concurrent lines.
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OneLine = false,
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ClickThrough = true,
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ZOrder = int.MaxValue,
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DefaultColor = SpewBoxColor,
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Visible = false,
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};
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_text.LinesProvider = () => _lines;
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_root.AddChild(_text);
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_timeSink = new GlobalTimeSink(Tick);
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_root.AddChild(_timeSink);
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}
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/// <summary>
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/// The SpewBox's per-frame tick, driven by <see cref="UiRoot"/>'s
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/// global-message-3 broadcast via <see cref="GlobalTimeSink"/> — the
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/// direct analogue of <c>gmSpewBoxUI::Update</c>. Drains
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/// <see cref="SpewBoxState"/>'s pending queue and prunes expired
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/// entries (see <see cref="SpewBoxVM.Lines"/>), caches the resulting
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/// display lines, and sets <see cref="_text"/>'s visibility. Runs
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/// whether or not a draw pass follows.
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/// </summary>
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/// <param name="nowSeconds">
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/// <see cref="UiRoot"/>'s own per-frame clock — <b>not</b>
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/// <c>Environment.TickCount64</c> — matching every other
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/// <see cref="IUiGlobalTimeListener"/> consumer's time source.
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/// </param>
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private void Tick(double nowSeconds)
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{
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// SpewBoxVM.Lines returns newest-first, matching retail's
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// InsertItem(item, 0) — with OneLine now false and the AUTHORED
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// MaxConcurrentItems == 4 (see SpewBoxState.MaxConcurrentItems),
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// up to 4 lines render, newest on top.
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IReadOnlyList<SpewBoxLine> lines = _vm.Lines(nowSeconds);
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_text.Visible = lines.Count > 0;
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if (lines.Count == 0)
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{
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_lines = Array.Empty<UiText.Line>();
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return;
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}
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var result = new UiText.Line[lines.Count];
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for (int i = 0; i < lines.Count; i++)
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result[i] = new UiText.Line(lines[i].Text, SpewBoxColor);
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_lines = result;
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}
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public void Dispose()
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{
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if (_disposed)
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return;
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_root.RemoveChild(_text);
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_root.RemoveChild(_timeSink);
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_disposed = true;
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}
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/// <summary>
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/// A runtime-only, zero-size, always-invisible-to-hit-testing helper
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/// that opts this controller into retail's global UI message 3 — see
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/// the class remarks and <c>VendorUiController.DragOverGlobalTimeSink</c>
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/// for the identical pattern. <see cref="SpewBoxController"/> is not
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/// itself a <see cref="UiElement"/> (it wraps one), so it cannot
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/// directly implement <see cref="IUiGlobalTimeListener"/> the way
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/// <see cref="UiButton"/> does — <see cref="UiRoot.Tick"/>'s broadcast
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/// walks the ELEMENT tree, not arbitrary controllers.
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/// </summary>
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private sealed class GlobalTimeSink : UiElement, IUiGlobalTimeListener
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{
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private readonly Action<double> _onGlobalUiTime;
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public GlobalTimeSink(Action<double> onGlobalUiTime) => _onGlobalUiTime = onGlobalUiTime;
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public void OnGlobalUiTime(double nowSeconds) => _onGlobalUiTime(nowSeconds);
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}
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}
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