acdream/src/AcDream.App
Erik e08accf7c2 fix(motion): apply VectorUpdate.Omega to remote body (L.3.1 Task 6)
VectorUpdate.Omega was parsed by WorldSession but never written to
the remote body's Omega field, leaving remote jumping/turning arcs
flat. Apply it alongside the existing Velocity assignment.

Mirrors retail SmartBox::DoVectorUpdate (acclient @ 0x004521C0)
which calls both CPhysicsObj::set_velocity AND CPhysicsObj::set_omega.

Same 4 pre-existing test failures, no regression.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-02 19:34:19 +02:00
..
Audio feat(audio): Phase E.2 OpenAL engine + SoundTable cookbook + hook wiring 2026-04-18 16:38:26 +02:00
Input fix(motion): jump direction, AutoPos cadence, backward/strafe wire & anim 2026-05-02 16:11:15 +02:00
Plugins feat(core): add IGameState, IEvents, WorldEvents with replay-on-subscribe 2026-04-10 20:29:29 +02:00
Rendering fix(motion): apply VectorUpdate.Omega to remote body (L.3.1 Task 6) 2026-05-02 19:34:19 +02:00
Streaming feat(lighting): Phase G.2 — Setup.Lights + SetLightHook wiring 2026-04-19 10:46:49 +02:00
UI docs+feat(ui): retail UI deep-dive research + C# port scaffold 2026-04-17 19:13:02 +02:00
AcDream.App.csproj feat(spells): #11 SpellTable - hydrate metadata from spells.csv at startup 2026-04-25 17:48:43 +02:00
Program.cs feat(app): wire IGameState+IEvents into Program and SmokePlugin 2026-04-10 20:31:50 +02:00