acdream/src/AcDream.UI.Abstractions/Panels
Erik 749e8ceeb1 fix(rendering): bound portal resource lifetime
Separate logical ownership, render publication, and GPU retirement across live entities, landblocks, particles, textures, mesh arenas, portal/UI teardown, and per-frame scratch storage. Add bounded DAT/texture caches, upload budgets, three-frame fence retirement, exact-incarnation appearance reconciliation, frame pacing, and extensive lifetime conformance coverage.\n\nThe seven-destination connected route now cuts peak working/private memory roughly in half, returns Caul to 125-153 FPS locally, and produces no WER or AMD reset.\n\nCo-authored-by: OpenAI Codex <codex@openai.com>
2026-07-18 21:35:16 +02:00
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Chat fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
Debug feat(pipeline): MP0 - wire FrameProfiler into GameWindow + DebugPanel toggle 2026-07-05 19:13:15 +02:00
Settings fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
Vitals fix(ui): complete live targeted healing flow 2026-07-11 07:58:59 +02:00