Round-1 three-lens FAIL at d60ca4ea0 found: the K2 fix was right in
production but nothing pinned the draw side (restoring the pre-fix gate
left every lane green); a stale "still ends an active scissor" comment
asserted a mechanism the same round had already deleted; the sky.vert
comment claimed retail clips the sky when it draws unclipped; the K6
pin ran through ClipFrameAssembler.Assemble, which has zero production
callers, so it proved nothing about the producer that actually runs.
This round closes L1-L9.
L1 (BLOCKING) — draw-side weather-gate pin. Added
RetailPViewPassExecutorTests.DrawLandscapeDynamicsPhase_GatesDrawWeatherOnceOnWalkDriverWeatherTurnFired:
reads DrawLandscapeDynamicsPhase's compiled call graph and asserts (a)
the call immediately before DrawWeatherOnce is
WalkFrameDriver.get_WeatherTurnFired and (b) exactly one
brfalse/brfalse.s branch sits between that call and the draw, jumping
forward past it. Three mutations, each shown failing:
M1 (restore `if (clipAssembly.OutsideViewSlices.Length != 0)`):
Assert.Equal() Failure: Values differ
Expected: typeof(AcDream.App.Rendering.Walk.WalkFrameDriver)
Actual: typeof(AcDream.App.Rendering.ClipFrameAssembly)
M2 (drop the gate, unconditional call):
Assert.Equal() Failure: Values differ
Expected: typeof(AcDream.App.Rendering.Walk.WalkFrameDriver)
Actual: typeof(AcDream.App.Rendering.RetailPViewPassExecutor)
M3 (invert to `if (!walkDriver.WeatherTurnFired)`):
Assert.Single() Failure: The collection did not contain any matching items
Expected: (predicate expression)
Collection: [CompiledBranch { Offset = 7, OpCode = brfalse.s, TargetOffset = 17 }, CompiledBranch { Offset = 24, OpCode = brtrue.s, TargetOffset = 33 }]
Corrected WalkFrameDriverTranscriptTests.cs's doc comment (the
Collect_WeatherTurnFiredMatchesThePrintedOcLineExactly block): it pins
the print half and the flag only, and now names the real draw-side pin
instead of falsely claiming to double as one.
L2 (MAJOR) — scissor stack deleted, K4 comment corrected. Deleted
IWorldPassSurface.BeginScissor/EndScissor and their RhiWorldPassSurface
bodies, the scissor call inside ClearInteriorDepth, NdcScissorRect.cs +
NdcScissorRectTests.cs (BeginScissor had zero remaining callers, and
RhiWorldPassSurface.BeginScissor was NdcScissorRect.ToPixels' only
production caller). This left RhiWorldPassSurface's 4th constructor
parameter (IRetailPViewFramebufferSource) and RetailPViewPassExecutor.cs's
RetailPViewFramebufferSize/IRetailPViewFramebufferSource/
SilkRetailPViewFramebufferSource types entirely dead (framebuffer size
was needed only for the scissor's NDC-to-pixel conversion) — removed
them and their one call site in FrameRootComposition.cs. Rewrote
RetailPViewPassExecutor.cs's K4 comment: it no longer asserts a live
scissor mechanism; it states that VulkanGpuPassEncoder's constructor
sets the full-attachment scissor once, at pass begin
(VulkanGpuPassEncoder.cs:87), and nothing narrows it after that. KEPT
per the round-1 verdict: ScissorFallbacks, OutsidePlaneCount,
OutsideViewNdcAabb, HasOutsideView, OutdoorVisible, OutdoorSlot,
ClipViewSlice.NdcAabb (the >8-edge zero-plane slice case the punch fans
still consume) and the VulkanViewportMapping.ScissorToVulkan pass-begin
path (IGpuPassEncoder.SetScissor stays). Also deleted
ClipFrameAssembly.TerrainMode/TerrainScissorNdcAabb and their writers
in ClipFrameAssembler.cs (both Assemble and ReassembleOutsideViewFromWalk);
OutsidePlaneCount's formula reduces to `outsideHasScissorFallback ? 0 :
outsideMaxPlaneCount` without needing the deleted TerrainClipMode
comparison (a scissor-fallback slice can only exist when outdoorVisible
is already true, so the three original cases collapse identically).
Deleted the two "terrain=" / "outMode=" diagnostic reads in
WorldRenderDiagnostics.cs (:345, :409) and the now-vestigial
EmitClipRouteProbe "ubo: n=..." segment that read ClipFrame's deleted
terrain bytes.
DEVIATION from L2's literal text: kept the TerrainClipMode enum type
itself — WorldSceneRenderer.cs's flat-world safety path (explicitly
"out of this chunk's scope" per K4's own round-1 comment) still uses it
for an unrelated "did the flat terrain draw" diagnostic flag, with its
own WorldSceneDiagnosticsController/WorldRenderDiagnostics/test
consumers. Deleting the type would require rewriting files outside
every round's declared file list. Reworded its doc comment to state
this plainly.
L3 (MAJOR, completes K3) — dead TerrainClip UBO deleted from the sky
and terrain shaders. Deleted the block, both gl_ClipDistance loops, and
the gl_PerVertex redeclaration (nothing else needs it) from sky.vert,
terrain_modern.vert, terrain_atmospheric.vert. Recompiled via
tools/compile-shaders.ps1 (glslc via the Vulkan SDK, managed shaderc
fallback also runs) — 24/24 pairs compiled; only sky.vert.spv,
terrain_atmospheric.vert.spv and terrain_modern.vert.spv changed.
Re-pinned VulkanShaderManifestTests.cs's frozen retail-oracle hashes
for sky.vert.spv (7d67a9e3624d198b370d402b5c12e4ce925bf9b8e646ef5123636a86d5985ab5)
and terrain_modern.vert.spv (8a73d89ef0e51e550327b9ff8c24857e309103b1d491030cf0d4d8594b45068c)
with dated comments, matching the existing re-pin convention.
Deleted WorldFrameSectionBinding.BindTerrainClip and
WorldFrameSections.TerrainClip (+ its Reset) with its two callers
(SkyRenderer.Rhi.cs:258, TerrainModernRenderer.Rhi.cs:259). DEVIATION
from L3's literal text: kept the shared Zeroed(...) helper in
WorldPassScope.cs — it is also called by BindSceneLighting and
BindClipRegions, both of which stay; deleting it would have broken
those two live bindings. Deleted IWorldPassSurface.BindTerrainClip
(no-op interface method + RhiWorldPassSurface body) and
WorldScenePassExecutor.cs's two calls to it (:121, :235).
Deleted ClipFrame's _terrainBytes field, TerrainBytes/TerrainBytesForTest
properties, Reset's Array.Clear(_terrainBytes), and the stale
header/K3 comment paragraphs. DEVIATION from L3's literal text: kept
ClipFrame.TerrainUboBytes and ClipFrame.TerrainClipUboBinding —
PortalDepthMaskRenderer.Rhi.cs (:140, :187) is a live production
consumer of both constants for the KEPT exit-seal/punch-fan clip block,
which was never in scope for deletion (portal_depth.vert's own
TerrainClip UBO declaration is the KEEP block, untouched). Reworded
both constants' doc comments (ClipFrame.cs, VulkanPipelineLayouts.cs's
UniformTerrainClip) to say only the portal-depth clip block uses
binding 2 now, and corrected the two GpuBindingModel.cs comments that
explained why terrain-tiling/sky-params bindings are 3/4 by naming "the
terrain clip block". Updated VulkanShaderDescriptorContractTests.cs's
TerrainVertexShaderDeclaresItsClipBlockInTheUniformSet (renamed
TerrainVertexShaderDeclaresOnlySceneLightingInTheUniformSet):
terrain_modern.vert's uniform set is now {SceneLighting} only. Deleted
ClipFrameLayoutTests.NoClip_TerrainBytes_Count0_AllZeros and its K3
comment; corrected the class doc comment and LayoutConstants_MatchShaderStruct's
"terrain UBO"/binding-contract comments to describe the portal-depth
consumer instead.
REQUIRED L3 fact (declared-but-never-bound dynamic uniform binding):
VulkanFrameBindings's constructor seeds EVERY declared uniform binding
(0..UniformBindingCount-1, including binding 2) with the shared dummy
buffer's range before any renderer runs (VulkanFrameBindings.cs:128-130,
`_arena.SeedUniform(binding, dummy.Handle.Handle, dummyUniformRange)`
in a loop over every binding) — "Every binding is always bound, whether
a renderer uses it or not... unused ones point at a shared dummy range"
(VulkanFrameBindings.cs:27-31). So after this round, when the sky or
terrain pipeline draws, set 1's shared descriptor layout still declares
binding 2 (portal_depth.vert's own declaration keeps
IsDeclaredUniformBinding(2) true), and its descriptor still points at a
valid (dummy) range from that seed — vkCmdBindDescriptorSets stays
legal even though neither shader statically uses binding 2 any more.
No SPIR-V-side change was needed to keep this legal.
L4 (MAJOR) — one outside-view slice constructor. Extracted
ClipFrameAssembler.AppendOutsideSlice (frame, ViewPolygon,
outsideSlicesList, ref maxPlaneCount, ref hasScissorFallback, ref
scissorFallbacks) — the exact ClipPlaneSet.From/AppendSlot/
ClipViewSlice-construction body — and call it from both Assemble's
outside_view loop and ReassembleOutsideViewFromWalk's outside_view
loop. Rewrote ClipFrameLayoutTests's K6 pin
(ClipViewSlicePlanes_PunchFanPath_EqualsCpuViewPolygonEdgePlanes_ForASyntheticView):
builds a synthetic WalkPortalView from pixel-space points (the
WalkCopyViewTests pattern) via a trivial IWalkRayCaster, runs
BeginWalkFrame(frame, outdoorRoot: false) then
ReassembleOutsideViewFromWalk(assembly, walkView, 640, 480), and reads
assembly.OutsideViewSlices[0].Planes — the exact production pair
RetailPViewPassExecutor.cs's BeginWalkFrame call and
RetailPViewRenderer.cs's ReassembleOutsideViewFromWalk call make.
Mutation (perturbed planes[0].W inside the shared helper, right after
`planes = cps.PlaneArray;`):
edge 0 midpoint (-0.3,0.10000001) should lie ~on its OWN GPU plane; the closest plane was only 0.5251073 away
The pin's own source contains no `Assemble(` call — grep-checked by
extracting the method body and searching it for the literal text; no
match.
L5 — shader comments corrected. sky.vert/terrain_modern.vert/
terrain_atmospheric.vert now state retail draws the sky once
(LScape::draw @0x00506330 -> GameSky::Draw(sky,0) @0x0050633c, before
draw_check_blocks) and the landscape is view-culled per cell, never
GPU-clipped (RenderDeviceD3D::DrawBlock @0x005a17c0). The "Phase W
Stage 4"/"U.3 default" clip narratives are deleted along with the
blocks they described.
L6 — grep sweep. `grep -rn "<token>" src tests docs/architecture`
returns nothing for SetTerrainClip, BeginDoorwayScissor,
BindTerrainClip, TerrainBytes, "active scissor", and NdcScissorRect —
confirmed after this commit (docs/plans and docs/research keep the
historical record, untouched). TerrainClipMode is the one deliberate
exception (see the L2 deviation note above); every one of its 9
remaining hits is a live, non-stale reference (the enum declaration,
WorldSceneRenderer's flat-path local, or their diagnostic/test
plumbing), not a stale mention of a deleted mechanism.
L7 — Issue130DoorwayStripTests. Deleted AnySliceAdmitsScissor,
worstScissorGapPx and its PIN 1 assertion, the header's scissor
sentences, and the scissorGap half of MeasureTopEdgeGap (dropped the
fbW parameter it alone needed). Rewrote the header: the scissor
mechanism is retired (the sky and landscape draw unclipped; aperture
exactness comes from the depth clear, the exit seals and the interior
repaint). The remaining plane-gap half (the canary PIN,
`worstPlaneGapPx <= 1.2f`) still pins something production reads:
AnySliceAdmitsPlanes walks slice.Planes from the SAME ProjectToClip ->
ClipToRegion -> ClipPlaneSet.From pipeline
RetailPViewPassExecutor.DrawWalkPunchFan reads through
clipAssembly.OutsideViewSlices[activeViewIndex].Planes — so the test
was kept, not deleted.
L8 — DrawWalkSky loop-shape pin. Added
DrawWalkSky_RenderSkyCallSiteHasNoEnclosingBackwardBranch (same
backward-branch-span shape as K1's DrawWeatherOnce pin), plus a note in
both pins that CompiledCallGraph.ReadBranches does not decode a
compiled switch jump table, but no C# loop construct compiles to one.
Mutation (wrapped the RenderSky call in `for (int i = 0; i < 2; i++)`):
Assert.DoesNotContain() Failure: Filter matched in collection
Collection: [..., CompiledBranch { Offset = 20, OpCode = brtrue.s, TargetOffset = 25 }, CompiledBranch { Offset = 23, OpCode = br.s, TargetOffset = 66 }, CompiledBranch { Offset = 72, OpCode = blt.s, TargetOffset = 13 }, CompiledBranch { Offset = 80, OpCode = brfalse.s, TargetOffset = 116 }, CompiledBranch { Offset = 88, OpCode = brfalse.s, TargetOffset = 116 }]
(the Offset=72 -> TargetOffset=13 entry is the injected loop's backward
branch spanning the call).
L9 — this message.
Gates: dotnet build 0 warnings / 0 errors. Hermetic filter
(Lane!=InstalledDat&...&Status!=KnownFailure): 6827 passed, 0 failed.
InstalledDat lane against a real DAT directory: 244 passed, 4 failed —
exactly the four known failures (LayoutImporterMediaBearingChildSweepTests
+ LayoutImporterInvisibleSweepTests, both #383; TowerAscentReplayTests,
KnownFailure; WalkTraceConformanceTests.Oh_doorway_still_first_frame_diff,
#458 KnownFailure). No register row added (every deletion here removes
an acdream-only rule; the KEEP items already had their equivalence
pins from round 1). No new flag/probe.
OWED: the lead's ACDREAM_DEVTOOLS=1 four-pose visual self-gate against
the running client is not run by this agent — CLAUDE.md and this
task's own instructions forbid launching the graphical client from
here; that visual/validation-layer pass remains the user's to run
before this round is accepted.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
331 lines
13 KiB
C#
331 lines
13 KiB
C#
using System.Collections.Generic;
|
|
using System.Numerics;
|
|
using AcDream.App.Rendering;
|
|
using Xunit;
|
|
|
|
namespace AcDream.App.Tests.Rendering;
|
|
|
|
public class ClipFrameAssemblerTests
|
|
{
|
|
private static ViewPolygon Square(float cx, float cy, float half) => new(new[]
|
|
{
|
|
new Vector2(cx - half, cy - half),
|
|
new Vector2(cx + half, cy - half),
|
|
new Vector2(cx + half, cy + half),
|
|
new Vector2(cx - half, cy + half),
|
|
});
|
|
|
|
private static CellView ViewOf(params ViewPolygon[] polys)
|
|
{
|
|
var view = new CellView();
|
|
foreach (var p in polys)
|
|
view.Add(p);
|
|
return view;
|
|
}
|
|
|
|
[Fact]
|
|
public void BeginWalkFrame_OutdoorRoot_SeedsOneFullScreenDefaultView()
|
|
{
|
|
using ClipFrame frame = ClipFrame.NoClip();
|
|
|
|
ClipFrameAssembly assembly = ClipFrameAssembler.BeginWalkFrame(
|
|
frame,
|
|
outdoorRoot: true);
|
|
|
|
ClipViewSlice slice = Assert.Single(assembly.OutsideViewSlices);
|
|
Assert.Equal(0, slice.Slot);
|
|
Assert.Empty(slice.Planes);
|
|
Assert.Equal(new Vector4(-1f, -1f, 1f, 1f), slice.NdcAabb);
|
|
Assert.True(assembly.OutdoorVisible);
|
|
Assert.True(assembly.HasOutsideView);
|
|
Assert.Equal(1, frame.SlotCount);
|
|
}
|
|
|
|
[Fact]
|
|
public void BeginWalkFrame_InteriorRoot_ResetsReusedOutdoorAssemblyToEmpty()
|
|
{
|
|
using ClipFrame frame = ClipFrame.NoClip();
|
|
ClipFrameAssembly reuse = ClipFrameAssembler.BeginWalkFrame(
|
|
frame,
|
|
outdoorRoot: true);
|
|
|
|
ClipFrameAssembly assembly = ClipFrameAssembler.BeginWalkFrame(
|
|
frame,
|
|
outdoorRoot: false,
|
|
reuse);
|
|
|
|
Assert.Same(reuse, assembly);
|
|
Assert.Empty(assembly.OutsideViewSlices);
|
|
Assert.False(assembly.OutdoorVisible);
|
|
Assert.False(assembly.HasOutsideView);
|
|
Assert.Equal(Vector4.Zero, assembly.OutsideViewNdcAabb);
|
|
Assert.Equal(0, assembly.ScissorFallbacks);
|
|
Assert.Equal(1, frame.SlotCount);
|
|
}
|
|
|
|
[Fact]
|
|
public void TwoVisibleCells_PlusOutsideView_ProducesCorrectSlotMapAndCounts()
|
|
{
|
|
const uint cellA = 0xA9B40100;
|
|
const uint cellB = 0xA9B40101;
|
|
|
|
var pv = new PortalVisibilityFrame();
|
|
pv.CellViews[cellA] = ViewOf(Square(-0.3f, 0f, 0.3f));
|
|
pv.CellViews[cellB] = ViewOf(Square(0.3f, 0f, 0.2f));
|
|
pv.OrderedVisibleCells.Add(cellA);
|
|
pv.OrderedVisibleCells.Add(cellB);
|
|
pv.OutsideView.Add(Square(0f, 0.5f, 0.25f));
|
|
|
|
var asm = ClipFrameAssembler.Assemble(ClipFrame.NoClip(), pv);
|
|
|
|
Assert.Equal(4, asm.Frame.SlotCount); // slot 0 + two cells + one outside slice
|
|
Assert.Contains(cellA, asm.CellIdToSlot.Keys);
|
|
Assert.Contains(cellB, asm.CellIdToSlot.Keys);
|
|
Assert.NotEqual(0, asm.CellIdToSlot[cellA]);
|
|
Assert.NotEqual(0, asm.CellIdToSlot[cellB]);
|
|
Assert.NotEqual(asm.CellIdToSlot[cellA], asm.CellIdToSlot[cellB]);
|
|
Assert.Equal(4, asm.PerCellPlaneCounts[cellA]);
|
|
Assert.Equal(4, asm.PerCellPlaneCounts[cellB]);
|
|
|
|
Assert.True(asm.OutdoorVisible);
|
|
Assert.NotEqual(0, asm.OutdoorSlot);
|
|
Assert.Single(asm.OutsideViewSlices);
|
|
Assert.Equal(asm.OutdoorSlot, asm.OutsideViewSlices[0].Slot);
|
|
Assert.Equal(4, asm.OutsidePlaneCount);
|
|
Assert.Equal(0, asm.ScissorFallbacks);
|
|
}
|
|
|
|
[Fact]
|
|
public void NothingVisibleCell_IsExcludedFromSlotMap_AndNotAppended()
|
|
{
|
|
const uint cellA = 0xA9B40100;
|
|
const uint cellB = 0xA9B40101;
|
|
|
|
var pv = new PortalVisibilityFrame();
|
|
pv.CellViews[cellA] = ViewOf(Square(0f, 0f, 0.3f));
|
|
pv.CellViews[cellB] = new CellView();
|
|
pv.OrderedVisibleCells.Add(cellA);
|
|
pv.OrderedVisibleCells.Add(cellB);
|
|
|
|
var asm = ClipFrameAssembler.Assemble(ClipFrame.NoClip(), pv);
|
|
|
|
Assert.Equal(2, asm.Frame.SlotCount);
|
|
Assert.Contains(cellA, asm.CellIdToSlot.Keys);
|
|
Assert.DoesNotContain(cellB, asm.CellIdToSlot.Keys);
|
|
Assert.False(asm.OutdoorVisible);
|
|
Assert.Empty(asm.OutsideViewSlices);
|
|
Assert.Equal(0, asm.OutsidePlaneCount);
|
|
}
|
|
|
|
[Fact]
|
|
public void OutsideViewMultiPolygon_PreservesRetailSlices()
|
|
{
|
|
const uint cellA = 0xA9B40100;
|
|
|
|
var pv = new PortalVisibilityFrame();
|
|
pv.CellViews[cellA] = ViewOf(Square(0f, 0f, 0.3f));
|
|
pv.OrderedVisibleCells.Add(cellA);
|
|
pv.OutsideView.Add(Square(-0.5f, 0f, 0.1f));
|
|
pv.OutsideView.Add(Square(0.5f, 0f, 0.1f));
|
|
|
|
var asm = ClipFrameAssembler.Assemble(ClipFrame.NoClip(), pv);
|
|
|
|
Assert.True(asm.OutdoorVisible);
|
|
Assert.NotEqual(0, asm.OutdoorSlot);
|
|
Assert.Equal(2, asm.OutsideViewSlices.Length);
|
|
Assert.NotEqual(asm.OutsideViewSlices[0].Slot, asm.OutsideViewSlices[1].Slot);
|
|
Assert.Equal(4, asm.OutsidePlaneCount);
|
|
Assert.Equal(0, asm.ScissorFallbacks);
|
|
Assert.Equal(4, asm.Frame.SlotCount); // slot 0 + cell + two outside slices
|
|
}
|
|
|
|
[Fact]
|
|
public void CellMultiPolygonView_PreservesRetailViewSlices()
|
|
{
|
|
const uint cellA = 0xA9B40100;
|
|
|
|
var pv = new PortalVisibilityFrame();
|
|
pv.CellViews[cellA] = ViewOf(
|
|
Square(-0.4f, 0f, 0.1f),
|
|
Square(0.4f, 0f, 0.1f));
|
|
pv.OrderedVisibleCells.Add(cellA);
|
|
pv.OutsideView.Add(Square(0f, 0f, 0.3f));
|
|
|
|
var asm = ClipFrameAssembler.Assemble(ClipFrame.NoClip(), pv);
|
|
|
|
Assert.True(asm.CellIdToSlot[cellA] > 0);
|
|
Assert.Equal(2, asm.CellIdToViewSlots[cellA].Length);
|
|
Assert.Equal(2, asm.CellIdToViewSlices[cellA].Length);
|
|
Assert.NotEqual(asm.CellIdToViewSlots[cellA][0], asm.CellIdToViewSlots[cellA][1]);
|
|
Assert.Equal(4, asm.PerCellPlaneCounts[cellA]);
|
|
Assert.Single(asm.OutsideViewSlices);
|
|
Assert.Equal(4, asm.Frame.SlotCount); // slot 0 + two cell slices + outside slice
|
|
Assert.Equal(0, asm.ScissorFallbacks);
|
|
}
|
|
|
|
[Fact]
|
|
public void Assemble_OutsideViewWithExitPortal_HasOutsideViewTrue_AabbMatchesBounds()
|
|
{
|
|
var pv = new PortalVisibilityFrame();
|
|
pv.OutsideView.Add(Square(-0.3f, 0.2f, 0.25f));
|
|
|
|
var asm = ClipFrameAssembler.Assemble(ClipFrame.NoClip(), pv);
|
|
|
|
Assert.True(asm.HasOutsideView);
|
|
Assert.Single(asm.OutsideViewSlices);
|
|
|
|
var expected = new Vector4(
|
|
pv.OutsideView.MinX, pv.OutsideView.MinY,
|
|
pv.OutsideView.MaxX, pv.OutsideView.MaxY);
|
|
Assert.Equal(expected, asm.OutsideViewNdcAabb);
|
|
}
|
|
|
|
[Fact]
|
|
public void Assemble_OutsideViewMultiPolygon_PreservesSlicesAndUnionAabb()
|
|
{
|
|
var pv = new PortalVisibilityFrame();
|
|
pv.OutsideView.Add(Square(-0.6f, 0f, 0.15f));
|
|
pv.OutsideView.Add(Square(0.6f, 0f, 0.15f));
|
|
|
|
var asm = ClipFrameAssembler.Assemble(ClipFrame.NoClip(), pv);
|
|
|
|
Assert.True(asm.HasOutsideView);
|
|
Assert.Equal(2, asm.OutsideViewSlices.Length);
|
|
|
|
var expected = new Vector4(
|
|
pv.OutsideView.MinX, pv.OutsideView.MinY,
|
|
pv.OutsideView.MaxX, pv.OutsideView.MaxY);
|
|
Assert.Equal(expected, asm.OutsideViewNdcAabb);
|
|
}
|
|
|
|
[Fact]
|
|
public void Assemble_EmptyOutsideView_HasOutsideViewFalse_AabbZero()
|
|
{
|
|
const uint cellA = 0xA9B40100;
|
|
var pv = new PortalVisibilityFrame();
|
|
pv.CellViews[cellA] = ViewOf(Square(0f, 0f, 0.3f));
|
|
pv.OrderedVisibleCells.Add(cellA);
|
|
|
|
var asm = ClipFrameAssembler.Assemble(ClipFrame.NoClip(), pv);
|
|
|
|
Assert.False(asm.HasOutsideView);
|
|
Assert.Equal(Vector4.Zero, asm.OutsideViewNdcAabb);
|
|
}
|
|
|
|
[Fact]
|
|
public void Reset_ReusesFrame_NoSlotLeakAcrossAssemblies()
|
|
{
|
|
var frame = ClipFrame.NoClip();
|
|
|
|
var pv1 = new PortalVisibilityFrame();
|
|
pv1.CellViews[0xA9B40100] = ViewOf(Square(-0.3f, 0f, 0.2f));
|
|
pv1.CellViews[0xA9B40101] = ViewOf(Square(0.3f, 0f, 0.2f));
|
|
pv1.OrderedVisibleCells.Add(0xA9B40100);
|
|
pv1.OrderedVisibleCells.Add(0xA9B40101);
|
|
pv1.OutsideView.Add(Square(0f, 0.4f, 0.2f));
|
|
var asm1 = ClipFrameAssembler.Assemble(frame, pv1);
|
|
Assert.Equal(4, asm1.Frame.SlotCount);
|
|
|
|
var pv2 = new PortalVisibilityFrame();
|
|
pv2.CellViews[0xA9B40200] = ViewOf(Square(0f, 0f, 0.25f));
|
|
pv2.OrderedVisibleCells.Add(0xA9B40200);
|
|
var asm2 = ClipFrameAssembler.Assemble(frame, pv2);
|
|
|
|
Assert.Equal(2, asm2.Frame.SlotCount);
|
|
Assert.Contains(0xA9B40200, asm2.CellIdToSlot.Keys);
|
|
Assert.DoesNotContain(0xA9B40100, asm2.CellIdToSlot.Keys);
|
|
Assert.False(asm2.OutdoorVisible);
|
|
}
|
|
|
|
[Fact]
|
|
public void Assemble_ReusedAssembly_ClearsStateAndReusesExactLengthArrays()
|
|
{
|
|
const uint firstCell = 0xA9B40100;
|
|
const uint secondCell = 0xA9B40200;
|
|
var frame = ClipFrame.NoClip();
|
|
var reuse = new ClipFrameAssembly();
|
|
|
|
var first = new PortalVisibilityFrame();
|
|
first.CellViews[firstCell] = ViewOf(
|
|
Square(-0.4f, 0f, 0.15f),
|
|
Square(0.4f, 0f, 0.15f));
|
|
first.OrderedVisibleCells.Add(firstCell);
|
|
first.OutsideView.Add(Square(0f, 0.5f, 0.2f));
|
|
ClipFrameAssembly firstResult = ClipFrameAssembler.Assemble(frame, first, reuse);
|
|
Assert.Same(reuse, firstResult);
|
|
int sliceAllocations = reuse.SliceArrayAllocationCount;
|
|
int slotAllocations = reuse.SlotArrayAllocationCount;
|
|
|
|
var second = new PortalVisibilityFrame();
|
|
second.CellViews[secondCell] = ViewOf(
|
|
Square(-0.4f, 0f, 0.15f),
|
|
Square(0.4f, 0f, 0.15f));
|
|
second.OrderedVisibleCells.Add(secondCell);
|
|
second.OutsideView.Add(Square(0f, 0.5f, 0.2f));
|
|
|
|
for (int i = 0; i < 12; i++)
|
|
{
|
|
ClipFrameAssembly actual = ClipFrameAssembler.Assemble(frame, second, reuse);
|
|
Assert.Same(reuse, actual);
|
|
Assert.DoesNotContain(firstCell, actual.CellIdToViewSlices.Keys);
|
|
Assert.Contains(secondCell, actual.CellIdToViewSlices.Keys);
|
|
Assert.Equal(2, actual.CellIdToViewSlices[secondCell].Length);
|
|
Assert.Equal(2, actual.CellIdToViewSlots[secondCell].Length);
|
|
Assert.Single(actual.OutsideViewSlices);
|
|
Assert.Equal(sliceAllocations, reuse.SliceArrayAllocationCount);
|
|
Assert.Equal(slotAllocations, reuse.SlotArrayAllocationCount);
|
|
}
|
|
|
|
var empty = new PortalVisibilityFrame();
|
|
ClipFrameAssembly cleared = ClipFrameAssembler.Assemble(frame, empty, reuse);
|
|
Assert.Empty(cleared.CellIdToSlot);
|
|
Assert.Empty(cleared.CellIdToViewSlots);
|
|
Assert.Empty(cleared.CellIdToViewSlices);
|
|
Assert.Empty(cleared.PerCellPlaneCounts);
|
|
Assert.Empty(cleared.OutsideViewSlices);
|
|
}
|
|
|
|
[Fact]
|
|
public void Assemble_ReusedAssembly_ChangingCardinalityStaysBoundedThenReachesSteadyState()
|
|
{
|
|
const uint cellId = 0xA9B40100;
|
|
var frame = ClipFrame.NoClip();
|
|
var reuse = new ClipFrameAssembly();
|
|
|
|
static PortalVisibilityFrame FrameWithSlices(uint id, int count)
|
|
{
|
|
var portalFrame = new PortalVisibilityFrame();
|
|
var view = new CellView();
|
|
for (int i = 0; i < count; i++)
|
|
{
|
|
// The assembler consumes the retail view_poly list directly. Distinct placement is
|
|
// irrelevant to this cache-cardinality stress; avoid CellView dedup collapsing it.
|
|
view.Polygons.Add(Square(i * 0.001f, 0f, 0.0004f));
|
|
}
|
|
portalFrame.CellViews[id] = view;
|
|
portalFrame.OrderedVisibleCells.Add(id);
|
|
return portalFrame;
|
|
}
|
|
|
|
for (int count = 1; count <= 180; count++)
|
|
ClipFrameAssembler.Assemble(frame, FrameWithSlices(cellId, count), reuse);
|
|
|
|
// Flush the final live arrays into the cache too.
|
|
ClipFrameAssembler.Assemble(frame, new PortalVisibilityFrame(), reuse);
|
|
Assert.InRange(reuse.RetainedSliceItems, 0, ClipFrameAssembly.MaxRetainedSliceItems);
|
|
Assert.InRange(reuse.RetainedSlotItems, 0, ClipFrameAssembly.MaxRetainedSlotItems);
|
|
Assert.InRange(reuse.RetainedSliceArrays, 0, ClipFrameAssembly.MaxRetainedArraysPerPool);
|
|
Assert.InRange(reuse.RetainedSlotArrays, 0, ClipFrameAssembly.MaxRetainedArraysPerPool);
|
|
|
|
PortalVisibilityFrame steady = FrameWithSlices(cellId, 73);
|
|
ClipFrameAssembler.Assemble(frame, steady, reuse);
|
|
int sliceAllocations = reuse.SliceArrayAllocationCount;
|
|
int slotAllocations = reuse.SlotArrayAllocationCount;
|
|
for (int i = 0; i < 16; i++)
|
|
{
|
|
ClipFrameAssembler.Assemble(frame, steady, reuse);
|
|
Assert.Equal(sliceAllocations, reuse.SliceArrayAllocationCount);
|
|
Assert.Equal(slotAllocations, reuse.SlotArrayAllocationCount);
|
|
}
|
|
}
|
|
}
|