acdream/tests/AcDream.App.Tests
2026-07-15 23:20:52 +02:00
..
Combat fix(gameplay): reconcile wield ownership and target facing 2026-07-15 08:19:23 +02:00
Input fix(gameplay): reconcile wield ownership and target facing 2026-07-15 08:19:23 +02:00
Physics fix(gameplay): reconcile wield ownership and target facing 2026-07-15 08:19:23 +02:00
Plugins feat(D.2b): IUiRegistry plugin UI surface + buffered drain into UiHost 2026-06-14 17:46:37 +02:00
Rendering fix(world): remove non-retail portal exit fade 2026-07-15 23:20:52 +02:00
Spells fix(spells): load complete retail DAT catalog 2026-07-15 21:17:13 +02:00
Streaming fix(world): remove non-retail portal exit fade 2026-07-15 23:20:52 +02:00
Studio feat(studio): #156 #157 mockup desktop and font resolver 2026-06-26 12:56:05 +02:00
UI fix(ui): resolve retail spell slot background 2026-07-15 19:23:46 +02:00
World test(vfx): harden live missile and effect lifetimes 2026-07-14 15:47:00 +02:00
AcDream.App.Tests.csproj test(D.2b): vitals importer conformance — golden fixture + tree/slice/chrome checks 2026-06-15 14:29:30 +02:00
FrameProfilerReportTests.cs test(pipeline): MP0 - restore invariant-culture assertion dropped from formatter test 2026-07-05 19:18:21 +02:00
FrameStatsBufferTests.cs fix(pipeline): MP0 - profiler toggle-path hygiene + Max() seed (review follow-up) 2026-07-05 19:26:28 +02:00
RuntimeOptionsRetailUiTests.cs feat(ui): D.2b item interaction + retail cursors + live character sheet 2026-07-03 09:18:43 +02:00
RuntimeOptionsTests.cs feat(ui): D.2b item interaction + retail cursors + live character sheet 2026-07-03 09:18:43 +02:00