acdream/tests/AcDream.App.Tests/Rendering/Gpu/RecordingGpuDevice.cs

863 lines
32 KiB
C#

using System.Numerics;
using AcDream.App.Rendering;
using AcDream.App.Rendering.Gpu;
namespace AcDream.App.Tests.Rendering.Gpu;
/// <summary>
/// One recorded RHI call. Renderer tests assert against the ordered sequence
/// instead of against a live driver, which is what keeps the App suite runnable
/// on a machine with no GPU while renderers migrate onto <see cref="IGpuDevice"/>
/// during Campaign V.
/// </summary>
internal abstract record GpuRecordedCall;
internal sealed record GpuRecordedFrameBegin(long Serial, int SlotIndex) : GpuRecordedCall;
internal sealed record GpuRecordedFrameEnd(long Serial) : GpuRecordedCall;
internal sealed record GpuRecordedRingAllocation(GpuRingUsage Usage, int ByteCount, uint OffsetBytes) : GpuRecordedCall;
internal sealed record GpuRecordedHostStorageVisibility(string BufferName) : GpuRecordedCall;
internal sealed record GpuRecordedPassBegin(string Name, int SampleCount, uint ViewMask = 0) : GpuRecordedCall;
internal sealed record GpuRecordedPassEnd(string Name) : GpuRecordedCall;
internal sealed record GpuRecordedTimerScope(string Name) : GpuRecordedCall;
internal sealed record GpuRecordedPipelineBind(string PipelineName) : GpuRecordedCall;
internal sealed record GpuRecordedStorageBind(uint Binding, string BufferName, uint OffsetBytes, uint SizeBytes)
: GpuRecordedCall;
internal sealed record GpuRecordedUniformBind(uint Binding, string BufferName, uint OffsetBytes, uint SizeBytes)
: GpuRecordedCall;
internal sealed record GpuRecordedVertexBind(uint Binding, string BufferName, uint OffsetBytes) : GpuRecordedCall;
internal sealed record GpuRecordedStencil(GpuStencilState Stencil) : GpuRecordedCall;
internal sealed record GpuRecordedIndexBind(string BufferName, uint OffsetBytes, GpuIndexType IndexType)
: GpuRecordedCall;
internal sealed record GpuRecordedPushConstants(GpuPushConstants Constants) : GpuRecordedCall;
internal sealed record GpuRecordedViewport(int X, int Y, int Width, int Height) : GpuRecordedCall;
internal sealed record GpuRecordedScissor(int X, int Y, int Width, int Height) : GpuRecordedCall;
internal sealed record GpuRecordedCullMode(GpuCullMode CullMode) : GpuRecordedCall;
internal sealed record GpuRecordedFrontFace(GpuFrontFace FrontFace) : GpuRecordedCall;
internal sealed record GpuRecordedDepthWrite(bool Enabled) : GpuRecordedCall;
internal sealed record GpuRecordedDrawIndexed(
uint IndexCount,
uint InstanceCount,
uint FirstIndex,
int VertexOffset,
uint FirstInstance) : GpuRecordedCall;
internal sealed record GpuRecordedDraw(
uint VertexCount,
uint InstanceCount,
uint FirstVertex,
uint FirstInstance) : GpuRecordedCall;
internal sealed record GpuRecordedMultiDrawIndirect(
string BufferName,
uint OffsetBytes,
uint DrawCount,
uint StrideBytes) : GpuRecordedCall;
internal sealed record GpuRecordedTextureRegistration(string TextureName, GpuSamplerDescription Sampler, uint Slot)
: GpuRecordedCall;
internal sealed record GpuRecordedTextureRelease(uint Slot) : GpuRecordedCall;
internal sealed record GpuRecordedRenderTargetCreate(GpuRenderTargetDescription Description)
: GpuRecordedCall;
internal sealed record GpuRecordedDirectionalDepthTargetCreate(
GpuDirectionalDepthTargetDescription Description) : GpuRecordedCall;
internal sealed record GpuRecordedPipelineColorFormatAcquire(GpuTextureFormat Format)
: GpuRecordedCall;
internal sealed record GpuRecordedPipelineColorFormatRelease(GpuTextureFormat Format)
: GpuRecordedCall;
/// <summary>
/// In-memory <see cref="IGpuDevice"/> that owns no driver objects. Ring
/// allocations are backed by a real byte array, so a test can drive a renderer
/// and then read back exactly what it wrote — the same bytes a driver would have
/// seen. Everything else is recorded into <see cref="Calls"/> in submission order.
/// </summary>
internal sealed class RecordingGpuDevice : IGpuDevice, IGpuPipelineFormatVariantHost
{
private const int DefaultRingCapacityBytes = 8 * 1024 * 1024;
private readonly List<GpuRecordedCall> _calls = [];
private readonly List<Action> _queuedActions = [];
private readonly List<RecordingGpuBuffer> _createdBuffers = [];
private readonly List<RecordingGpuPipeline> _createdPipelines = [];
private readonly List<RecordingGpuSampler> _createdSamplers = [];
private readonly List<RecordingGpuRenderTarget> _createdRenderTargets = [];
private readonly List<RecordingGpuDirectionalDepthTarget> _createdDirectionalDepthTargets = [];
private readonly Dictionary<GpuSamplerDescription, RecordingGpuSampler> _samplers = [];
private readonly Dictionary<GpuTextureFormat, int> _pipelineFormatLeases = [];
private readonly byte[] _ring;
private readonly Stack<uint> _freeTextureSlots = new();
private uint _nextTextureSlot;
private uint _ringCursor;
private long _serial;
private RecordingGpuFrame? _openFrame;
private bool _disposed;
public RecordingGpuDevice(int ringCapacityBytes = DefaultRingCapacityBytes)
{
ArgumentOutOfRangeException.ThrowIfLessThan(ringCapacityBytes, 1);
_ring = new byte[ringCapacityBytes];
RingBuffer = new RecordingGpuBuffer(
new GpuBufferDescription(
"test-ring",
ringCapacityBytes,
GpuBufferUsage.Storage | GpuBufferUsage.Uniform | GpuBufferUsage.Indirect,
GpuMemoryResidency.HostWritable),
_ring);
RecordingGpuTexture placeholder = new("default-white", GpuTextureKind.Texture2D, GpuTextureFormat.Rgba8Unorm, 1, 1, 1, 1);
DefaultTextureSlot = RegisterTexture(placeholder, CreateSampler(GpuSamplerDescription.UiNearest));
}
/// <summary>Every recorded call, in submission order.</summary>
public IReadOnlyList<GpuRecordedCall> Calls => _calls;
/// <summary>Backing store for ring allocations, so tests can read what a renderer wrote.</summary>
public ReadOnlySpan<byte> RingBytes => _ring;
/// <summary>Number of ring bytes handed out during the currently open (or most recent) frame.</summary>
public uint RingBytesAllocated => _ringCursor;
public int OpenFrameCount { get; private set; }
public int LiveTextureSlotCount => (int)_nextTextureSlot - _freeTextureSlots.Count;
public GpuBackendKind Backend => GpuBackendKind.Recording;
public GpuCapabilityRecord Capabilities { get; init; } = new()
{
Backend = GpuBackendKind.Recording,
DeviceName = "recording",
DriverInfo = "in-memory test double",
ApiVersion = "n/a",
MaxTextureTableSlots = GpuBindingModel.TextureTableCapacity,
MaxStorageBufferBindings = GpuBindingModel.StorageBindingCount,
MaxPushConstantBytes = GpuBindingModel.MaxPushConstantBytes,
MinStorageBufferOffsetAlignment = 256,
MaxStorageBufferRangeBytes = 128u * 1024u * 1024u,
MinUniformBufferOffsetAlignment = 256,
MaxClipDistances = GpuBindingModel.ClipPlanesPerSlot,
MaxSampleCount = 8,
MaxImageDimension2D = 16_384,
MaxImageArrayLayers = 2_048,
DeviceLocalMemoryBytes = 8UL * 1024 * 1024 * 1024,
SupportsMultiDrawIndirect = true,
SupportsDrawParameters = true,
SupportsTextureCompressionBc = true,
SupportsTimestampQueries = true,
SupportsPersistentlyMappedRings = true,
SupportsRgba16FloatRenderTargets = true,
MaxRgba16FloatSampleCount = 8,
SupportsSampledDepth = true,
SupportsMultiview = true,
};
public IGpuResourceRetirementQueue Retirement => ImmediateGpuResourceRetirementQueue.Instance;
public RecordingGpuTimerPool RecordingTimers { get; } = new();
public IGpuTimerPool Timers => RecordingTimers;
public GpuTextureSlot DefaultTextureSlot { get; }
public void Clear() => _calls.Clear();
public IReadOnlyList<RecordingGpuBuffer> CreatedBuffers => _createdBuffers;
public IReadOnlyList<RecordingGpuPipeline> CreatedPipelines => _createdPipelines;
public IReadOnlyList<RecordingGpuSampler> CreatedSamplers => _createdSamplers;
public IReadOnlyList<RecordingGpuRenderTarget> CreatedRenderTargets => _createdRenderTargets;
public IReadOnlyList<RecordingGpuDirectionalDepthTarget> CreatedDirectionalDepthTargets =>
_createdDirectionalDepthTargets;
public IReadOnlyDictionary<GpuTextureFormat, int> PipelineFormatLeases =>
_pipelineFormatLeases;
/// <summary>
/// Optional deterministic allocation fault used to prove candidate target
/// sets roll back atomically. Returning null admits the allocation.
/// </summary>
public Func<GpuRenderTargetDescription, Exception?>? RenderTargetFailure { get; set; }
/// <summary>
/// Optional deterministic pipeline-construction fault used to prove that
/// renderers retire every partially-created resource.
/// </summary>
public Func<GpuPipelineDescription, Exception?>? PipelineFailure { get; set; }
public IGpuBuffer CreateBuffer(in GpuBufferDescription description)
{
var buffer = new RecordingGpuBuffer(description);
_createdBuffers.Add(buffer);
return buffer;
}
/// <summary>
/// Campaign V slice V6i-2: every image this device made, in creation order.
/// A caller that creates its own textures internally — the world texture
/// arrays and the terrain atlas do — has no other way to assert what landed
/// on them.
/// </summary>
public IReadOnlyList<RecordingGpuTexture> CreatedTextures => _createdTextures;
private readonly List<RecordingGpuTexture> _createdTextures = [];
public IGpuTexture CreateTexture(in GpuTextureDescription description)
{
RecordingGpuTexture texture = new(
description.Name,
description.Kind,
description.Format,
description.Width,
description.Height,
description.LayerCount,
description.MipLevelCount);
_createdTextures.Add(texture);
return texture;
}
public IGpuSampler CreateSampler(in GpuSamplerDescription description)
{
if (_samplers.TryGetValue(description, out RecordingGpuSampler? existing)
&& !existing.IsDisposed)
return existing;
RecordingGpuSampler created = new(description);
_samplers[description] = created;
_createdSamplers.Add(created);
return created;
}
public IGpuPipeline CreatePipeline(GpuPipelineDescription description)
{
ArgumentNullException.ThrowIfNull(description);
if (description.ViewMask != 0 && !Capabilities.SupportsMultiview)
throw new NotSupportedException("Multiview pipelines are unsupported.");
if (PipelineFailure?.Invoke(description) is { } failure)
throw failure;
var pipeline = new RecordingGpuPipeline(description);
_createdPipelines.Add(pipeline);
return pipeline;
}
public IGpuRenderTarget CreateRenderTarget(in GpuRenderTargetDescription description)
{
ArgumentOutOfRangeException.ThrowIfNegativeOrZero(description.SampleCount);
if (description.SampleableDepth && description.DepthFormat is null)
throw new ArgumentException("SampleableDepth requires a depth format.", nameof(description));
if ((uint)description.SampleCount > Capabilities.MaxSampleCount)
throw new NotSupportedException("The requested sample count is unsupported.");
if (description.ColorFormat == GpuTextureFormat.Rgba16FloatRenderTarget
&& (!Capabilities.SupportsRgba16FloatRenderTargets
|| (uint)description.SampleCount > Capabilities.MaxRgba16FloatSampleCount))
{
throw new NotSupportedException("RGBA16F render-target capabilities are insufficient.");
}
if (description.SampleableDepth && !Capabilities.SupportsSampledDepth)
throw new NotSupportedException("Sampled depth is unsupported.");
if (RenderTargetFailure?.Invoke(description) is { } failure)
throw failure;
var target = new RecordingGpuRenderTarget(description);
_createdRenderTargets.Add(target);
_calls.Add(new GpuRecordedRenderTargetCreate(description));
return target;
}
public IGpuDirectionalDepthTarget CreateDirectionalDepthTarget(
in GpuDirectionalDepthTargetDescription description)
{
ArgumentException.ThrowIfNullOrWhiteSpace(description.Name);
ArgumentOutOfRangeException.ThrowIfNegativeOrZero(description.Resolution);
if (description.LayerCount is < 2 or > 4)
throw new ArgumentOutOfRangeException(nameof(description));
if (description.DepthFormat != GpuTextureFormat.Depth24Stencil8)
throw new ArgumentException("Directional depth requires Depth24Stencil8.", nameof(description));
if (!Capabilities.SupportsSampledDepth)
throw new NotSupportedException("Sampled depth is unsupported.");
var target = new RecordingGpuDirectionalDepthTarget(description);
_createdDirectionalDepthTargets.Add(target);
_calls.Add(new GpuRecordedDirectionalDepthTargetCreate(description));
return target;
}
public IDisposable AcquirePipelineColorFormat(GpuTextureFormat format)
{
ObjectDisposedException.ThrowIf(_disposed, this);
if (format == GpuTextureFormat.Rgba16FloatRenderTarget
&& !Capabilities.SupportsRgba16FloatRenderTargets)
throw new NotSupportedException("RGBA16F render targets are unsupported.");
_pipelineFormatLeases.TryGetValue(format, out int count);
_pipelineFormatLeases[format] = checked(count + 1);
_calls.Add(new GpuRecordedPipelineColorFormatAcquire(format));
return new RecordingPipelineColorFormatLease(this, format);
}
private void ReleasePipelineColorFormat(GpuTextureFormat format)
{
if (!_pipelineFormatLeases.TryGetValue(format, out int count))
return;
if (count == 1)
_pipelineFormatLeases.Remove(format);
else
_pipelineFormatLeases[format] = count - 1;
_calls.Add(new GpuRecordedPipelineColorFormatRelease(format));
}
public GpuTextureSlot RegisterTexture(IGpuTexture texture, IGpuSampler sampler)
{
ArgumentNullException.ThrowIfNull(texture);
ArgumentNullException.ThrowIfNull(sampler);
uint slot = _freeTextureSlots.Count > 0 ? _freeTextureSlots.Pop() : _nextTextureSlot++;
_calls.Add(new GpuRecordedTextureRegistration(texture.Name, sampler.Description, slot));
return new GpuTextureSlot(slot);
}
public void ReleaseTextureSlot(GpuTextureSlot slot)
{
if (!slot.IsAssigned)
throw new ArgumentException("Cannot release an unassigned texture slot.", nameof(slot));
_freeTextureSlots.Push(slot.Index);
_calls.Add(new GpuRecordedTextureRelease(slot.Index));
}
public IGpuFrame BeginFrame()
{
ObjectDisposedException.ThrowIf(_disposed, this);
if (_openFrame is not null)
throw new InvalidOperationException("The previous frame must end before another begins.");
_ringCursor = 0;
long serial = ++_serial;
int slotIndex = (int)((serial - 1) % 2);
_calls.Add(new GpuRecordedFrameBegin(serial, slotIndex));
OpenFrameCount++;
_openFrame = new RecordingGpuFrame(this, serial, slotIndex);
return _openFrame;
}
public void QueueDeviceAction(Action action)
{
ArgumentNullException.ThrowIfNull(action);
_queuedActions.Add(action);
}
public void ProcessDeviceActions()
{
Action[] pending = [.. _queuedActions];
_queuedActions.Clear();
foreach (Action action in pending)
action();
}
public byte[] CaptureBackbuffer(int width, int height)
{
ArgumentOutOfRangeException.ThrowIfNegativeOrZero(width);
ArgumentOutOfRangeException.ThrowIfNegativeOrZero(height);
return new byte[checked(width * height * 4)];
}
public void WaitIdle() => ProcessDeviceActions();
public void Dispose() => _disposed = true;
internal void Record(GpuRecordedCall call) => _calls.Add(call);
internal GpuRingAllocation Allocate(int byteCount, GpuRingUsage usage)
{
ArgumentOutOfRangeException.ThrowIfNegative(byteCount);
uint alignment = usage switch
{
GpuRingUsage.Storage => Capabilities.MinStorageBufferOffsetAlignment,
GpuRingUsage.Uniform => Capabilities.MinUniformBufferOffsetAlignment,
_ => 4u,
};
uint aligned = AlignUp(_ringCursor, alignment);
if (aligned + (uint)byteCount > (uint)_ring.Length)
{
throw new InvalidOperationException(
$"Ring allocation of {byteCount} bytes for {usage} exceeds the {_ring.Length}-byte test ring.");
}
_ringCursor = aligned + (uint)byteCount;
_calls.Add(new GpuRecordedRingAllocation(usage, byteCount, aligned));
return new GpuRingAllocation(RingBuffer, aligned, _ring.AsSpan((int)aligned, byteCount));
}
internal IGpuBuffer RingBuffer { get; }
internal void CloseFrame(RecordingGpuFrame frame)
{
if (!ReferenceEquals(_openFrame, frame))
return;
_calls.Add(new GpuRecordedFrameEnd(frame.Serial));
OpenFrameCount--;
_openFrame = null;
}
private static uint AlignUp(uint value, uint alignment) =>
alignment <= 1 ? value : (value + alignment - 1) / alignment * alignment;
private sealed class RecordingPipelineColorFormatLease(
RecordingGpuDevice device,
GpuTextureFormat format) : IDisposable
{
private RecordingGpuDevice? _device = device;
public void Dispose() =>
Interlocked.Exchange(ref _device, null)?.ReleasePipelineColorFormat(format);
}
}
internal sealed class RecordingGpuFrame(RecordingGpuDevice device, long serial, int slotIndex) : IGpuFrame
{
private bool _ended;
public int SlotIndex { get; } = slotIndex;
public long Serial { get; } = serial;
public GpuRingAllocation AllocateRing(int byteCount, GpuRingUsage usage) => device.Allocate(byteCount, usage);
public void PublishHostStorageWrites(IGpuBuffer buffer)
{
ArgumentNullException.ThrowIfNull(buffer);
if (buffer.Residency != GpuMemoryResidency.HostWritable
|| !buffer.Usage.HasFlag(GpuBufferUsage.Storage))
{
throw new ArgumentException(
"Published host writes require a host-writable storage buffer.",
nameof(buffer));
}
device.Record(new GpuRecordedHostStorageVisibility(buffer.Name));
}
public IGpuPassEncoder BeginPass(GpuPassDescription description)
{
ArgumentNullException.ThrowIfNull(description);
if (!description.HasColorAttachment)
{
if (description.SampleCount != 1
|| description.Depth is not { DirectionalTarget: RecordingGpuDirectionalDepthTarget directionalTarget } depth)
{
throw new InvalidOperationException(
"A colour-less recording pass requires a single-sampled directional-depth target.");
}
if (depth.Layer < 0 || depth.Layer >= directionalTarget.Description.LayerCount)
throw new ArgumentOutOfRangeException(nameof(description));
if (description.ViewMask != 0)
{
uint expected = (1u << directionalTarget.Description.LayerCount) - 1u;
if (description.ViewMask != expected || !device.Capabilities.SupportsMultiview)
throw new NotSupportedException("Directional multiview requires every target layer and device support.");
}
if (depth.Store != GpuStoreOp.Store)
throw new InvalidOperationException("Directional depth must be stored for sampling.");
}
if (description.Color.Target is RecordingGpuRenderTarget target)
{
if (description.SampleCount != target.Description.SampleCount)
{
throw new InvalidOperationException(
"Pass and offscreen-target sample counts must match.");
}
if (target.UsesMultisampleResolve && description.Color.Store != GpuStoreOp.Resolve)
{
throw new InvalidOperationException(
"A multisampled offscreen target must resolve into ColorTexture.");
}
if (target.UsesMultisampleResolve && description.Color.Load == GpuLoadOp.Load)
{
throw new InvalidOperationException(
"A transient multisample colour attachment cannot load the prior resolved image.");
}
if (!target.UsesMultisampleResolve && description.Color.Store == GpuStoreOp.Resolve)
{
throw new InvalidOperationException(
"A single-sampled offscreen target cannot use Store=Resolve.");
}
if (target.UsesMultisampleResolve && description.Depth?.Load == GpuLoadOp.Load)
{
throw new InvalidOperationException(
"A transient multisample depth attachment cannot load prior depth.");
}
if (target.Description.SampleableDepth
&& description.Depth is { }
&& description.Depth?.Store != GpuStoreOp.Store)
{
throw new InvalidOperationException(
"Sampleable depth requires Store=Store.");
}
}
device.Record(new GpuRecordedPassBegin(description.Name, description.SampleCount, description.ViewMask));
return new RecordingGpuPassEncoder(device, description);
}
public void End()
{
if (_ended)
return;
_ended = true;
device.CloseFrame(this);
}
public void Dispose() => End();
}
internal sealed class RecordingGpuPassEncoder(RecordingGpuDevice device, GpuPassDescription pass) : IGpuPassEncoder
{
private bool _closed;
public GpuPassDescription Pass { get; } = pass;
public void BindPipeline(IGpuPipeline pipeline)
{
ArgumentNullException.ThrowIfNull(pipeline);
if (pipeline.Description.HasColorAttachment != Pass.HasColorAttachment)
throw new InvalidOperationException("Pipeline and pass colour-attachment intents must match.");
if (pipeline.Description.ViewMask != Pass.ViewMask)
throw new InvalidOperationException("Pipeline and pass view masks must match.");
device.Record(new GpuRecordedPipelineBind(pipeline.Description.Name));
}
public void BindStorageBuffer(uint binding, IGpuBuffer buffer, uint offsetBytes, uint sizeBytes)
{
ArgumentNullException.ThrowIfNull(buffer);
device.Record(new GpuRecordedStorageBind(binding, buffer.Name, offsetBytes, sizeBytes));
}
public void BindUniformBuffer(uint binding, IGpuBuffer buffer, uint offsetBytes, uint sizeBytes)
{
ArgumentNullException.ThrowIfNull(buffer);
device.Record(new GpuRecordedUniformBind(binding, buffer.Name, offsetBytes, sizeBytes));
}
public void BindVertexBuffer(uint binding, IGpuBuffer buffer, uint offsetBytes)
{
ArgumentNullException.ThrowIfNull(buffer);
device.Record(new GpuRecordedVertexBind(binding, buffer.Name, offsetBytes));
}
public void BindIndexBuffer(IGpuBuffer buffer, uint offsetBytes, GpuIndexType indexType)
{
ArgumentNullException.ThrowIfNull(buffer);
device.Record(new GpuRecordedIndexBind(buffer.Name, offsetBytes, indexType));
}
public void SetPushConstants(in GpuPushConstants constants) =>
device.Record(new GpuRecordedPushConstants(constants));
public void SetViewport(int x, int y, int width, int height) =>
device.Record(new GpuRecordedViewport(x, y, width, height));
public void SetScissor(int x, int y, int width, int height) =>
device.Record(new GpuRecordedScissor(x, y, width, height));
public void SetCullMode(GpuCullMode cullMode) => device.Record(new GpuRecordedCullMode(cullMode));
public void SetFrontFace(GpuFrontFace frontFace) => device.Record(new GpuRecordedFrontFace(frontFace));
public void SetStencil(in GpuStencilState stencil) => device.Record(new GpuRecordedStencil(stencil));
public void SetDepthWrite(bool enabled) => device.Record(new GpuRecordedDepthWrite(enabled));
public void DrawIndexed(uint indexCount, uint instanceCount, uint firstIndex, int vertexOffset, uint firstInstance) =>
device.Record(new GpuRecordedDrawIndexed(indexCount, instanceCount, firstIndex, vertexOffset, firstInstance));
public void Draw(uint vertexCount, uint instanceCount, uint firstVertex, uint firstInstance) =>
device.Record(new GpuRecordedDraw(vertexCount, instanceCount, firstVertex, firstInstance));
public void MultiDrawIndexedIndirect(IGpuBuffer commands, uint offsetBytes, uint drawCount, uint strideBytes)
{
ArgumentNullException.ThrowIfNull(commands);
device.Record(new GpuRecordedMultiDrawIndirect(commands.Name, offsetBytes, drawCount, strideBytes));
}
public IDisposable BeginTimerScope(string scopeName)
{
device.Record(new GpuRecordedTimerScope(scopeName));
return NullDisposable.Instance;
}
public void Dispose()
{
if (_closed)
return;
_closed = true;
device.Record(new GpuRecordedPassEnd(Pass.Name));
}
private sealed class NullDisposable : IDisposable
{
public static NullDisposable Instance { get; } = new();
public void Dispose()
{
}
}
}
internal sealed class RecordingGpuBuffer : IGpuBuffer
{
private readonly byte[] _storage;
internal RecordingGpuBuffer(
GpuBufferDescription description,
byte[]? storage = null)
{
if (storage is not null && storage.Length != description.SizeBytes)
{
throw new ArgumentException(
"External recording storage must match the buffer size.",
nameof(storage));
}
_storage = storage ?? new byte[description.SizeBytes];
Name = description.Name;
SizeBytes = description.SizeBytes;
Usage = description.Usage;
Residency = description.Residency;
}
public string Name { get; }
public long SizeBytes { get; }
public GpuBufferUsage Usage { get; }
public GpuMemoryResidency Residency { get; }
public bool HostWritesAreCoherent =>
Residency == GpuMemoryResidency.HostWritable;
public bool IsDisposed { get; private set; }
public int UploadCount { get; private set; }
public long UploadedBytes { get; private set; }
public void Upload(long offsetBytes, ReadOnlySpan<byte> data)
{
data.CopyTo(_storage.AsSpan((int)offsetBytes, data.Length));
UploadCount++;
UploadedBytes = checked(UploadedBytes + data.Length);
}
public void CopyTo(IGpuBuffer destination, long sourceOffsetBytes, long destinationOffsetBytes, long byteCount)
{
ArgumentNullException.ThrowIfNull(destination);
if (destination is not RecordingGpuBuffer target)
throw new ArgumentException("Recording buffers can only copy to recording buffers.", nameof(destination));
_storage.AsSpan((int)sourceOffsetBytes, (int)byteCount)
.CopyTo(target._storage.AsSpan((int)destinationOffsetBytes, (int)byteCount));
}
public void Read(long offsetBytes, Span<byte> destination) =>
_storage.AsSpan((int)offsetBytes, destination.Length).CopyTo(destination);
public void Dispose() => IsDisposed = true;
}
internal sealed class RecordingGpuTexture(
string name,
GpuTextureKind kind,
GpuTextureFormat format,
int width,
int height,
int layerCount,
int mipLevelCount) : IGpuTexture
{
private readonly List<(int MipLevel, int Layer, int ByteCount)> _uploads = [];
public string Name { get; } = name;
public GpuTextureKind Kind { get; } = kind;
public GpuTextureFormat Format { get; } = format;
public int Width { get; } = width;
public int Height { get; } = height;
public int LayerCount { get; } = layerCount;
public int MipLevelCount { get; } = mipLevelCount;
public bool MipChainGenerated { get; private set; }
public bool IsDisposed { get; private set; }
public IReadOnlyList<(int MipLevel, int Layer, int ByteCount)> Uploads => _uploads;
public void Upload(int mipLevel, int layer, ReadOnlySpan<byte> data) =>
_uploads.Add((mipLevel, layer, data.Length));
public void GenerateMipChain() => MipChainGenerated = true;
public void Dispose() => IsDisposed = true;
}
internal sealed class RecordingGpuSampler(GpuSamplerDescription description) : IGpuSampler
{
public GpuSamplerDescription Description { get; } = description;
public bool IsDisposed { get; private set; }
public void Dispose() => IsDisposed = true;
}
internal sealed class RecordingGpuPipeline(GpuPipelineDescription description) : IGpuPipeline
{
public GpuPipelineDescription Description { get; } = description;
public bool IsDisposed { get; private set; }
public void Dispose() => IsDisposed = true;
}
internal sealed class RecordingGpuRenderTarget : IGpuRenderTarget
{
public RecordingGpuRenderTarget(GpuRenderTargetDescription description)
{
Description = description;
ColorTexture = new RecordingGpuTexture(
$"{description.Name}-color",
GpuTextureKind.Texture2D,
description.ColorFormat,
description.Width,
description.Height,
layerCount: 1,
mipLevelCount: 1);
if (description.SampleableDepth && description.DepthFormat is { } depthFormat)
{
DepthTexture = new RecordingGpuTexture(
$"{description.Name}-depth",
GpuTextureKind.Texture2D,
depthFormat,
description.Width,
description.Height,
layerCount: 1,
mipLevelCount: 1);
}
}
public GpuRenderTargetDescription Description { get; }
public IGpuTexture ColorTexture { get; }
public IGpuTexture? DepthTexture { get; }
/// <summary>The pass attachment sample count; exposed textures are always single-sampled.</summary>
public int AttachmentSampleCount => Description.SampleCount;
public bool UsesMultisampleResolve => Description.SampleCount > 1;
public bool IsDisposed { get; private set; }
public void Dispose()
{
if (IsDisposed)
return;
IsDisposed = true;
ColorTexture.Dispose();
DepthTexture?.Dispose();
}
}
internal sealed class RecordingGpuDirectionalDepthTarget : IGpuDirectionalDepthTarget
{
public RecordingGpuDirectionalDepthTarget(GpuDirectionalDepthTargetDescription description)
{
Description = description;
DepthTexture = new RecordingGpuTexture(
$"{description.Name}-depth",
GpuTextureKind.Texture2DArray,
description.DepthFormat,
description.Resolution,
description.Resolution,
description.LayerCount,
mipLevelCount: 1);
}
public GpuDirectionalDepthTargetDescription Description { get; }
public IGpuTexture DepthTexture { get; }
public bool IsDisposed { get; private set; }
public void Dispose()
{
if (IsDisposed)
return;
IsDisposed = true;
DepthTexture.Dispose();
}
}
internal sealed class RecordingGpuTimerPool : IGpuTimerPool
{
private readonly Dictionary<string, double> _resolved = new(StringComparer.Ordinal);
public bool IsSupported => true;
internal void SetResolved(string scopeName, double milliseconds) =>
_resolved[scopeName] = milliseconds;
internal void ClearResolved() => _resolved.Clear();
public bool TryResolve(string scopeName, out double milliseconds)
{
return _resolved.TryGetValue(scopeName, out milliseconds);
}
public bool TryTakeResolved(string scopeName, out double milliseconds)
{
if (!_resolved.TryGetValue(scopeName, out milliseconds))
return false;
_resolved.Remove(scopeName);
return true;
}
}
/// <summary>Convenience helpers so renderer tests read as assertions, not as list surgery.</summary>
internal static class RecordingGpuDeviceAssertions
{
public static IEnumerable<T> OfKind<T>(this RecordingGpuDevice device) where T : GpuRecordedCall =>
device.Calls.OfType<T>();
public static Vector4 ClearColorOf(this GpuPassDescription pass) => pass.Color.ClearColor;
}