Move character options and movement skills into the Runtime-owned character graph, expose borrowed inventory, character, and social views, and route retained UI state commands through generation-gated typed Runtime contracts. Preserve the existing synchronous wire path while deleting the App-owned option and skill mirrors and extending normalized parity checkpoints. Co-authored-by: Codex <codex@openai.com>
689 lines
24 KiB
C#
689 lines
24 KiB
C#
using AcDream.App.Combat;
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using AcDream.App.Input;
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using AcDream.App.Interaction;
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using AcDream.App.Net;
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using AcDream.Core.Selection;
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using AcDream.Core.Items;
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using AcDream.Runtime;
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using AcDream.Runtime.Session;
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using AcDream.UI.Abstractions;
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using AcDream.UI.Abstractions.Input;
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namespace AcDream.App.Runtime;
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/// <summary>
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/// Generation-gated synchronous command projection onto the same current
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/// owners used by graphical input. It introduces no queue or frame boundary.
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/// </summary>
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internal sealed class CurrentGameRuntimeCommandAdapter
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: IRuntimeSessionCommands,
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IRuntimeSelectionCommands,
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IRuntimeCombatCommands,
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IRuntimeMovementCommands,
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IRuntimeChatCommands,
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IRuntimePortalCommands,
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IRuntimeInventoryStateCommands,
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IRuntimeSpellbookCommands,
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IRuntimeCharacterCommands,
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IRuntimeSocialCommands
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{
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private readonly LiveSessionController _session;
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private readonly LiveSessionHost _sessionHost;
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private readonly ICommandBus _commands;
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private readonly CurrentGameRuntimeViewAdapter _view;
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private readonly SelectionState _selectionState;
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private readonly SelectionInteractionController _selection;
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private readonly GameplayInputFrameController _gameplayInput;
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private readonly ILiveCombatModeCommand _combat;
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private readonly ICurrentGameRuntimeEventSink _events;
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public CurrentGameRuntimeCommandAdapter(
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LiveSessionController session,
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LiveSessionHost sessionHost,
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ICommandBus commands,
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CurrentGameRuntimeViewAdapter view,
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SelectionState selectionState,
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SelectionInteractionController selection,
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GameplayInputFrameController gameplayInput,
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ILiveCombatModeCommand combat,
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ICurrentGameRuntimeEventSink events)
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{
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_session = session ?? throw new ArgumentNullException(nameof(session));
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_sessionHost = sessionHost ?? throw new ArgumentNullException(nameof(sessionHost));
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_commands = commands ?? throw new ArgumentNullException(nameof(commands));
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_view = view ?? throw new ArgumentNullException(nameof(view));
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_selectionState = selectionState
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?? throw new ArgumentNullException(nameof(selectionState));
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_selection = selection ?? throw new ArgumentNullException(nameof(selection));
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_gameplayInput = gameplayInput
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?? throw new ArgumentNullException(nameof(gameplayInput));
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_combat = combat ?? throw new ArgumentNullException(nameof(combat));
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_events = events ?? throw new ArgumentNullException(nameof(events));
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}
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public RuntimeSessionStartResult Start(
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RuntimeGenerationToken expectedGeneration)
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{
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RuntimeLifecycleState previous = _view.Lifecycle.State;
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RuntimeCommandStatus gate = Validate(expectedGeneration, requireWorld: false);
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if (gate != RuntimeCommandStatus.Accepted)
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return RejectedStart(gate);
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RuntimeSessionStartResult result =
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_sessionHost.Start(expectedGeneration);
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_events.EmitCommand(
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RuntimeCommandDomain.Session,
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operation: 0,
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ToCommandStatus(result.Status),
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result.CharacterId,
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result.CharacterName);
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_events.EmitLifecycle(previous);
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return result;
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}
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public RuntimeSessionStartResult Reconnect(
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RuntimeGenerationToken expectedGeneration)
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{
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RuntimeLifecycleState previous = _view.Lifecycle.State;
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RuntimeCommandStatus gate = Validate(expectedGeneration, requireWorld: false);
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if (gate != RuntimeCommandStatus.Accepted)
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return RejectedStart(gate);
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RuntimeSessionStartResult result =
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_sessionHost.Reconnect(expectedGeneration);
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_events.EmitCommand(
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RuntimeCommandDomain.Session,
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operation: 1,
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ToCommandStatus(result.Status),
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result.CharacterId,
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result.CharacterName);
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_events.EmitLifecycle(previous);
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return result;
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}
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public RuntimeTeardownAcknowledgement Stop(
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RuntimeGenerationToken expectedGeneration)
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{
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RuntimeLifecycleState previous = _view.Lifecycle.State;
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RuntimeCommandStatus gate = Validate(expectedGeneration, requireWorld: false);
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if (gate != RuntimeCommandStatus.Accepted)
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{
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return new RuntimeTeardownAcknowledgement(
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expectedGeneration,
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_view.Generation,
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gate,
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RuntimeTeardownStage.None);
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}
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RuntimeTeardownAcknowledgement acknowledgement =
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_sessionHost.Stop(expectedGeneration);
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_events.EmitCommand(
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RuntimeCommandDomain.Session,
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operation: 2,
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acknowledgement.Status,
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text: acknowledgement.Error?.GetType().Name ?? string.Empty);
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_events.EmitLifecycle(previous);
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return acknowledgement;
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}
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public RuntimeCommandResult Execute(
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RuntimeGenerationToken expectedGeneration,
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RuntimeSelectionCommand command)
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{
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RuntimeCommandStatus gate = Validate(expectedGeneration, requireWorld: true);
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if (gate != RuntimeCommandStatus.Accepted)
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return Result(gate);
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InputAction action = command switch
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{
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RuntimeSelectionCommand.SelectClosestHostile =>
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InputAction.SelectionClosestMonster,
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RuntimeSelectionCommand.SelectPrevious =>
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InputAction.SelectionPreviousSelection,
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RuntimeSelectionCommand.ExamineSelected =>
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InputAction.SelectionExamine,
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RuntimeSelectionCommand.UseSelected =>
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InputAction.UseSelected,
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RuntimeSelectionCommand.PickUpSelected =>
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InputAction.SelectionPickUp,
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_ => InputAction.None,
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};
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RuntimeCommandStatus status = action != InputAction.None
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&& _selection.HandleInputAction(action)
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? RuntimeCommandStatus.Accepted
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: RuntimeCommandStatus.Unsupported;
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uint selected = _selectionState.SelectedObjectId ?? 0u;
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_events.EmitCommand(
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RuntimeCommandDomain.Selection,
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(int)command,
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status,
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selected);
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return Result(status, selected);
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}
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public RuntimeCommandResult Execute(
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RuntimeGenerationToken expectedGeneration,
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RuntimeCombatCommand command)
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{
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RuntimeCommandStatus gate = Validate(expectedGeneration, requireWorld: true);
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if (gate != RuntimeCommandStatus.Accepted)
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return Result(gate);
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RuntimeCommandStatus status;
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if (command == RuntimeCombatCommand.ToggleMode)
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{
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_combat.Toggle();
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status = RuntimeCommandStatus.Accepted;
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}
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else
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{
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status = RuntimeCommandStatus.Unsupported;
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}
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_events.EmitCommand(RuntimeCommandDomain.Combat, (int)command, status);
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return Result(status);
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}
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public RuntimeCommandResult Execute(
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RuntimeGenerationToken expectedGeneration,
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RuntimeMovementCommand command)
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{
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RuntimeCommandStatus gate = Validate(expectedGeneration, requireWorld: true);
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if (gate != RuntimeCommandStatus.Accepted)
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return Result(gate);
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InputAction action = command switch
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{
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RuntimeMovementCommand.ToggleRunLock => InputAction.MovementRunLock,
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RuntimeMovementCommand.Stop => InputAction.MovementStop,
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_ => InputAction.None,
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};
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RuntimeCommandStatus status;
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if (action == InputAction.None)
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{
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status = RuntimeCommandStatus.Unsupported;
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}
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else
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{
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_gameplayInput.HandlePressedMovementAction(action);
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status = RuntimeCommandStatus.Accepted;
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}
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_events.EmitCommand(RuntimeCommandDomain.Movement, (int)command, status);
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return Result(status);
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}
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public RuntimeCommandResult Execute(
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RuntimeGenerationToken expectedGeneration,
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in RuntimeChatCommand command)
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{
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RuntimeCommandStatus gate = Validate(expectedGeneration, requireWorld: true);
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if (gate != RuntimeCommandStatus.Accepted)
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return Result(gate);
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if (!TryMap(command.Channel, out ChatChannelKind channel))
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{
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_events.EmitCommand(
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RuntimeCommandDomain.Chat,
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(int)command.Channel,
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RuntimeCommandStatus.Unsupported);
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return Result(RuntimeCommandStatus.Unsupported);
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}
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_commands.Publish(new SendChatCmd(
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channel,
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command.TargetName,
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command.Text));
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_events.EmitCommand(
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RuntimeCommandDomain.Chat,
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(int)command.Channel,
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RuntimeCommandStatus.Accepted,
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text: command.Text);
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return Result(RuntimeCommandStatus.Accepted);
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}
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public RuntimeCommandResult Execute(
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RuntimeGenerationToken expectedGeneration,
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RuntimePortalCommand command)
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{
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RuntimeCommandStatus gate = Validate(expectedGeneration, requireWorld: true);
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if (gate != RuntimeCommandStatus.Accepted)
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return Result(gate);
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ClientCommandId? commandId = command switch
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{
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RuntimePortalCommand.RecallLifestone =>
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ClientCommandId.LifestoneRecall,
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RuntimePortalCommand.RecallMarketplace =>
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ClientCommandId.MarketplaceRecall,
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RuntimePortalCommand.RecallHouse =>
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ClientCommandId.HouseRecall,
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RuntimePortalCommand.RecallMansion =>
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ClientCommandId.MansionRecall,
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_ => null,
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};
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if (commandId is null)
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{
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_events.EmitCommand(
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RuntimeCommandDomain.Portal,
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(int)command,
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RuntimeCommandStatus.Unsupported);
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return Result(RuntimeCommandStatus.Unsupported);
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}
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_commands.Publish(new ExecuteClientCommandCmd(
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commandId.Value,
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string.Empty));
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_events.EmitCommand(
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RuntimeCommandDomain.Portal,
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(int)command,
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RuntimeCommandStatus.Accepted);
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return Result(RuntimeCommandStatus.Accepted);
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}
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public RuntimeCommandResult AddShortcut(
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RuntimeGenerationToken expectedGeneration,
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in RuntimeShortcutCommand command)
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{
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RuntimeCommandStatus gate = Validate(expectedGeneration, requireWorld: true);
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if (gate != RuntimeCommandStatus.Accepted)
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return Result(gate);
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if (command.Index < 0
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|| (command.ObjectId == 0u && command.SpellId == 0u))
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{
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return EmitResult(
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RuntimeCommandDomain.InventoryState,
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operation: 0,
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RuntimeCommandStatus.Rejected,
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command.ObjectId);
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}
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_commands.Publish(new AddShortcutRuntimeCmd(new ShortcutEntry(
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command.Index,
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command.ObjectId,
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command.SpellId)));
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return EmitResult(
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RuntimeCommandDomain.InventoryState,
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operation: 0,
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RuntimeCommandStatus.Accepted,
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command.ObjectId);
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}
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public RuntimeCommandResult RemoveShortcut(
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RuntimeGenerationToken expectedGeneration,
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int index)
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{
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RuntimeCommandStatus gate = Validate(expectedGeneration, requireWorld: true);
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if (gate != RuntimeCommandStatus.Accepted)
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return Result(gate);
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if (index < 0)
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{
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return EmitResult(
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RuntimeCommandDomain.InventoryState,
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operation: 1,
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RuntimeCommandStatus.Rejected);
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}
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_commands.Publish(new RemoveShortcutRuntimeCmd((uint)index));
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return EmitResult(
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RuntimeCommandDomain.InventoryState,
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operation: 1,
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RuntimeCommandStatus.Accepted);
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}
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public RuntimeCommandResult AddFavorite(
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RuntimeGenerationToken expectedGeneration,
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int tabIndex,
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int position,
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uint spellId)
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{
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RuntimeCommandStatus gate = Validate(expectedGeneration, requireWorld: true);
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if (gate != RuntimeCommandStatus.Accepted)
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return Result(gate);
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if ((uint)tabIndex >= 8u
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|| position < 0
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|| spellId == 0u)
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{
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return EmitResult(
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RuntimeCommandDomain.Spellbook,
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operation: 0,
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RuntimeCommandStatus.Rejected,
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spellId);
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}
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_commands.Publish(new AddFavoriteRuntimeCmd(
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spellId,
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position,
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tabIndex));
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return EmitResult(
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RuntimeCommandDomain.Spellbook,
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operation: 0,
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RuntimeCommandStatus.Accepted,
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spellId);
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}
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public RuntimeCommandResult RemoveFavorite(
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RuntimeGenerationToken expectedGeneration,
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int tabIndex,
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uint spellId)
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{
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RuntimeCommandStatus gate = Validate(expectedGeneration, requireWorld: true);
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if (gate != RuntimeCommandStatus.Accepted)
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return Result(gate);
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if ((uint)tabIndex >= 8u || spellId == 0u)
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{
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return EmitResult(
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RuntimeCommandDomain.Spellbook,
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operation: 1,
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RuntimeCommandStatus.Rejected,
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spellId);
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}
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_commands.Publish(new RemoveFavoriteRuntimeCmd(spellId, tabIndex));
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return EmitResult(
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RuntimeCommandDomain.Spellbook,
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operation: 1,
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RuntimeCommandStatus.Accepted,
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spellId);
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}
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public RuntimeCommandResult SetFilter(
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RuntimeGenerationToken expectedGeneration,
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uint filters)
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{
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RuntimeCommandStatus gate = Validate(expectedGeneration, requireWorld: true);
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if (gate != RuntimeCommandStatus.Accepted)
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return Result(gate);
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_commands.Publish(new SetSpellbookFilterRuntimeCmd(filters));
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return EmitResult(
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RuntimeCommandDomain.Spellbook,
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operation: 2,
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RuntimeCommandStatus.Accepted);
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}
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public RuntimeCommandResult ForgetSpell(
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RuntimeGenerationToken expectedGeneration,
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uint spellId)
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{
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RuntimeCommandStatus gate = Validate(expectedGeneration, requireWorld: true);
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if (gate != RuntimeCommandStatus.Accepted)
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return Result(gate);
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if (spellId == 0u)
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{
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return EmitResult(
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RuntimeCommandDomain.Spellbook,
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operation: 3,
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RuntimeCommandStatus.Rejected,
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spellId);
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}
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_commands.Publish(new ForgetSpellRuntimeCmd(spellId));
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return EmitResult(
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RuntimeCommandDomain.Spellbook,
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operation: 3,
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RuntimeCommandStatus.Accepted,
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spellId);
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}
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public RuntimeCommandResult SetDesiredComponent(
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RuntimeGenerationToken expectedGeneration,
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uint componentId,
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uint amount)
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{
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RuntimeCommandStatus gate = Validate(expectedGeneration, requireWorld: true);
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if (gate != RuntimeCommandStatus.Accepted)
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return Result(gate);
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if (componentId == 0u)
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{
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return EmitResult(
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RuntimeCommandDomain.Spellbook,
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operation: 4,
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RuntimeCommandStatus.Rejected,
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componentId);
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}
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_commands.Publish(new SetDesiredComponentRuntimeCmd(
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componentId,
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amount));
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return EmitResult(
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RuntimeCommandDomain.Spellbook,
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operation: 4,
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RuntimeCommandStatus.Accepted,
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componentId);
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}
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public RuntimeCommandResult ClearDesiredComponents(
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RuntimeGenerationToken expectedGeneration)
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{
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RuntimeCommandStatus gate = Validate(expectedGeneration, requireWorld: true);
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if (gate != RuntimeCommandStatus.Accepted)
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return Result(gate);
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_commands.Publish(new ClearDesiredComponentsRuntimeCmd());
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return EmitResult(
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RuntimeCommandDomain.Spellbook,
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operation: 5,
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RuntimeCommandStatus.Accepted);
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}
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public RuntimeCommandResult Advance(
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RuntimeGenerationToken expectedGeneration,
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in RuntimeAdvancementCommand command)
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{
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RuntimeCommandStatus gate = Validate(expectedGeneration, requireWorld: true);
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if (gate != RuntimeCommandStatus.Accepted)
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return Result(gate);
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if (command.StatId == 0u
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|| command.Cost == 0u)
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{
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return EmitResult(
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RuntimeCommandDomain.Character,
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(int)command.Kind,
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RuntimeCommandStatus.Rejected,
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command.StatId);
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}
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switch (command.Kind)
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{
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case RuntimeAdvancementKind.Attribute:
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_commands.Publish(new RaiseAttributeRuntimeCmd(
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command.StatId,
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command.Cost));
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break;
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case RuntimeAdvancementKind.Vital:
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_commands.Publish(new RaiseVitalRuntimeCmd(
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command.StatId,
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command.Cost));
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break;
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case RuntimeAdvancementKind.Skill:
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_commands.Publish(new RaiseSkillRuntimeCmd(
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command.StatId,
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command.Cost));
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break;
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case RuntimeAdvancementKind.TrainSkill
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when command.Cost <= uint.MaxValue:
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_commands.Publish(new TrainSkillRuntimeCmd(
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command.StatId,
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(uint)command.Cost));
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break;
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default:
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return EmitResult(
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RuntimeCommandDomain.Character,
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(int)command.Kind,
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RuntimeCommandStatus.Rejected,
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command.StatId);
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}
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return EmitResult(
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RuntimeCommandDomain.Character,
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(int)command.Kind,
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RuntimeCommandStatus.Accepted,
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command.StatId);
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}
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public RuntimeCommandResult SetOptions1(
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RuntimeGenerationToken expectedGeneration,
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uint options)
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{
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RuntimeCommandStatus gate = Validate(expectedGeneration, requireWorld: true);
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if (gate != RuntimeCommandStatus.Accepted)
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return Result(gate);
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_commands.Publish(new SetCharacterOptionsRuntimeCmd(options));
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return EmitResult(
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RuntimeCommandDomain.Character,
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operation: 4,
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RuntimeCommandStatus.Accepted);
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}
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public RuntimeCommandResult Execute(
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RuntimeGenerationToken expectedGeneration,
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in RuntimeFriendCommand command)
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{
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RuntimeCommandStatus gate = Validate(expectedGeneration, requireWorld: true);
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if (gate != RuntimeCommandStatus.Accepted)
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return Result(gate);
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RuntimeCommandStatus status = RuntimeCommandStatus.Accepted;
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switch (command.Kind)
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{
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case RuntimeFriendCommandKind.Add
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when !string.IsNullOrWhiteSpace(command.Name):
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_commands.Publish(new AddFriendRuntimeCmd(command.Name));
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break;
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case RuntimeFriendCommandKind.Remove
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when command.CharacterId != 0u:
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_commands.Publish(new RemoveFriendRuntimeCmd(
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command.CharacterId));
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break;
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case RuntimeFriendCommandKind.Clear:
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_commands.Publish(new ClearFriendsRuntimeCmd());
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break;
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case RuntimeFriendCommandKind.RequestLegacyList:
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_commands.Publish(new RequestLegacyFriendsRuntimeCmd());
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break;
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default:
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status = RuntimeCommandStatus.Rejected;
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break;
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}
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return EmitResult(
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RuntimeCommandDomain.Social,
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(int)command.Kind,
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status,
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command.CharacterId,
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command.Name);
|
|
}
|
|
|
|
public RuntimeCommandResult Execute(
|
|
RuntimeGenerationToken expectedGeneration,
|
|
in RuntimeSquelchCommand command)
|
|
{
|
|
RuntimeCommandStatus gate = Validate(expectedGeneration, requireWorld: true);
|
|
if (gate != RuntimeCommandStatus.Accepted)
|
|
return Result(gate);
|
|
RuntimeCommandStatus status = RuntimeCommandStatus.Accepted;
|
|
switch (command.Scope)
|
|
{
|
|
case RuntimeSquelchScope.Character
|
|
when command.CharacterId != 0u
|
|
&& !string.IsNullOrWhiteSpace(command.Name):
|
|
_commands.Publish(new ModifyCharacterSquelchRuntimeCmd(
|
|
command.Add,
|
|
command.CharacterId,
|
|
command.Name,
|
|
command.MessageType));
|
|
break;
|
|
case RuntimeSquelchScope.Account
|
|
when !string.IsNullOrWhiteSpace(command.Name):
|
|
_commands.Publish(new ModifyAccountSquelchRuntimeCmd(
|
|
command.Add,
|
|
command.Name));
|
|
break;
|
|
case RuntimeSquelchScope.Global:
|
|
_commands.Publish(new ModifyGlobalSquelchRuntimeCmd(
|
|
command.Add,
|
|
command.MessageType));
|
|
break;
|
|
default:
|
|
status = RuntimeCommandStatus.Rejected;
|
|
break;
|
|
}
|
|
|
|
return EmitResult(
|
|
RuntimeCommandDomain.Social,
|
|
operation: 4 + (int)command.Scope,
|
|
status,
|
|
command.CharacterId,
|
|
command.Name);
|
|
}
|
|
|
|
private RuntimeCommandStatus Validate(
|
|
RuntimeGenerationToken expectedGeneration,
|
|
bool requireWorld)
|
|
{
|
|
if (!_view.IsActive)
|
|
return RuntimeCommandStatus.Inactive;
|
|
if (expectedGeneration != _view.Generation)
|
|
return RuntimeCommandStatus.StaleGeneration;
|
|
if (requireWorld && !_session.IsInWorld)
|
|
return RuntimeCommandStatus.Inactive;
|
|
return RuntimeCommandStatus.Accepted;
|
|
}
|
|
|
|
private RuntimeCommandResult Result(
|
|
RuntimeCommandStatus status,
|
|
uint objectId = 0u) =>
|
|
new(status, _view.Generation, objectId);
|
|
|
|
private RuntimeCommandResult EmitResult(
|
|
RuntimeCommandDomain domain,
|
|
int operation,
|
|
RuntimeCommandStatus status,
|
|
uint objectId = 0u,
|
|
string? text = null)
|
|
{
|
|
_events.EmitCommand(domain, operation, status, objectId, text);
|
|
return Result(status, objectId);
|
|
}
|
|
|
|
private RuntimeSessionStartResult RejectedStart(RuntimeCommandStatus status) =>
|
|
new(
|
|
status == RuntimeCommandStatus.StaleGeneration
|
|
? RuntimeSessionStartStatus.StaleGeneration
|
|
: RuntimeSessionStartStatus.Inactive,
|
|
_view.Generation);
|
|
|
|
private static RuntimeCommandStatus ToCommandStatus(
|
|
RuntimeSessionStartStatus status) =>
|
|
status switch
|
|
{
|
|
RuntimeSessionStartStatus.Failed => RuntimeCommandStatus.Rejected,
|
|
RuntimeSessionStartStatus.Inactive => RuntimeCommandStatus.Inactive,
|
|
RuntimeSessionStartStatus.StaleGeneration =>
|
|
RuntimeCommandStatus.StaleGeneration,
|
|
_ => RuntimeCommandStatus.Accepted,
|
|
};
|
|
|
|
private static bool TryMap(
|
|
RuntimeChatChannel channel,
|
|
out ChatChannelKind result)
|
|
{
|
|
result = channel switch
|
|
{
|
|
RuntimeChatChannel.Say => ChatChannelKind.Say,
|
|
RuntimeChatChannel.Tell => ChatChannelKind.Tell,
|
|
RuntimeChatChannel.Fellowship => ChatChannelKind.Fellowship,
|
|
RuntimeChatChannel.Allegiance => ChatChannelKind.Allegiance,
|
|
RuntimeChatChannel.Vassals => ChatChannelKind.Vassals,
|
|
RuntimeChatChannel.Patron => ChatChannelKind.Patron,
|
|
RuntimeChatChannel.Monarch => ChatChannelKind.Monarch,
|
|
RuntimeChatChannel.CoVassals => ChatChannelKind.CoVassals,
|
|
RuntimeChatChannel.General => ChatChannelKind.General,
|
|
RuntimeChatChannel.Trade => ChatChannelKind.Trade,
|
|
RuntimeChatChannel.LookingForGroup => ChatChannelKind.Lfg,
|
|
RuntimeChatChannel.Roleplay => ChatChannelKind.Roleplay,
|
|
RuntimeChatChannel.Society => ChatChannelKind.Society,
|
|
RuntimeChatChannel.Olthoi => ChatChannelKind.Olthoi,
|
|
_ => ChatChannelKind.Unknown,
|
|
};
|
|
return result != ChatChannelKind.Unknown;
|
|
}
|
|
}
|