acdream/src/AcDream.App/Net
Erik dcb61efb5a refactor(runtime): expose canonical gameplay state
Move character options and movement skills into the Runtime-owned character graph, expose borrowed inventory, character, and social views, and route retained UI state commands through generation-gated typed Runtime contracts. Preserve the existing synchronous wire path while deleting the App-owned option and skill mirrors and extending normalized parity checkpoints.

Co-authored-by: Codex <codex@openai.com>
2026-07-26 09:12:30 +02:00
..
ILiveInWorldSource.cs refactor(app): compose interaction and retained UI startup 2026-07-22 17:20:47 +02:00
LiveEntitySessionController.cs refactor(runtime): move session lifetime and ordered transport 2026-07-25 19:39:24 +02:00
LiveSessionAppSource.cs refactor(runtime): move session lifetime and ordered transport 2026-07-25 19:39:24 +02:00
LiveSessionCommandRouter.cs refactor(runtime): expose canonical gameplay state 2026-07-26 09:12:30 +02:00
LiveSessionResetManifest.cs refactor(runtime): own inventory transaction state 2026-07-26 08:20:32 +02:00
LiveSessionResetPlan.cs refactor(net): converge live session state reset 2026-07-21 12:00:48 +02:00
LiveSessionRuntimeFactory.cs refactor(runtime): expose canonical gameplay state 2026-07-26 09:12:30 +02:00
RetailSkillFormula.cs refactor(net): own live session composition 2026-07-22 10:36:06 +02:00