Move character options and movement skills into the Runtime-owned character graph, expose borrowed inventory, character, and social views, and route retained UI state commands through generation-gated typed Runtime contracts. Preserve the existing synchronous wire path while deleting the App-owned option and skill mirrors and extending normalized parity checkpoints. Co-authored-by: Codex <codex@openai.com> |
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| .. | ||
| ILiveInWorldSource.cs | ||
| LiveEntitySessionController.cs | ||
| LiveSessionAppSource.cs | ||
| LiveSessionCommandRouter.cs | ||
| LiveSessionResetManifest.cs | ||
| LiveSessionResetPlan.cs | ||
| LiveSessionRuntimeFactory.cs | ||
| RetailSkillFormula.cs | ||