acdream/tests/AcDream.App.Tests/UI/RetailUiInteractionFlowTests.cs
Erik 05f6222865 fix(ui): complete live targeted healing flow
Route ACE server commands through the existing chat path, bind the retail paperdoll hit mask instead of its obscured viewport, and prefer authoritative private health vitals. Record the user-confirmed live gate and pin the production DAT widget type in tests.
2026-07-11 07:58:59 +02:00

375 lines
13 KiB
C#

using System.Collections.Generic;
using AcDream.App.UI;
using AcDream.App.UI.Layout;
using AcDream.App.UI.Testing;
using AcDream.Core.Items;
namespace AcDream.App.Tests.UI;
public sealed class RetailUiInteractionFlowTests
{
private const uint Player = 0x50000001u;
private const uint Hauberk = 0x50001001u;
private const uint HealthKit = 0x50001002u;
private const uint SlotsButtonId = 0x100005BEu;
private const uint ChestArmorSlotId = 0x100005ACu;
// USEABLE_SOURCE_CONTAINED_TARGET_REMOTE_OR_SELF — the classic healing-kit value.
private const uint HealthKitUseability = 0x00220008u;
private const EquipMask HauberkMask =
EquipMask.ChestArmor
| EquipMask.AbdomenArmor
| EquipMask.UpperArmArmor
| EquipMask.LowerArmArmor;
private sealed class TestElement : UiElement { }
private sealed class Harness
{
public readonly UiRoot Root = new() { Width = 800, Height = 600 };
public readonly ClientObjectTable Objects = new();
public readonly ImportedLayout Layout;
public readonly List<uint> Uses = new();
public readonly List<(uint Source, uint Target)> UseWithTarget = new();
public readonly List<(uint Item, uint Mask)> Wields = new();
public readonly AcDream.Core.Selection.SelectionState Selection = new();
public readonly List<uint> Drops = new();
public long Now = 10_000;
public Harness()
{
var layoutRoot = new TestElement { Width = 360, Height = 180 };
var grid = ItemList(
InventoryController.ContentsGridId,
left: 10,
top: 10,
width: 192,
height: 96);
var sideBags = ItemList(
InventoryController.ContainerListId,
left: 210,
top: 10,
width: 36,
height: 96);
var mainPack = ItemList(
InventoryController.TopContainerId,
left: 210,
top: 112,
width: 36,
height: 36);
var chestArmor = ItemList(
ChestArmorSlotId,
left: 280,
top: 10,
width: 32,
height: 32);
var slotsButton = new UiButton(
new ElementInfo { Id = SlotsButtonId, Type = 1 },
static _ => (0u, 0, 0))
{
DatElementId = SlotsButtonId,
Left = 270,
Top = 56,
Width = 56,
Height = 20,
};
var dollViewport = new UiViewport
{
DatElementId = PaperdollController.DollViewportId,
Left = 270,
Top = 80,
Width = 70,
Height = 90,
};
var dollDragMask = new UiButton(
new ElementInfo { Id = PaperdollController.DollDragMaskId, Type = 1 },
static _ => (0u, 0, 0))
{
DatElementId = PaperdollController.DollDragMaskId,
Left = 270,
Top = 80,
Width = 70,
Height = 90,
ZOrder = 1,
};
var meter = new UiMeter
{
DatElementId = InventoryController.BurdenMeterId,
Left = 248,
Top = 10,
Width = 11,
Height = 58,
};
var titleText = TextHost(InventoryController.TitleTextId, 10, 116, 192, 14);
var burdenText = TextHost(InventoryController.BurdenTextId, 248, 72, 36, 14);
var burdenCaption = TextHost(InventoryController.BurdenCaptionId, 248, 88, 36, 14);
var contentsCaption = TextHost(InventoryController.ContentsCaptionId, 10, 132, 192, 14);
var scrollbar = new UiScrollbar
{
DatElementId = InventoryController.ContentsScrollbarId,
Left = 192,
Top = 10,
Width = 16,
Height = 96,
};
var byId = new Dictionary<uint, UiElement>
{
[InventoryController.ContentsGridId] = grid,
[InventoryController.ContainerListId] = sideBags,
[InventoryController.TopContainerId] = mainPack,
[InventoryController.BurdenMeterId] = meter,
[InventoryController.TitleTextId] = titleText,
[InventoryController.BurdenTextId] = burdenText,
[InventoryController.BurdenCaptionId] = burdenCaption,
[InventoryController.ContentsCaptionId] = contentsCaption,
[InventoryController.ContentsScrollbarId] = scrollbar,
[ChestArmorSlotId] = chestArmor,
[SlotsButtonId] = slotsButton,
[PaperdollController.DollViewportId] = dollViewport,
[PaperdollController.DollDragMaskId] = dollDragMask,
};
layoutRoot.AddChild(grid);
layoutRoot.AddChild(sideBags);
layoutRoot.AddChild(mainPack);
layoutRoot.AddChild(chestArmor);
layoutRoot.AddChild(slotsButton);
layoutRoot.AddChild(dollViewport);
layoutRoot.AddChild(dollDragMask);
layoutRoot.AddChild(meter);
layoutRoot.AddChild(titleText);
layoutRoot.AddChild(burdenText);
layoutRoot.AddChild(burdenCaption);
layoutRoot.AddChild(contentsCaption);
layoutRoot.AddChild(scrollbar);
Layout = new ImportedLayout(layoutRoot, byId);
Root.AddChild(layoutRoot);
Objects.AddOrUpdate(new ClientObject
{
ObjectId = Player,
Name = "Player",
Type = ItemType.Creature,
ItemsCapacity = 102,
ContainersCapacity = 7,
});
}
public ItemInteractionController BindInventoryInteraction()
{
var interaction = new ItemInteractionController(
Objects,
playerGuid: () => Player,
sendUse: Uses.Add,
sendUseWithTarget: (source, target) => UseWithTarget.Add((source, target)),
sendWield: (item, mask) => Wields.Add((item, mask)),
sendDrop: Drops.Add,
nowMs: () => Now);
InventoryController.Bind(
Layout,
Objects,
playerGuid: () => Player,
iconIds: static (_, _, _, _, _) => 0x1234u,
strength: () => 100,
selection: Selection,
datFont: null,
itemInteraction: interaction);
Root.DragReleasedOutsideUi += (payload, _, _) =>
{
if (payload is ItemDragPayload itemPayload)
interaction.DropToWorld(itemPayload);
};
return interaction;
}
public void BindPaperdoll(ItemInteractionController? itemInteraction = null)
=> PaperdollController.Bind(
Layout,
Objects,
playerGuid: () => Player,
iconIds: static (_, _, _, _, _) => 0x1234u,
selection: Selection,
sendWield: (item, mask) => Wields.Add((item, mask)),
emptySlotSprite: 0x06004D20u,
itemInteraction: itemInteraction);
public RetailUiAutomationProbe Probe()
=> new(Root, Objects);
public void SeedHauberk(int slot = 0)
{
Objects.AddOrUpdate(new ClientObject
{
ObjectId = Hauberk,
Name = "Hauberk",
Type = ItemType.Armor,
ValidLocations = HauberkMask,
IconId = 0x06001234u,
});
Objects.MoveItem(Hauberk, Player, slot);
}
public void SeedHealthKit(int slot = 0)
{
Objects.AddOrUpdate(new ClientObject
{
ObjectId = HealthKit,
Name = "Health Kit",
Type = ItemType.Misc,
IconId = 0x06001235u,
Useability = HealthKitUseability,
TargetType = (uint)ItemType.Creature, // retail kind gate
});
Objects.MoveItem(HealthKit, Player, slot);
}
private static UiItemList ItemList(uint id, float left, float top, float width, float height)
=> new(static _ => (1u, 32, 32))
{
DatElementId = id,
Left = left,
Top = top,
Width = width,
Height = height,
};
private static UiElement TextHost(uint id, float left, float top, float width, float height)
=> new TestElement
{
DatElementId = id,
Left = left,
Top = top,
Width = width,
Height = height,
ClickThrough = true,
};
}
[Fact]
public void InventoryDoubleClick_hauberk_routesThroughUiRootAndEquipsFullMask()
{
var h = new Harness();
h.SeedHauberk();
h.BindInventoryInteraction();
var probe = h.Probe();
Assert.True(probe.DoubleClickItem(Hauberk, ItemDragSource.Inventory));
Assert.Equal(new[] { (Hauberk, (uint)HauberkMask) }, h.Wields);
var state = probe.AssertItem(
Hauberk,
equippedLocation: HauberkMask,
containerId: Player);
Assert.True(state.Success, state.Message);
}
[Fact]
public void InventoryTargetUse_thenMainPackClick_selfTargetsThroughUiRoot()
{
var h = new Harness();
h.SeedHealthKit();
var interaction = h.BindInventoryInteraction();
var probe = h.Probe();
Assert.True(probe.DoubleClickItem(HealthKit, ItemDragSource.Inventory));
Assert.True(interaction.IsTargetModeActive);
Assert.True(probe.ClickElement(InventoryController.TopContainerId));
Assert.Equal(new[] { (HealthKit, Player) }, h.UseWithTarget);
Assert.False(interaction.IsTargetModeActive);
}
[Fact]
public void InventoryTargetUse_thenPaperdollBodyClick_selfTargetsThroughUiRoot()
{
var h = new Harness();
h.SeedHealthKit();
var interaction = h.BindInventoryInteraction();
h.BindPaperdoll(interaction);
var probe = h.Probe();
Assert.True(probe.DoubleClickItem(HealthKit, ItemDragSource.Inventory));
Assert.True(interaction.IsTargetModeActive);
Assert.True(probe.ClickElement(PaperdollController.DollDragMaskId));
Assert.Equal(new[] { (HealthKit, Player) }, h.UseWithTarget);
Assert.False(interaction.IsTargetModeActive);
}
[Fact]
public void InventoryTargetUse_invalidInventoryItem_isConsumedWithoutSelectionFallback()
{
var h = new Harness();
h.SeedHealthKit(slot: 0);
h.SeedHauberk(slot: 1);
var interaction = h.BindInventoryInteraction();
var probe = h.Probe();
Assert.True(probe.DoubleClickItem(HealthKit, ItemDragSource.Inventory));
Assert.True(probe.DoubleClickItem(Hauberk, ItemDragSource.Inventory));
Assert.Empty(h.UseWithTarget);
Assert.Empty(h.Wields);
Assert.False(interaction.IsTargetModeActive);
Assert.Equal(HealthKit, h.Selection.SelectedObjectId);
}
[Fact]
public void InventoryTargetUse_invalidWornItem_isConsumedWithoutPaperdollSelectionFallback()
{
var h = new Harness();
h.SeedHealthKit(slot: 0);
h.SeedHauberk(slot: 1);
h.Objects.MoveItem(Hauberk, Player, -1, HauberkMask);
var interaction = h.BindInventoryInteraction();
h.BindPaperdoll(interaction);
var probe = h.Probe();
Assert.True(probe.DoubleClickItem(HealthKit, ItemDragSource.Inventory));
Assert.True(probe.ClickElement(SlotsButtonId));
Assert.True(probe.ClickItem(Hauberk, ItemDragSource.Equipment));
Assert.Empty(h.UseWithTarget);
Assert.False(interaction.IsTargetModeActive);
Assert.Equal(HealthKit, h.Selection.SelectedObjectId);
}
[Fact]
public void InventoryDragOutsideUi_routesThroughRootOutsideHookAndDropsToWorld()
{
var h = new Harness();
h.SeedHauberk();
h.BindInventoryInteraction();
var probe = h.Probe();
Assert.True(probe.DragItemOutside(Hauberk, 700, 500, ItemDragSource.Inventory));
Assert.Equal(new[] { Hauberk }, h.Drops);
var state = probe.AssertItem(Hauberk, containerId: 0u, slot: -1);
Assert.True(state.Success, state.Message);
}
[Fact]
public void InventoryDragToPaperdollChestArmorSlot_usesFullHauberkCoverageMask()
{
var h = new Harness();
h.SeedHauberk();
h.BindInventoryInteraction();
h.BindPaperdoll();
var probe = h.Probe();
Assert.True(probe.ClickElement(SlotsButtonId)); // show armor slots; retail defaults to doll-view.
Assert.True(probe.DragItemToElement(Hauberk, ChestArmorSlotId, ItemDragSource.Inventory));
Assert.Equal(new[] { (Hauberk, (uint)HauberkMask) }, h.Wields);
var state = probe.AssertItem(
Hauberk,
equippedLocation: HauberkMask,
containerId: Player);
Assert.True(state.Success, state.Message);
}
}