acdream/memory
Erik 05f6222865 fix(ui): complete live targeted healing flow
Route ACE server commands through the existing chat path, bind the retail paperdoll hit mask instead of its obscured viewport, and prefer authoritative private health vitals. Record the user-confirmed live gate and pin the production DAT widget type in tests.
2026-07-11 07:58:59 +02:00
..
project_animation_runtime.md fix #203: preserve animation on appearance updates 2026-07-11 00:25:29 +02:00
project_collision_port.md docs(physics): Phase L.2 movement collision conformance plan 2026-04-29 21:28:56 +02:00
project_movement_collision_conformance.md fix(physics): L.4 — steep airborne hits slide-tangent (interim, deviates from retail) 2026-04-30 13:22:07 +02:00
project_named_decompilation.md docs(workflow): align CLAUDE.md + memory + roadmap with named-retail foundation 2026-04-25 17:36:53 +02:00
project_retail_research_index.md docs(workflow): align CLAUDE.md + memory + roadmap with named-retail foundation 2026-04-25 17:36:53 +02:00
project_session_2026_04_14.md docs: session handoff + collision port mandate in memory 2026-04-14 15:48:21 +02:00
project_session_2026_04_16.md feat(ui): debug overlay + refined input controls 2026-04-17 18:45:38 +02:00
project_session_2026_04_17.md memory: extend 2026-04-17 session handoff with evening bug-bash work 2026-04-18 15:55:31 +02:00
project_session_2026_04_18.md docs: session memory — evening animation investigation + agent dispatch 2026-04-19 10:52:24 +02:00
project_session_2026_04_19.md docs(memory): session 2026-04-19 handoff — remote motion port complete 2026-04-19 21:33:12 +02:00
project_ui_architecture.md fix(ui): complete live targeted healing flow 2026-07-11 07:58:59 +02:00