Import gmFloatyPowerBarUI LayoutDesc 0x21000072, teach the meter factory its stateful single-image shape, and project the movement-owned retail jump charge through a focused retained controller. Preserve authored resize constraints and state-managed visibility, with named-decomp pseudocode plus controller, movement, and production-DAT conformance coverage. Co-Authored-By: Codex <codex@openai.com>
74 lines
2.8 KiB
C#
74 lines
2.8 KiB
C#
using System.Runtime.CompilerServices;
|
|
using System.Text.Json;
|
|
using AcDream.App.UI.Layout;
|
|
using DatReaderWriter;
|
|
using DatReaderWriter.Options;
|
|
|
|
namespace AcDream.App.Tests.UI.Layout;
|
|
|
|
/// <summary>
|
|
/// Regenerates every committed retail layout fixture from production portal.dat.
|
|
/// The test is inert unless <c>ACDREAM_REGENERATE_UI_FIXTURES=1</c> is set, keeping
|
|
/// normal test runs deterministic and dat-independent.
|
|
/// </summary>
|
|
public sealed class RetailLayoutFixtureGenerator
|
|
{
|
|
private static readonly (uint Id, string FileName)[] Layouts =
|
|
{
|
|
(0x21000006u, "chat_21000006.json"),
|
|
(0x21000016u, "toolbar_21000016.json"),
|
|
(0x21000023u, "inventory_21000023.json"),
|
|
(0x21000024u, "paperdoll_21000024.json"),
|
|
(0x2100002Eu, "character_2100002E.json"),
|
|
(0x2100006Cu, "vitals_2100006C.json"),
|
|
(0x21000072u, "powerbar_21000072.json"),
|
|
(0x21000073u, "combat_21000073.json"),
|
|
(0x21000074u, "radar_21000074.json"),
|
|
};
|
|
|
|
[Fact]
|
|
public void RegenerateAllRetailFixtures_WhenExplicitlyRequested()
|
|
{
|
|
if (!string.Equals(
|
|
Environment.GetEnvironmentVariable("ACDREAM_REGENERATE_UI_FIXTURES"),
|
|
"1",
|
|
StringComparison.Ordinal))
|
|
{
|
|
return;
|
|
}
|
|
|
|
var datDir = Environment.GetEnvironmentVariable("ACDREAM_DAT_DIR")
|
|
?? Path.Combine(
|
|
Environment.GetFolderPath(Environment.SpecialFolder.UserProfile),
|
|
"Documents",
|
|
"Asheron's Call");
|
|
using var dats = new DatCollection(datDir, DatAccessType.Read);
|
|
|
|
foreach (var (layoutId, fileName) in Layouts)
|
|
{
|
|
var info = LayoutImporter.ImportInfos(dats, layoutId);
|
|
Assert.NotNull(info);
|
|
if (layoutId == CombatUiController.LayoutId)
|
|
{
|
|
var labels = CombatUiLabels.Resolve(info, new DatStringResolver(dats));
|
|
Assert.Equal("Speed", labels.Speed);
|
|
Assert.Equal("Power", labels.Power);
|
|
Assert.Equal("Repeat Attacks", labels.RepeatAttacks);
|
|
Assert.Equal("Auto Target", labels.AutoTarget);
|
|
Assert.Equal("Keep in View", labels.KeepInView);
|
|
Assert.Equal("High", labels.High);
|
|
Assert.Equal("Medium", labels.Medium);
|
|
Assert.Equal("Low", labels.Low);
|
|
}
|
|
var json = JsonSerializer.Serialize(info, new JsonSerializerOptions
|
|
{
|
|
IncludeFields = true,
|
|
WriteIndented = true,
|
|
});
|
|
File.WriteAllText(Path.Combine(FixtureDirectory(), fileName), json);
|
|
}
|
|
}
|
|
|
|
private static string FixtureDirectory([CallerFilePath] string thisFile = "")
|
|
=> Path.Combine(Path.GetDirectoryName(thisFile)!, "fixtures");
|
|
}
|